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RBP3 [SPOILERS] - Friendly Kittens (Ragnar of Maya)

How important is the stuff Marie, Toulouse, and Nala are doing be completed on time? I don't have time to make a new micro plan, I just don't.

I'm thinking this.

114: Toulouse finishes chop. The girls move to that "unimproved river grassland" and cottage.

115: Toulouse plantations. One of the girls joins him and plantations, the other finishes the cottage.

116: All 3 plantation complete


117 on: they follow the microplan, but everything is delayed a turn from the plan.
Favorite quotes:
Diplomacy is the art of letting other people have your way - Unknown.
The graveyards are full of indispensible men - Charles de Gaulle
If you live to be a hundred, I want to live to be a hundred minus one day, so I never have to live without you - Winnie the Pooh.
There's no point in being grown up if you can't be childish sometimes - The Doctor
What's the use of a good quotation if you can't change it? - The Doctor (again)
Your friendship is the nicest gift I have ever recieved - my girlfriend smile
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I came home sick from work today, so, before I go to bed, I WILL have a new micro-plan posted...
Favorite quotes:
Diplomacy is the art of letting other people have your way - Unknown.
The graveyards are full of indispensible men - Charles de Gaulle
If you live to be a hundred, I want to live to be a hundred minus one day, so I never have to live without you - Winnie the Pooh.
There's no point in being grown up if you can't be childish sometimes - The Doctor
What's the use of a good quotation if you can't change it? - The Doctor (again)
Your friendship is the nicest gift I have ever recieved - my girlfriend smile
Reply

Can some one email / pm the passwords. Thanks
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Sent.
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Thanks Cull.

I'm guessing your planning to run a slave econ? (I hope so) Not read the thread fully yet. Blue dot is a marker or a city location?

Any settling agreements with neighbours? Why so few cities? Land = power wink

Is it really a good idea to allow krill all the shrines/ relegions - thats going to be tricky later on. Is there a reason or a known plan; maybe it's a strategy thats been worked out?

I'll get back to my reading wink Did you guys want me to be turnplayer?
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OK Ref, you really know how to make it hard on a guy don't you? :neenernee

I've been trying to sort out the FS debacle, namely the fact that it's now impossible to get the plantation on time. I've been trying to sort out if it's better to be 1 food short of growth but keep on that gems mine for the 2 hammers, or if the other way around is better so that we can keep up in production and whip the forge on turn 119.

However, I've come to the inescapable conclusion that it was NEVER possible to SINGLE whip the forge on T119 to begin with, at least working the tiles in your original micro plan (It would be possible by borrowing a hill tile from the capital I think, but your posted plan never has us doing that, so.....). On Turn 115 it will have 72 hammers. Your plan does such.

T115 - Feng Shui grows to size 9, builds forge (Pikeman on hold), works farm+farm+farm+farm+gems+dyes+spice+(NE)cottage+(u nimproved)river grassland. Thats 3 hammers.

T116 (75 Hammers into the Forge) Feng Shui builds forge (Pikeman on hold), works farm+farm+farm+farm+gems+dyes+spice+(NE)cottage+(N W)cottage.

T117 (78 Hammers into the Forge) Feng Shui grows to size 10, builds forge (Pikeman on hold), WAITS for religion spread if not already happy, works farm+farm+farm+farm+gems+dyes+spice+cottage+(unimp roved)rivergrassland+cottage (taken back from HV)

T118 (81 Hammers into the Forge) Feng Shui grows to size 10, builds forge (Pikeman on hold), WAITS for religion spread if not already happy, works farm+farm+farm+farm+gems+dyes+spice+cottage+(unimp roved)rivergrassland+cottage (taken back from HV)

T119 (84 Hammers into the Forge) Feng Shui builds forge (Pikeman on hold) and WHIPS it for 1 pop, works farm+farm+farm+gems+dyes+spice+cottage+cottage+(un improved)rivergrassland


OK, Looking at it now, I think T118 and 119 are the errors.

