December 1st, 2019, 11:53
Posts: 7,602
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Joined: Jan 2018
It's a balancing change done by Krill
December 1st, 2019, 11:56
Posts: 23,600
Threads: 134
Joined: Jun 2009
Yeah, that's a feature, not a bug.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
December 6th, 2019, 20:58
Posts: 5,323
Threads: 22
Joined: Feb 2012
Found what I think is a bug in the mil overview screen of F1. It shows my capital as having more defense than it actually does. Pic in my thread.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
December 22nd, 2019, 15:46
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Joined: Jan 2018
It was brought to my attention that there is another bug. In the foreign advisor screen you can normally see deals between other players like defensive pacts or ressource trades. These trades are not visible in this screen anymore. The change was introduced via the BULL mod and I will fix that, but it's only fair that everybody has the same informations for this game.
December 22nd, 2019, 16:03
(This post was last modified: December 22nd, 2019, 16:06 by Charriu.)
Posts: 7,602
Threads: 75
Joined: Jan 2018
Good news for all of you. This information is not lost. You just have to hold down CTRL while hovering over another leader in the foreign advisor - relation section. Then you see the information just as before.
EDIT: This was most likely implemented by the BULL developers for those games with a lot of players and active deals. I look into how to disable the CTRL key and always show this information.
December 26th, 2019, 12:18
Posts: 5,323
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Joined: Feb 2012
So, I created a new page in the F1 screen to test that and it worked fine, but there doesn't seem to be a way to save it so it persists between MP logins. I presume that's also an issue in BUG, but I thought I'd mention it, in case it's an issue just in this mod.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
December 26th, 2019, 12:47
Posts: 7,602
Threads: 75
Joined: Jan 2018
(December 26th, 2019, 12:18)AutomatedTeller Wrote: So, I created a new page in the F1 screen to test that and it worked fine, but there doesn't seem to be a way to save it so it persists between MP logins. I presume that's also an issue in BUG, but I thought I'd mention it, in case it's an issue just in this mod.
You could be right about that. I would need to test this in normal BUG.
December 29th, 2019, 15:55
Posts: 7,602
Threads: 75
Joined: Jan 2018
I had some time to look at the F1 Edit and Save Feature. This is what normally happens:
- You press F1
- Press Edit
- Edit what you want
- Press Save (The computer icon)
On that last step the data is saved to a CustomDomAdv.txt in [Mod folder]\UserSettings\CustomDomAdv\. When I uploaded the mod I deleted all the data in UserSettings, because you should not start with any of my crazy test settings and I knew that all the .ini files in \UserSettings\ are recreated on startup. But what I was not expecting is that the CustomDomAdv.txt is not recreated and on saving in the F1 screen the files are only overwritten, but not newly created. This is true even for the base BUG mod. So the easy solution for that right now and future releases is to publish the mod with these CustomDomAdv.txt file.
For all of you, who want to fiddle with the F1 screen I uploaded those missing files here:
files
Just unzip them into this folder [Mod folder]\UserSettings\CustomDomAdv\.
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