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Logged in to look at things.
I'd like to point out that Byz can see into Leviticus. All they have to do is move their Chariot onto the plains hill 1NE of of the Chariot. It will give them two-tiles line-of-sight, and with nothing obstructing their view, they can see our city and its mealy defense.
It may be wise, once our Copper is re-connected, if it's not too late, to pony up the cash to upgrade the Warrior to a spearman.
Also, I attack the Barb Warrior that was approaching from the north. I doubt that it would have attacked a fortified Axeman on a hill, so I figured I'd attack it while it had a 25% def. bonus from hills rather than 50% bonus from a forest (it was sure to move 1SW, in my opinion).
Second thought: The one benefit of having put a few hammers into the Bowman is that we can whip it out at no penalty if we have to . . . .
I've queued a Barracks in Exodus after the Settler, just so you don't forget. We want that bonus XP before building more units.
When it eventually grows, Exodus should work the grassland hill mine, I think, and hopefully by the time it hits size 6, we'll have Gold hooked up, so we can hire a Scientist. We should keep at least one specialist in play as much as we are able to.
New Analysis of Exodus: We're 7 food short of being able to work all tiles in the BFC. Assuming that we live long enough to get Biology (and that farms will eventually produce 4 food), we'll want at least 3 more farms. Maybe more if we want to hire specialists instead of working cottages.
Of course, Leviticus is clearly going to be a specialist power-house. Could use some more hammers, though, to help get some the specialist buildings in, but that's a total aside.
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I'd *really* rather not pay god for upgrading a warrior to a spearman. Byz would have to risk everything for the chance of possibly taking a city. We have an active NAP and i trust them to honour it 100%.
Exodus already has a barracks but i agree we need more military to deal with barbs. Right now we have lots of potentially frisky neighbours and we shouold dosssuade them.
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Kyan Wrote:I'd *really* rather not pay god for upgrading a warrior to a spearman. Byz would have to risk everything for the chance of possibly taking a city. We have an active NAP and i trust them to honour it 100%.
Hey, I agree (with the first part, at least). But as your adviser-on-staff, I'd be remiss if I did not point out every option that I could think of. But, as I mentioned, the better option would be to whip out the Bowman that was started on for emergency defense.
Just keep your eye on where that Chariot goes. If it goes to the hill, keep in mind that it can see into Leviticus, and even with the Warrior's inate defense bonus (25%), fortification bonus (25%), the hill bonus (25%), and the city's cultural bonus (20%), that only adds up to 95%, meaning that the Chariot will have a slight edge (it has Combat I). Yeah, it's almost a coin flip, but it's a flip weighted for them.
Anyway, I'm just flipping out that I've actually been logging in like I said I would.
Moar military! Rar!
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The Byz chariot isn't even at full health. I will be keeping a watchful eye, but you're gonna have to trust me judgment as i won't be upgrading that warrior or whipping Levi even if they go to the hill.
Under 50% odds for them to take a city out in exchange for an enemy for life whilst also breaking a NAP and therefore likely making them un-trusted in this and any other games. NAP breaking isn't something i think will be common at all here at RB.
I took your advice tho and both Genesis and Exodus are pumping out Bowmen now. Exodus' will be promoted. Genesis already has some hammers invested in a barracks but i'd prefer the unit to the promotion right now. If we won't be using the unit for it's true purpose to any great extent- the barracks won't be as useful. There's a good chance that most of the promotions will be un-used for the moment.
We met Carthage now and got Maths. I was thinking earlier whether i should seriously start thinking about how we can potentially win this. The way i see it, conquest or space are our real options with space being much more likely. Yeah, it's way early to be thinking of this and i'm probly being stupidly optimistic to assume we'll ever be in a position where we need to think this through properly.
I think we've done well so far though. Our civ may not be as developed as others, but diplomatically, we're flying.
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Kyan patented super prediction for this game:
Watch for England. England are in my opinion the favourites to win this as things stand. They don't have the 'name fame' of Krill or the Indian team, but they certainly have the skill. On the demographics they've been absolutely flying! They are also heavily involved diplomatically and with a group of:
England, Carthage, Egypt, Babylon, Mali, Maya and maybe 1 more forming behind the scenes. I think the winner will come from that bloc. When this group turns upon itself, Krill is most likely to be dogpiled hence why my prediction of England.
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I've coloured it to make it easier to find later when i'm right
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Predicting that Krill will get dogpiled is like predicting that the sun will rise in the east and set in the west.
The one issue with Space victory is that I've heard that they are hard to pull of in MP because everyone will dogpile whoever has the most spaceship parts. We could probably pull it off with some trickery and deception, though.
In the meantime, we should think about how to accelerate the development of our lands and expand (more settlers). Good diplo is definitely going to help us, but as I'm sure you know, we need to be able to back things up with power.
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Hi Kyan, Whosit here. Just trying to clean up some of your .
