Nerd Commando rips the game apart - https://www.youtube.com/watch?v=tkmCIqVulkU
the tl;dr version - caravans are op: max trade posts and buy yourself to victory. reminds me of the civ5's vanilla diplo victory..
the removal of caravans will hinder or even criple player's development since resources can only be harvested from "resource tiles" that the player may lack.
P.S. funny how Nerd pronounces wheat as wet.
P.P.S. stone harvesting structures circumvent the depletion mechanic - resources can be harvested indefinitely
the tl;dr version - caravans are op: max trade posts and buy yourself to victory. reminds me of the civ5's vanilla diplo victory..
the removal of caravans will hinder or even criple player's development since resources can only be harvested from "resource tiles" that the player may lack.
P.S. funny how Nerd pronounces wheat as wet.
P.P.S. stone harvesting structures circumvent the depletion mechanic - resources can be harvested indefinitely
me on civfanatics.com
An ideal strategy game would tone down efficiency challenges, while promoting choices and conflicts
No gods or kings. Only Man.
An ideal strategy game would tone down efficiency challenges, while promoting choices and conflicts
No gods or kings. Only Man.