T118 shouldn't have the line about waiting for religion, that only belongs on T117. Further, T119 I THINK should say it grows to Size 11 and whips the forge for TWO pop (for a lot of overflow). That's your normal MO. I'm just going to go with that premise and assume, therefore, that the 1 food is more important than the 2 hammers (and the commerce, which, since we're saving cash at that point, makes complete sense)

If this is NOT the case, let me know asap.

~FrazzeledCat
Favorite quotes:
Diplomacy is the art of letting other people have your way - Unknown.
The graveyards are full of indispensible men - Charles de Gaulle
If you live to be a hundred, I want to live to be a hundred minus one day, so I never have to live without you - Winnie the Pooh.
There's no point in being grown up if you can't be childish sometimes - The Doctor
What's the use of a good quotation if you can't change it? - The Doctor (again)
Your friendship is the nicest gift I have ever recieved - my girlfriend smile
Reply

Morgan Wrote:Thanks Cull.

I'm guessing your planning to run a slave econ? (I hope so) Not read the thread fully yet. Blue dot is a marker or a city location?

We're running a slave econ in the south to be sure. In the north, we're doing Hammers at Kilrah and Pride Rock. Blue Dot is a city marker. I realize it's not a super spot, but it's a compromise location worked out with India and Aztecs. (Obviously 1E of there was the optimal spot, but we got the HV spot and most likely a spot called "Green Dot" and friendliness from our neighbors by moving it to where the marker is.

Morgan Wrote:Any settling agreements with neighbours? Why so few cities? Land = power wink

We have multiple arrangements. Blue dot is ours. Probably a location called Green Dot as well which is E-SE of HV. We have a Marble/Wheat city arranged with Byzantium. A Wheat filler city (Marked Savannah) OK'd with Mali. We also have 4 spots arranged to our north with Carthage, and am planning on asking Egypt for a spot called Violet Dot that has Rice and some Flood Plains. That would give us 15 peacefully settled cities, which I think is pretty damn good on this map.

As for why so few cities... we're actually at the average # of cities right now. Yes, I agree we're falling a bit behind. Having neither cheap workers nor settlers has challenged us a bit to keep up.

Morgan Wrote:Is it really a good idea to allow krill all the shrines/ relegions - thats going to be tricky later on. Is there a reason or a known plan; maybe it's a strategy thats been worked out?

I share your concerns there. Krill got all but one of those religions long before we even met him, and there was no way we could have gotten the other one before him. However, he's our main funder right now, so it's sort of a necessary evil at this point. He knows that we're aware that spreading the religion helps him as much or more than us.

Morgan Wrote:I'll get back to my reading wink Did you guys want me to be turnplayer?

We're looking to ease you into that role, yeah.

Of note. We're one of the top 2 research civs in the game right now. Carthage will pass us back for the top spot for a few turns because they just got an academy. We'll get ours on T119 though. We were pretty much screwed earlier in the game, and had to maximize our research to leverage our way out of being completely irrelevant. As such we're... a tad light on military. However, we have NAP's with Aztecs (who were severely crippled in an early war anyhow), Byzantium, and India (who I believe we can trust not to napstab us). All other neighbors are in our alliance. We'll have the HE done in a couple turns and can start addressing the military shortage. Also, because we have so many land deals, we're not planning on a war any time soon. We'll probably need one eventually of course.
Favorite quotes:
Diplomacy is the art of letting other people have your way - Unknown.
The graveyards are full of indispensible men - Charles de Gaulle
If you live to be a hundred, I want to live to be a hundred minus one day, so I never have to live without you - Winnie the Pooh.
There's no point in being grown up if you can't be childish sometimes - The Doctor
What's the use of a good quotation if you can't change it? - The Doctor (again)
Your friendship is the nicest gift I have ever recieved - my girlfriend smile
Reply

Here briefly between two-day absences.

