OK, some quick highlights from us on the current turn before we look at the new world map:
- Landed another settler on the central island. We'll have a new city there next turn.
- Worker produced in Gettysburg thanks to the forest chop and some nice Speaker micro, two workers will land at Vicksburg next turn. (Best to just land them directly inside the city for safety.)
- Captain Jack Sparrow was sunk by one of our triremes, and the fish resource reconnected at Hampton Roads. Now we need a second work boat for the fishes at Vicksburg (1t build) then back to knights.
- Speaker, we need to time the Great Person points carefully in Spartansburg. Look at the F1 city list:
We need to "slow down" Spartansburg so that it doesn't produce a Great Person before St. Albans. I have it set up so that St. Albans gets us a Great Person in 5 turns, Spartansburg timed to be just behind that at 6 turns. Hopefully we'll get a Great Engineer from the first, and either a Scientist or Merchant from the second. (Although we can put even an Artist to use, I have some ideas on that.)
- Nakor was the only one to discover a tech, finishing Engineering as expected. He switched over to Liberalism, which was showing 8t initially (at what I believe is the break-even science rate) but Nakor logged into the game and it changed to 4t, which is probably the 100% deficit research rate. We'll watch and see how long it takes him to discover that tech.
That out of the way, let's start looking at the new world map. Here's the F5 military screen, providing an overview and showing our own forces:
I guess this isn't a surprise, confirming the Donut map script shape along with a center island and a scattered outer rim of islands. Our military is fairly well balanced between different types of units, although we're going to lean heavily on knights in the immediate future since they're by far the strongest units on the board at the moment.
Here's Kathlete's land:
The biggest surprise was that he moved his Palace, from Coruscant to Endor, which was a pretty nice idea to reduce maintenance costs. I believe that Endor was the former Byzantine aggressive city that regoarrarr and sunrise planted way back when. All I can say about that is... really, guys? What were you thinking, planting THAT far away from your capital?!? And with WARRIOR defenders?!? I hate to say it, but that kind of move deserved to be punished. You can't pull off something like this unless you're up against the Templars.
Hoth is the former Byzantine capital, and so you can see how the current Ottoman domains mostly take up the space of what should have been Ottomans + Byzantine land, just as we take up the space of what should have been India + Greece. With all of these cities (14 total) and space for more expansion on the northern island and central island, Kathlete has excellent long term potential here. In fact, Kathlete and Nakor are pretty much the only two teams that have a realistic shot to win the game besides us. I think it's inevitable that we will have to attack and cripple or eliminate Kathlete before all is said and done. But hey, they *GAVE* us their map, so that will be a whole lot easier to do!
Moving further along the Donut, this is slaze's 13 cities. It's clear immediately that despite having a comparable amount of land, slaze's empire sits at a much lower level of development than Kathlete. There are no cities above size 8, jungle tiles abound because slaze doesn't have Iron Working and can't cut them down, and his cities lack much infrastructure. They each have terraces and courthouses (both benefitting from Mehmed's traits), and that's pretty much it. With a much better picture of events here now, we can safely say that slaze is not a real threat. He's got land, but he's just too far behind. Thank goodness that there's no tech trading, or he would be a major player.
Here's Whosit, who is in a world of trouble right now. Rome is down to just 6 cities, the last one offscreen in the dead center of the Donut. Nar Shaadaa, which was one of Whosit's best cities, just fell to Korea in a very bloody battle on both sides. (plako really should have razed this city, because they don't know if they can hold it.) There's a chunk of open territory to the northeast where slaze razed some Whosit cities earlier, and neither side has had the economy to settle since. Overall, Whosit will probably be able to survive the current round of wars (due to his protected inner island cities), but he's just about been reduced to a Jowy position of backwardness. Sooner or late he will be snapped up and eliminated by stronger, technologically advanced civs.
Korea's island empire; the island we want them to settle (north of Atlanta) is located in the southwest corner of this picture. Korea's 10 cities are strong economically, thanks to Great Lighthouse trade routes, but weak in terms of production. Given this paltry amount of territory, it's impressive how well they've managed to do. plako is worried that Nakor is about to declare war on them (well OK, technically they were already at war, but you know what I mean!) and start invading. If that happens, we may have to get involved. Hopefully not - we'll have to wait and see.
Nakor's core of cities, 8 on the main Donut, 2 on the outer island, 3 on the central island. The big difference that immediately strikes me comparing Nakor's territory to ours is the smaller sizes of his cities. The capital of Rolan is the only city above size 10! (Excluding Gettysburg, we have cities of size 16, 14, 14, 13, 12, and 12.) Smaller cities of course means fewer tiles in play, and overall fewer productivity from what territory you have.
