February 29th, 2020, 16:09
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I'd consider going for the gold mine. We need to get key techs (AH and BW) if we are to survive. This will 1.75x our GNP output, which is gonna b ea huge help on diety.
Walking on the corn - if he wins, no matter by what margin, the worker is lost. Gold- not sure he will take the odds - 30% according to http://zulan.net/civ/vodka/. However, who knows, given that he already has the advantage, he has very little to lose by attacking us there anyways. Unfortunate, really.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman
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Stuff to look at, doesnt seem like he is whipping axes/units out. Maybe he is going for just a standard opening? Would figure he would have more... crop yield than us though.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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Archer pops out EOT, followed by another archer and then our FIRST settler... Do we have a 2nd city site "picked" incase copper is magically in no-man's land? Figuring ill move the archer to the corn, and move the worker to start/finish the corn shortly. That should bump up our ETA for the settler. ALSO, as you might have noticed... we have TECH VIS!
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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(March 10th, 2020, 21:03)superdeath Wrote: Do we have a 2nd city site "picked"
His capital. But I guess that would be your 5th or later city.
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(March 11th, 2020, 03:29)Charriu Wrote: (March 10th, 2020, 21:03)superdeath Wrote: Do we have a 2nd city site "picked"
His capital. But I guess that would be your 5th or later city.
If he doesnt finish us off before turn 75 ill be really disappointed in him. Pulling a me vs Ruff over here....
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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So this is happening apparently:
Options i see:
A: Next turn, take our extra archer and fight that warrior. 17% chance of winning ( warrior on hill ) IF wins, GREAT! If loses... check % to win with our 2 warriors. Hopefully high enough chances to beat it with our warriors. Once we win, park unit on that hill. pump out our next archer EOT next turn to clean up any counter attack, maybe pump out one more archer before the settler, then settle somewhere to the west. All the while, we protect the worker by either moving it into the capital, or under a unit.
B: ???
Thoughts? Am i being too reckless?
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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How many archers will you need to keep sacrificing? I am not sure it is worth it. Better to use archers as cover for settlers south and west, no?
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman
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Joined: Oct 2017
(March 14th, 2020, 00:47)GeneralKilCavalry Wrote: How many archers will you need to keep sacrificing? I am not sure it is worth it. Better to use archers as cover for settlers south and west, no?
hmm. Perhaps. Also, tech will be BW-TW. so we can get some safety axes up. Then.... idk, AH? Chariots to scare away his axes i have no doubt he will be sending? Also, hooks up cows.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Posts: 8,611
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Joined: Oct 2017
Quote:
If two players are competing for a city foundation and realize this, they should have the referee roll out the turn order. This prevents complains/reloads.
• No 'double moves' during wars and one round before. (Forces playing style like PBEM games)
While dicking around, i found this in the settings. So... Babylon DID violate the rules, even if he didnt i still cant believe that form of cheating is allowed. Just glad i didnt lose the worker over it, or i would have just quit.
/rant
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
April 5th, 2020, 06:32
(This post was last modified: April 5th, 2020, 06:33 by superdeath.)
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As those that ( lol no one does ) follow my threads may have guessed... im not a fan of this pitboss and as such my interest is very very very low. However here is a short update:
Named the settler "running man"
Fairly sure ( unless he gets a lucky kill on that warrior that he hasnt tried to kill yet ) ill finish TWheel EoT, and then start hunting-Animal husbandry. Im going to plant this city NE of the clams. Might head to mysticism first so i can pop a monument because this mod still sucks, but hey.. Im playing as Churchill of mofo england in Base BTS. How much more fun could i be having?
Also, im not "that" far behind this stupid babylon player either.. he JUST planted his 2nd city last turn. Yippie?
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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