@Morgan: Thanks very much for helping out! I planned to post as complete an explanation of our game situation and plans as I could to help you figure out what's going on, but it will be a few days before I can attempt it because of bad timing, and it may not be as comprehensive as I meant it to be, because of worse timing. As Maniac said, yes, taking over as our turn player and/or any other aspect of the game you desire would be absolutely terrific, and (within the time limitations I'm/we're facing), I plan to help turn things over to you and get you up to speed as much as I can. Welcome!!!

@Maniac: Ack. I started my attempt to fix the microplan (upon discovering there'd be a one turn delay to Engineering) about twenty minutes after I had to leave for two days. I tried to work it out just by looking at the text, so I'm not surprised I made a mistake (at least one). I just forgot the spices weren't roaded yet, and that the busyworking therefore had to be skipped for movement or happen further away.

We shouldn't ever work the unimproved grassland if we can avoid it without doing crazy things; I just put that in as a placeholder (and forgot to do that on one turn). If we can run a couple scientists out of Feng Shui, that would be terrific - not sure if it'll be possible right now, as I have to leave again immediately. Alternatively, if we're 2-pop whipping the forge, it might make sense to just do so sooner since we'll have fewer good tiles to work.

I'm not sure what you mean about my usual MO for whipping (nor about the whip situation in that city - figuring out what might have been wrong would take more time than I have right now, and it's irrelevant due to the spices snafu besides) - what you described sounds like something I do only under very special circumstances, which for all I know happened multiple times this game. Or I don't understand what you mean, which is always a possibility. Sorry 'bout that.
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I've fixed the microplan. There are a couple unavoadable working of the river grass to avoid being 1 food short of growth, but only like 2 turns. The capital, Temminck, HV, and Kilrah make no changes at all. PR has it's builds change a bit because of the chariots. There's now very little overflow when the mace finishes (like 6-8 hammers iirc) so I did not spend a turn putting those into a worker.

FS has several inacuracies from the plan, notably the it cant single whip the forge (it double whips it, but hey, later it can single whip the monastary, not double whip, so it's all good)

If you were counting on that worker from PR from that overflow and had big plans for him when he'd complete in like, uhhh, 15 turns, you're SOL alright. Otherwise, I think that the new plan is good/superior to the older one! (just marginally). Here's the plan, as recreated by me.

Turn 114:

Fierias builds Hindu Missionary (Settler, Maceman on hold), works corn+sheep+silver+village+hamlet+hamlet+(NW)mine+(NE)mine+(S)mine+grassfarm
Pride Rock completes chariot (Darket), builds chariot, works cow+horse+fpfarm+hamlet+grassfarm+grassmine+grassmine
Temminck regrows to size 9, completes Forge, builds Worker(Pikeman on hold), works scientist+scientist+SharedVillage+village+village+cottage+rice+gold+copper
Feng Shui builds forge (Pikeman on hold), works farm+farm+farm+farm+gems+dyes+cottage+cottage
Kilrah completes forge, builds Barracks, works pig+rice+wine+mine+farm (Note this is actually BETTER than growing this turn!)
Hukawng Valley grows to size 4, builds Holkan (Forge on hold), works corn+farm+farm+(new)farm (see Chmeee and Thomas below)

Toulouse chops; complete
Marie moves 1SE, Cottages, and cancels
Nala moves 1NE, Cottages, and CANCELS orders
Oliver chops and CANCELS orders
Duchess chops and CANCELS orders
Berlioz chops and CANCELS orders
Chmeee and Thomas O'Malley farm; complete
Shun Gon moves 1SE to the rice, roads, and CANCELS orders
Peppo and Billy Bass move 2S-1SW to a river grassland, farm, and CANCEL orders