Secondly - and this is not Nakor's fault - his territory is pretty much devoid of rivers, which is another stark contrast to the lush river valleys that dot our core. Dantski and Nakor were both pretty unlucky here. Because of the constrained spaces, Nakor has had to carry out expansion overseas, where he only has one city of any size or consequence (Queg, size 6). His other offshore cities really stink! We don't understand why Nakor didn't just whip out an army of maces earlier and crush Dantski, taking that land for himself. It wouldn't have been that hard to do, especially when our army was off fighting Jowy. Just teching and building up isn't going to work forever...
To complete the circle, here's Dantski's cramped territory. You know, he doesn't have much land, but he's actually done a pretty good job with what he does have. The original core of five cities (Timbuktu, Djenne, Kumbi Salah, Gao, and Walata) are all grown up to good sizes thanks to extensive use of Hereditary Rule - and resources that we have gifted to Dantski. (If we ever cut off our extra resource gifts to plako and Dantski, they would really be crippled; they are pretty much tied to us whether they like it or not!)
Dantski has also done really well with that island off to the west, although his city spots are very exposed to attack from slaze if Inca chose to get aggressive. The problem is that Dantski can't really go anywhere from here, except across to the central island... but he's blocked there pretty good by our cities and Nakor's. I'm not sure where he goes from here. The logical path of advance is through Nakor, but Nakor is way ahead in tech, making that difficult. Dantski should have attacked earlier, when he had a big advantage in military. Too late now though!
Finally, here's the central island revealed in full. We'll be planting our own toehold in the northwest starting next turn, to go along with the Nakor and Whosit colonies in the south. We would have been here dozens and dozens of turns earlier, if we hadn't lost Shiloh in the great fiveway war previously. Because of that, Nakor and Whosit had this area all to themselves for a very long time. But no more! Once we get our new city established, we'll have the option to go rough up Nakor and exercise some leverage over here. I doubt there's anything in Rillanon or Land's End that four or five knights wouldn't be able to run over!
I'll have some more thoughts to post on going forward a little bit later on. Been thinking about that all day today since seeing the big revealed map - knowing where everyone stands makes it a lot easier to make informed decisions about the future.
- Landed another settler on the central island. We'll have a new city there next turn.
- Worker produced in Gettysburg thanks to the forest chop and some nice Speaker micro, two workers will land at Vicksburg next turn. (Best to just land them directly inside the city for safety.)
- Captain Jack Sparrow was sunk by one of our triremes, and the fish resource reconnected at Hampton Roads. Now we need a second work boat for the fishes at Vicksburg (1t build) then back to knights.
- Speaker, we need to time the Great Person points carefully in Spartansburg. Look at the F1 city list:
We need to "slow down" Spartansburg so that it doesn't produce a Great Person before St. Albans. I have it set up so that St. Albans gets us a Great Person in 5 turns, Spartansburg timed to be just behind that at 6 turns. Hopefully we'll get a Great Engineer from the first, and either a Scientist or Merchant from the second. (Although we can put even an Artist to use, I have some ideas on that.)
- Nakor was the only one to discover a tech, finishing Engineering as expected. He switched over to Liberalism, which was showing 8t initially (at what I believe is the break-even science rate) but Nakor logged into the game and it changed to 4t, which is probably the 100% deficit research rate. We'll watch and see how long it takes him to discover that tech.
That out of the way, let's start looking at the new world map. Here's the F5 military screen, providing an overview and showing our own forces:
I guess this isn't a surprise, confirming the Donut map script shape along with a center island and a scattered outer rim of islands. Our military is fairly well balanced between different types of units, although we're going to lean heavily on knights in the immediate future since they're by far the strongest units on the board at the moment.
Here's Kathlete's land:
The biggest surprise was that he moved his Palace, from Coruscant to Endor, which was a pretty nice idea to reduce maintenance costs. I believe that Endor was the former Byzantine aggressive city that regoarrarr and sunrise planted way back when. All I can say about that is... really, guys? What were you thinking, planting THAT far away from your capital?!? And with WARRIOR defenders?!? I hate to say it, but that kind of move deserved to be punished. You can't pull off something like this unless you're up against the Templars.
