November 11th, 2018, 08:41
(This post was last modified: November 11th, 2018, 08:41 by Krill.)
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Well I moved the scout, and the tile 2N of the deer wasn't a hill, so...
Please note that resource bubbles are on.
That is coast to the north west, and note the forest changes: the capital is therefore about 17-19 tiles from the top edge of the map. Go-to command confirms this as 16 tiles from capital to top edge of the map.
I'm not convinced it isn't worth cycling SW and around the plains sheep: the north is foodless until AH, the corn requires Agriculture which delays the granary but that can be scouted with a warrior. At least we know the sheep is improvable.
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November 11th, 2018, 08:46
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As an aside, if you want to log in and look around, the password is in the second post in the thread (at the bottom, in spoilers).
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November 11th, 2018, 08:48
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Who cares about CE, SE, HE. This game you can run the watermill economy!
Insane amount of river so far.
November 11th, 2018, 08:51
(This post was last modified: November 11th, 2018, 08:52 by Rusten.)
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Quote:I'm not convinced it isn't worth cycling SW and around the plains sheep: the north is foodless until AH, the corn requires Agriculture which delays the granary but that can be scouted with a warrior.
I'd be tempted to go NW+NW -> SW+SW. Circling counter-clockwise.
November 11th, 2018, 08:51
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I wonder how necessary Caste is (outside of GA) if we can set up double NE cities? And give one Globe as well for the Artist slots? There are 4 merchant slots off cheap buildings, we don't need GS to bulb Astro as we have Portugal. Just run Serfdom for the +75% worker speed and free hammers.
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November 11th, 2018, 09:13
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(November 11th, 2018, 08:51)Rusten Wrote: Quote:I'm not convinced it isn't worth cycling SW and around the plains sheep: the north is foodless until AH, the corn requires Agriculture which delays the granary but that can be scouted with a warrior.
I'd be tempted to go NW+NW -> SW+SW. Circling counter-clockwise.
I'm going with this unless some reason not to springs to mind. But exploring any further NE is just uncovered second ring sites anyway, that aren't going to be settled for 70 turns or more, so I doubt this happens.
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November 11th, 2018, 17:01
(This post was last modified: November 11th, 2018, 17:01 by Krill.)
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Plains hill next turn, or the tile south. Borders pop eot for further vision.
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November 11th, 2018, 17:47
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PH, surely.
Serfdom looks to be the ticket, yes. If the map is as brown as you say then lots of windmills will be required too.
November 12th, 2018, 13:17
(This post was last modified: November 12th, 2018, 13:18 by Krill.)
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Rusten, if you want to play the turn you are welcome, I can't expect to get to it before 2200 GMT. Plains hill is fine for the scout move.
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November 12th, 2018, 14:16
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Plenty of people left to play before you, there's no rush.
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