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[TECH] Pitboss 42 IT and Tech Issues Thread

Played and paused.
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Got to it faster than i thought i would, played and paused.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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Unfortunately didn't have enough time to finish the turn this morning - will come back to it in 4ish hours. Apologies.
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You okay Donovan?
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Shameless plug, need feed back for some further RtR mid development in the civs thread.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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I keep getting disconnected. I"ll have to try tomorrow.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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(March 4th, 2019, 09:40)Lewwyn Wrote: I keep getting disconnected. I"ll have to try tomorrow.

The game's running fine for me. I paused just in case.
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Is there any chance that the changes to the mod for the new server could have screwed up war weariness or have I just misunderstood how WW works? I was getting 3 times as much as I expected in my fight with Donovan (ie 3 rather than 1 when I won a fight and 9 rather than 3 when I lost).

I've had a look at the mod XML but don't know enough about it to figure out if anything is wrong there.
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I did not touch the WW-mechanics in my part of the mod. Could it might be an additional factor like same religion, etc‽ (I does not know which factors exists…)
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It turns out that I just misunderstood the WW mechanics - smoke - the mod is working the same as vanilla civ does.
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