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RtR_4.1.1.7 Discussion Thread

Upsetting the current Bureau/vassalage/nationhood/free speech balance and nerfing SPI by 20% because of some theoretical late-game advantage of Emancipation sounds like a bad idea to me. At least until we see someone abuse it in a test game.
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In terms of anarchy changes: Emancipation is currently set up to be free to swap into. I have no issue during testing to leave it like that.

In terms of the cost changes: These are to change separate issues with the effectiveness of the civics themselves and should be considered separately. The core point of Bureau to No cost, and then adjusting the costs (but not effects) of the other civics has an impact on multiple separate issues such as tech paths, Astro bulb and therefore naval balance, tile improvement valuations (draft food to hammer conversion) that needs other consideration.

Specifically: Nationhood at No cost and Bureau at High cost is stupid. Vassalage cost could be anything from No cost through High cost because it is offset by the unit cost savings. Then there is the military unit cost savings (due to Pacifism) that really ought to be removed.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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For example: a city that has 10 pop points currently saves you paying for 1 unit (empire wide, 10 pop = 1 saved unit cost), but such a city costs you 0gpt at no cost, 1gpt at low cost, 1.6gpt at medium and 2.2gpt at high cost. Source is here

Two cities with lower pop in each city would cost you even more gold, but even then, how many size 20 cities do we see? Even then, best case, save 2gpt in unit costs but pay 0/1.8/2.8/3gpt? Best case scenario Vassalage, at low cost, can just about match Nationhood at No cost which means it's 2XP versus drafting, +25% EP and barracks happy. Right now it's at medium cost, 10 pop per saved unit plus 5 free units.

The civics themselves do not need the functionality rebalancing, but the costs do need fixing. I'm not saying I know exactly how the costs should be aligned, just that Bureau at No cost is the obvious starting point.

PS. Charriu has a bug fix for events so I want to post a new mod version by tomorrow at the latest
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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