Exodus on a Worker was a better idea than avoiding Growth (I turned that off, by the way). However, I set it to work the pig-hills instead of the grassland cottage so it will finish in 5 turns instead of 8.
Why are the workers not finishing my glorious road? Please reconsider their actions. We NEED road connections between all of our cities! I know that you are comfortable with the state of our defenses, but if we cannot quickly move troops through our own territory, we are going to be toast.
Also, the Bowman in progress in Genesis should probably go to Leviticus, while the one in Exodus should go to the new town.
We also need to spare another unit to explore our direct south, which SHAMEFULLY is still fogged.
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Whosit Wrote:The one issue with Space victory is that I've heard that they are hard to pull of in MP because everyone will dogpile whoever has the most spaceship parts. We could probably pull it off with some trickery and deception, though. Time all the parts to finish on the same turn or within a turn or two, and *bam* you win!
"There is no wealth like knowledge. No poverty like ignorance."
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Whosit Wrote:Hi Kyan, Whosit here. Just trying to clean up some of your .
I'm sure there's plenty of it matey, so please feel free. Although it may not seem it as we often have different opinions- i REALLY appreciate these types of posts. As i'm a lazy sod and rarely update our thread with, well, anything, but especially the lack of diplo chatt here makes it harder for you to read into my plans i think.
Whosit Wrote:Exodus on a Worker was a better idea than avoiding Growth (I turned that off, by the way). However, I set it to work the pig-hills instead of the grassland cottage so it will finish in 5 turns instead of 8. I was trying to max our gold, however, feck it. You're right. Good call.
Whosit Wrote:Why are the workers not finishing my glorious road? Please reconsider their actions. We NEED road connections between all of our cities! I know that you are comfortable with the state of our defenses, but if we cannot quickly move troops through our own territory, we are going to be toast.
Priorities my friend, priorities!
We will NOT be under significant attack within the next ten turns. Not from players anyhow. I can guarantee it. Only civ that could would be Byz and they would have to break a NAP- i'm keeping an eye on their charts regardless.
I agree that getting Deutronomy connected to our fledgling empire is important. It's important for the 2 commerce foreign trade route though, troop movements is taking a back seat to maximising stats at the moment.
We have to min/max to the best of our ability to compete. We've been messed about bigtime with land comparatively. (Small rant will follow )
We're massively short on workers and we have soon 2 cities that need to be developed. Each worker turn is being prioritised to help our cities grow. eg. Deutronomy had it's pasture complete on the turn it was founded. All 4 cities are working improved tiles only. Leviticus is currently just an average city but it has built it's vital buildings in a granary and library- now it can grow into all those beautiful tiles it has.
We received the following techs this turn...
*drumroll*
...
Monarchy, Construction, Iron Working, Monotheism. Ladies and gentlemen, we are back in the game. This is what we have been waiting for.
We are now in anarchy whilst we get into Hereditary Rule. By far my favourite civic in the game. This bad boy is the key to our future success.
The workers that you marked in-game that you wanted to road with: 1 completed the chop into a settler, whilst the other began on a riverside grass mine (you love production, right? :neenernee ). Levi will grow into that hill and the other floodplain whilst building a superfast Garden.
whosit Wrote:Also, the Bowman in progress in Genesis should probably go to Leviticus, while the one in Exodus should go to the new town.
I'll have to log in and check which cities need what. I'll be adjusting them largely by happiness but obviously defences are important too. Exodus, Deutronomy and Numbers will be the ones most in danger of barbs.
whosit Wrote:We also need to spare another unit to explore our direct south, which SHAMEFULLY is still fogged.
Agreed but we can't spare anyone yet. After this next settler, i will be prioritising the cities more on military. Genesis will crank out military for awhile using OUR IRON! these units will be used to grow our cities. Exodus can focus on workers for the meantime as it only has 5 or so useable tiles.
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hmm, a thought. Maya are doing metal casting and are the only civ in-game doing it as far as i know. I still think that the great engineer rushing pyramids gambit is well worthwhile- something to keep in mind.
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I won't really get into a rant regarding land. Carthage may have two furs, gold and silver all right near their capital, Byz may have floodplains heaven and gems- but we have plenty of dry corn-type products so let's not get envious!
England were moaning that their horses city ONLY had riverside grassland pigs as it's food source. The poor buggers, our jungle ridden SUGAR and desert are far superior site to get horses.
Sullla, if you are reading this, i am not having a go at you at all. Not in the slightest. I know making a map for this many teams must have been a nightmare and i appreciate you putting all the hard work in.
Any people that 'helped' you balance this map though, need slapping with a fish. Ensuring everyone has copper, iron and horses vaguely nearby (without even checking if they are usable) does NOT a balanced start make.
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Our civ is going to be spilling over with happiness soon. Gold and silver soon online, forges online to multiply those, ridiculously cheap Gardens and HR.
Leviticus will become an absolute BEAST.
Oh, and @Speaker: Yes that's the idea really. Long term in future now though!
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