Turn 115:
ENGENEERING HITS START DRAMA

Fierias grows to size 11, completes Hindu Missionary, builds Hindu Missionary (Settler, Maceman on hold), works corn+sheep+silver+village+hamlet+hamlet+grassfarm+ mine+mine+mine+plainsfarm
Pride Rock builds chariot, works cow+horse+fpfarm+grassfarm+grassmine+grassmine+hamlet
Temminck WAITS for religion spread, then builds Monastery (Worker, Pikeman on hold), works scientist+scientist+SharedVillage+village+village+cottage+rice+gold+copper
Feng Shui grows to size 9, builds forge (Pikeman on hold), works farm+farm+farm+farm+dyes+(unimproved)spice+cottage+(new)cottage, (unimproved) river grassland.
Kilrah builds Barracks, works pig+rice+wine+mine+(unimproved)grassforesthill
Hukawng Valley grows to size 5, resumes building Forge (Pike on hold), works corn+farm+farm+farm+cottage (borrowed from FS)

New Missionary moves 3SW-2S to Temminck and spreads Hinduism
Peppo and Billy Bass farm; complete
Toulouse Plantations the Spices and CANCELS
Marie cottages; complete
Nala moves 1 N and Plantations the Spices and CANCELS
Shun Gon roads; complete
Oliver chops and CANCELS orders
Berlioz chops and CANCELS orders
Duchess chops and CANCELS orders
Chmeee moves 1N to a river plains forest
Thomas O'Malley roads and CANCELS orders

Turn 116:
GET GUILDS FROM CARTHAGE

Fierias builds Hindu Missionary (Settler, Maceman on hold), works corn+sheep+silver+village+hamlet+hamlet+plainsfarm +mine+mine+mine+mine(borrowed from PR)
Pride Rock builds Maceman, works cow+horse+fpfarm+grassfarm+grassfarm+drygrassmine+hamlet
Temminck builds Aqueduct (Hindu Monastery, Worker, Pikeman on hold), works scientist+scientist+SharedVillage+village+village+ cottage+rice+gold+copper
Feng Shui builds forge (Pikeman on hold), works farm+farm+farm+farm+dyes+spice+(NE)cottage+(N W)cottage+(unimproved) river grassland
Kilrah grows to size 6, completes Barracks, builds Heroic Epic, works pig+rice+wine+mine+farm+farm
Hukawng Valley builds Forge (Pike on hold), works corn+farm+farm+farm+cottage

Oliver chops; complete
Berlioz chops; complete
Duchess chops; complete
Peppo moves 1E-1SE-1S to a river grassland and cottages; complete
Billy Bass moves 1E-1SE to a river plains tile, farms, and CANCELS orders
Chmeee chops and CANCELS orders
Thomas O'Malley roads and CANCELS orders
Shun Gon moves 1SE to a jungle
Marie joins Toulouse and Nala. They all plantation; complete


Turn 117:

ASSUMJING WE HAVE BEEN FUNDED DRAMA COMPLETES - RESEARCH OFF
Fierias completes Hindu Missionary, builds Settler (Maceman on hold), works corn+sheep+silver+village+hamlet+hamlet+plainsfarm +mine+mine+mine+mine
Pride Rock grows to size 8, builds Maceman, works cow+horse+fpfarm+grassfarm+mine+mine+hamlet+grassc ottage
Temminck builds Aqueduct (Monastery, Worker, Pikeman on hold), works scientist+scientist+SharedVillage+village+village+ cottage+rice+gold+copper
Feng Shui grows to size 10, builds forge (Pikeman on hold), WAITS for religion spread if not already happy, works farm+farm+farm+farm+gems+dyes+spice+cottage+cottage+cottage (taken back from HV)
Kilrah completes Heroic Epic, builds Crossbowman, works pig+rice+wine+mine+farm+farm
Hukawng Valley grows to size 6, pops borders to second ring, builds Forge (Pike on hold), works corn+farm+farm+(unimproved)floodplain+(unimproved) floodplain

New Missionary moves to Feng Shui and spreads Hinduism
Toulouse, Marie, and Nala move 1W-1NW to a river plains tile, farm, and CANCEL orders
Berlioz moves 1E to the wine and roads
Duchess moves 1S to a grass forest hill
Oliver roads and CANCELS orders
Billy Bass moves 2S-1SE to a river plains tile and roads
Peppo moves 1S-1SE to Billy Bass's river plains tile and roads; complete
Shun Gon roads and CANCELS orders
Chmeee chops and CANCELS orders
Thomas O'Malley moves 1S to a floodplain, farms, and CANCELS orders

