(October 2nd, 2019, 18:50)Cheater Hater Wrote: I know it's not technically a sacrifice deck (the various Cauldron Familiar decks would probably be closer to that), but it still bleeds the opponent out in a similar way. I keep seeing Cauldron Familiar decks on Arena, and while they're annoying they just seem so weak in a format with so many exile effects (though Witch's Oven and the BBB legend being instant-speed hurts that), though every single time it pairs the Oven and the cat, because everyone gets to tutor on their draw step instead of me (because Wizards doesn't realize that you can't put advancement at zero-sum when you only actually play like one in five games)
Yeah, but even those aren't what I'd call "Aristocrats" decks, since their main drain is just from recurring the cat. To me Aristocrats has always meant a deck built around "when a creature you control dies, each opponent loses one life and you gain one life" or something to that effect.
In Allegiance we got Judith, who doesn't drain, but does deal a damage (to any target) when a creature you control dies, and is an anthem effect. Which went quite well with things like Footlight Fiend and Gutterbones. So that made a pretty good Rakdos deck, which got better in War of the Spark with Dreadhorde Butcher. But the neatest tech has come with M20 and the fun little interaction between Mayhem Devil and Chandra, Acolyte of Flame.
This is what my Rakdos aristo deck looks like now:
4 Knight of the Ebon Legion (M20) 105
3 Bedevil (RNA) 157
4 Chandra, Acolyte of Flame (M20) 126
4 Light Up the Stage (RNA) 107
4 Judith, the Scourge Diva (RNA) 185
4 Mayhem Devil (WAR) 204
2 Footlight Fiend (RNA) 216
4 Spawn of Mayhem (RNA) 85
3 Angrath's Rampage (WAR) 185
4 Dreadhorde Butcher (WAR) 194
4 Embodiment of Agonies (M20) 98
11 Swamp (RIX) 194
5 Mountain (RIX) 195
4 Blood Crypt (RNA) 245
With Embodiment of Agonies and Spawn of Mayhem being the finishers.
But also in War of the Spark, we got an actual Aristocrat in Cruel Celebrant, which actually does drain when your stuff dies, and that includes tokens. At first I made a Mardu deck out of that with Hero of Precinct One being the token generator, and Heroic Reinforcements (which has since rotated). I haven't actually gone back to that deck since rotation, and I found it wasn't as good as the straight R/B Judith deck.
But I did make a Orzhov deck with Cruel Celebrant and Hero of Precinct One that might still be good, but I haven't gone back to that for a while, so it'll need some work to update.
Lately however, my standard baby has been Rampage of the Clans. One of those junk rares that I just love building decks around. I've got two versions, an enchantments one that lets me use a bunch of other junk rares:
4 Starfield Mystic (M20) 39
3 Murderous Rider (ELD) 97
2 Smothering Tithe (RNA) 22
4 Gift of Paradise (M20) 173
2 Dawn of Hope (GRN) 8
3 Pause for Reflection (GRN) 140
3 Root Snare (RNA) 137
3 Rampage of the Clans (RNA) 134
4 Urban Utopia (GRN) 146
3 Kaya's Wrath (RNA) 187
3 Fabled Passage (ELD) 244
4 Revenge of Ravens (ELD) 104
2 Cry of the Carnarium (RNA) 70
4 Temple of Silence (M20) 256
4 Temple of Malady (M20) 254
1 Temple Garden (GRN) 258
5 Forest (ANA) 65
3 Plains (ANA) 61
2 Swamp (ANA) 63
1 Overgrown Tomb (GRN) 253
I don't have the wildcards yet to get the rest of the Shocklands, but eventually. Murderous Rider is a recent addition, to deal with pesky planeswalkers. But basically the deck just stalls out with fogs and life-gain and wraths until you've got enough enchantments (and treasures) on the board that an eot Rampage generates enough 3/3s to win on the next turn. When it works, it is so satisfying, but half the time the opponent just scoops before you even get that far.
Then, once Throne was released, and I saw all those Cauldron Familiar decks around, I realised that Rampage of the Clans works quite well with Food tokens, so I made an artifacts version:
4 Trail of Crumbs (ELD) 179
2 Status // Statue (GRN) 230
4 Oko, Thief of Crowns (ELD) 197
4 Golden Egg (ELD) 220
4 Cauldron Familiar (ELD) 81
4 Savvy Hunter (ELD) 200
4 Gilded Goose (ELD) 160
4 Witch's Oven (ELD) 237
3 Rampage of the Clans (RNA) 134
3 Murderous Rider (ELD) 97
6 Forest (ANA) 65
3 Swamp (ANA) 63
1 Island (ANA) 62
4 Watery Grave (GRN) 259
1 Overgrown Tomb (GRN) 253
3 Breeding Pool (RNA) 246
3 Fabled Passage (ELD) 244
1 Gingerbread Cabin (ELD) 245
1 Castle Locthwain (ELD) 241
1 Castle Vantress (ELD) 242
Lands are once again a work in progress, but I do like this one. Oko is a beast. I really need to play this one more now that I think about it. It can probably be refined.
Also, because I'm a terrible person, I built a mono-blue Draw-Go deck for standard that wins by decking your opponent with the counterspells that mill for three, while keeping yourself from being decked with Devious Cover-Up:
2 So Tiny (ELD) 64
3 Essence Capture (RNA) 37
4 Negate (M20) 69
4 Didn't Say Please (ELD) 42
4 Devious Cover-Up (GRN) 35
4 Thought Collapse (RNA) 57
1 The Magic Mirror (ELD) 51
2 Commence the Endgame (WAR) 45
4 Opt (ELD) 59
3 Anticipate (M20) 45
3 Chemister's Insight (GRN) 32
2 Unsummon (M20) 78
2 Castle Vantress (ELD) 242
4 Mystic Sanctuary (ELD) 247
18 Island (ANA) 62
Well, the real win-con is removing the will to love/play from your opponent so they scoop.
I have to say, I really like Arena and standard right now. I've been uninterested in standard for years until Arena came along, mainly because it just costs so much money. I have some EDH decks and a Modern deck (in paper) that aren't going to rotate. But with Arena, I can play regularly without a massive investment of cash.