Hoth is the former Byzantine capital, and so you can see how the current Ottoman domains mostly take up the space of what should have been Ottomans + Byzantine land, just as we take up the space of what should have been India + Greece. With all of these cities (14 total) and space for more expansion on the northern island and central island, Kathlete has excellent long term potential here. In fact, Kathlete and Nakor are pretty much the only two teams that have a realistic shot to win the game besides us. I think it's inevitable that we will have to attack and cripple or eliminate Kathlete before all is said and done. But hey, they *GAVE* us their map, so that will be a whole lot easier to do!
Moving further along the Donut, this is slaze's 13 cities. It's clear immediately that despite having a comparable amount of land, slaze's empire sits at a much lower level of development than Kathlete. There are no cities above size 8, jungle tiles abound because slaze doesn't have Iron Working and can't cut them down, and his cities lack much infrastructure. They each have terraces and courthouses (both benefitting from Mehmed's traits), and that's pretty much it. With a much better picture of events here now, we can safely say that slaze is not a real threat. He's got land, but he's just too far behind. Thank goodness that there's no tech trading, or he would be a major player.
Here's Whosit, who is in a world of trouble right now. Rome is down to just 6 cities, the last one offscreen in the dead center of the Donut. Nar Shaadaa, which was one of Whosit's best cities, just fell to Korea in a very bloody battle on both sides. (plako really should have razed this city, because they don't know if they can hold it.) There's a chunk of open territory to the northeast where slaze razed some Whosit cities earlier, and neither side has had the economy to settle since. Overall, Whosit will probably be able to survive the current round of wars (due to his protected inner island cities), but he's just about been reduced to a Jowy position of backwardness. Sooner or late he will be snapped up and eliminated by stronger, technologically advanced civs.
Korea's island empire; the island we want them to settle (north of Atlanta) is located in the southwest corner of this picture. Korea's 10 cities are strong economically, thanks to Great Lighthouse trade routes, but weak in terms of production. Given this paltry amount of territory, it's impressive how well they've managed to do. plako is worried that Nakor is about to declare war on them (well OK, technically they were already at war, but you know what I mean!) and start invading. If that happens, we may have to get involved. Hopefully not - we'll have to wait and see.
Nakor's core of cities, 8 on the main Donut, 2 on the outer island, 3 on the central island. The big difference that immediately strikes me comparing Nakor's territory to ours is the smaller sizes of his cities. The capital of Rolan is the only city above size 10! (Excluding Gettysburg, we have cities of size 16, 14, 14, 13, 12, and 12.) Smaller cities of course means fewer tiles in play, and overall fewer productivity from what territory you have.
Secondly - and this is not Nakor's fault - his territory is pretty much devoid of rivers, which is another stark contrast to the lush river valleys that dot our core. Dantski and Nakor were both pretty unlucky here. Because of the constrained spaces, Nakor has had to carry out expansion overseas, where he only has one city of any size or consequence (Queg, size 6). His other offshore cities really stink! We don't understand why Nakor didn't just whip out an army of maces earlier and crush Dantski, taking that land for himself. It wouldn't have been that hard to do, especially when our army was off fighting Jowy. Just teching and building up isn't going to work forever...
To complete the circle, here's Dantski's cramped territory. You know, he doesn't have much land, but he's actually done a pretty good job with what he does have. The original core of five cities (Timbuktu, Djenne, Kumbi Salah, Gao, and Walata) are all grown up to good sizes thanks to extensive use of Hereditary Rule - and resources that we have gifted to Dantski. (If we ever cut off our extra resource gifts to plako and Dantski, they would really be crippled; they are pretty much tied to us whether they like it or not!)
Dantski has also done really well with that island off to the west, although his city spots are very exposed to attack from slaze if Inca chose to get aggressive. The problem is that Dantski can't really go anywhere from here, except across to the central island... but he's blocked there pretty good by our cities and Nakor's. I'm not sure where he goes from here. The logical path of advance is through Nakor, but Nakor is way ahead in tech, making that difficult. Dantski should have attacked earlier, when he had a big advantage in military. Too late now though!
Finally, here's the central island revealed in full. We'll be planting our own toehold in the northwest starting next turn, to go along with the Nakor and Whosit colonies in the south. We would have been here dozens and dozens of turns earlier, if we hadn't lost Shiloh in the great fiveway war previously. Because of that, Nakor and Whosit had this area all to themselves for a very long time. But no more! Once we get our new city established, we'll have the option to go rough up Nakor and exercise some leverage over here. I doubt there's anything in Rillanon or Land's End that four or five knights wouldn't be able to run over!
I'll have some more thoughts to post on going forward a little bit later on. Been thinking about that all day today since seeing the big revealed map - knowing where everyone stands makes it a lot easier to make informed decisions about the future.