Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
[TECH] Pitboss 42 IT and Tech Issues Thread

Too drunk to play tonight, sorry - will get to it tomorrow.
Reply

That's my excuse, but as I don't use it anymore, I suppose you can have it.

Heads up to players, turn timer is back at 24 hours. I'm off and around until night shifts Wednesday and Thursday, if you need a pause or unpause (Gav) I can respond quickly.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
Reply

I only just realized the server should be going down tonight.

PB 42, T82, 10:58:55 save, from after Cairo ended turn. Just in case we need it.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
Reply

Hey all, I am going to need the rare pause since I was left with absolutely no time between work and NYE festivities tonite. I'll play tomorrow AM unless I manage to avoid the same affliction that hit Harry a few days back (increasingly unlikely).
Reply

Game paused.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
Reply

(January 1st, 2019, 04:35)Old Harry Wrote: I've taken saves and got a copy of the passwords - if Caledorn, Brick or Xenu aren't around to organise this I can, but I'd rather one of them did it as they have a clue what they're doing...
Reply

Guys I just had an epiphany: Gav, you were right, I was wrong. Hidden Nationality units (Privateers) aren't going to work in practice: we can't NOT double move each other with them.

I acknowledge that changing rules after a game has started is pretty much a no-no, but I don't see a way around this problem. I think we can make a change now in the mod, as the mod will need to be altered to work on the new server, as it is just an XML change to adjust it (bHiddenNationality change from 1 to 0). The other choice is we just rename the units, but the mod change is safer and this is a test game.

Does anyone have a complaint against this?
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
Reply

No strong opinion here.
Reply

no problems here
Reply

so just making privateers into ships showing ownership then? no issue from me.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Reply



Forum Jump: