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Pink Dot IT Office - Email and technical issues thread - All welcome, all the time

Yes it's an issue. The 2nd player can disconnect a resource and interrupt your builds.

Of course if you allow re-logs to rebuild, then unless you make a rule against further aggressive actions (bombers and spies), then people just log in a 2nd time to bomb your uranium again.

On a map this big, (and with only 2 teams), it's probably of limited usefulness. Uranium is worth trying for a few more turns, and the short supply of coal means you can maybe cut off power (and IW city bonus) to a few cities by sabotaging that. There isn't enough to spare for allies to double up on shared resources.
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Yes and this is why I would not agree to a turn order where I played first.
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@Munro - The solution is that thankfully this game doesn't have an enforced turn split. If Player 1 wants to go second in the turn order enough they're probably willing to either offer Player 2 a no-disconnect deal or something else of value.
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There isn't an elegant solution as far as I am aware - the only possible solution that could work well would involve a new patch, that only removed ineligible builds after the hammers had been added to them. In other words, provided that you had the resources connected at some point in the turn, you are allowed to build the unit or building that needs them. The downside to this, is that it is technically impossible to disconnect a resource unless you have a unit on the tile, strategic bombing no longer works (nuking should as it would kill any workers on the tile).

I'd argue that it is probably fairest if you just stopped disconnecting resources full stop. It's the only reasonable way to keep a fair turn split.

Edit: cross posted with sunrise.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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I would assume this would also be a fairly major issue in a PBEM, right?
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regoarrarr Wrote:I would assume this would also be a fairly major issue in a PBEM, right?

Nope.

Production is applied at the end of each individual player's turn, so there is always the opportunity to reconnect a resource during your turn to guarantee it's usage.
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regoarrarr Wrote:I would assume this would also be a fairly major issue in a PBEM, right?

PBEM is fine as Dreylin said, but simultaneous turns...the amount of times I've bombed some ones resource in a modern or future era game in the last 3 seconds of the turn...this really is the most broken part of simul turns.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Hi all,
posting via phone at a Quincys Family Steakhouse in SC on the way back to VA. Hate to ask, but if someone gets a change can I get a 6 hour pause to make sure I can play the current turn? I'd rather nt follow up a very hastily played turn with a missed turn.

Thanks!
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Paused per sunrise's request.
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I logged on to play, but when it loads the diplomacy screen is up and it won't do anything. I wonder if this is because it is paused. I tried to unpause it for a second to get out of that screen, but nothing works. I can't even exit to main menu and I don't want to just end program, since that will probably be as bad if not worse than exiting to desktop. Please help, since I don't want to leave it open a long time.
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