Turn 118:

Fierias completes Settler, builds Hindu Missionary(Maceman on hold), works corn+sheep+silver+village+hamlet+hamlet+plainsfarm +(NE)mine+(NW)mine+(S)mine+grassfarm
Pride Rock finishes Maceman, builds Knight, works cow+horse+fpfarm+grassfarm+hamlet+cottage+drygrass mine+rivergrassmine (taken back from Fierias)
Temminck builds Aqueduct (Hindu Monastery, Worker, Pikeman on hold), works scientist+scientist+SharedVillage+village+village+ cottage+rice+gold+copper
Feng Shui builds forge (Pikeman on hold), WAITS for religion spread if not already happy, then works farm+farm+farm+farm+dyes+gems+spice+cottage+cottage+cottage+
Kilrah grows to size 7, builds Crossbowman, works pig+rice+wine+mine+farm+farm+grassforesthill
Hukawng Valley grows to size 7, builds Forge (Pike on hold), works corn+farm+farm+farm+floodplain+floodplain+floodpla in

New Settler is named Snowball VII and moves 3SW-3S to a floodplain village
Shun Gon roads; complete
Peppo and Billy Bass WAIT for Shun Gon, then move 1S-2SE to a floodplain, road, and CANCEL orders
Thomas O'Malley farms and CANCELS orders
Chmeee chops; complete
Duchess roads and CANCELS orders
Berlioz roads; complete
Oliver roads; complete
Marie moves 1N to a grassland farm and roads; complete
Toulouse WAITS for Marie, then moves 1N-1NE to a river grassland, cottages, and CANCELS orders
Nala moves 1W-1NW-2SW to a river plains tile, farms, and CANCELS orders


Turn 119:
RESEARCH BACK ON

Fierias completes Hindu Missionary, builds Maceman, works corn+sheep+silver+village+hamlet+hamlet+grassfarm+ plainsfarm+mine+mine+mine
Pride Rock builds Knight, works cow+horse+fpfarm+grassfarm+rivergrassmine+village+ grasscottage+(new)grassfarm (see Marie, below)
Temminck generates Great Scientist, builds Hindu Monastery (Aqueduct, Worker, Pikeman on hold) and WHIPS it for 2 pop, works SharedVillage+village+village+cottage+rice+copper+ fpfarm (borrowed from FS)
Feng Shui grows to Size 11, builds forge (Pikeman on hold) and WHIPS it for 2 pop, works farm+farm+farm+gems+dyes+spice+cottage+cottage+cottage
Kilrah completes Crossbowman, builds Crossbowman, works pig+rice+wine+mine+farm+farm+grassforest
Hukawng Valley grows to size 8, builds Forge (Pike on hold), works corn+farm+farm+farm+floodplain+floodplain+floodpla in+floodplain

Great Scientist moves 2N-3NE to Fierias and builds an academy!
New Missionary moves 3SW-3S to a floodplain village
Shun Gon moves 1SE to a floodplain and roads; complete
Peppo and Billy Bass move 1SW to a river plains tile and road; complete
Snowball VII WAITS for Shun Gon, Peppo, AND Billy Bass, then moves 3SE-1SW-1W to the site of Blue Dot
Thomas O'Malley farms and CANCELS orders
Chmeee moves 1S to a floodplain farm and roads; complete
Duchess roads; complete
Berlioz WAITS for Duchess, then moves 2SE to Duchess's forest hill, chops, and CANCELS orders
Oliver WAITS for Duchess, then moves 1NE-1E to the forest hill with the others, chops, and CANCELS orders
Toulouse cottages and CANCELS orders
Marie moves 1NE to join Toulouse and cottages
Nala moves 1NW-1SW to a river grassland, farms, and CANCELS orders.

Turn 120:

Fierias grows to size 12, builds Maceman, works corn+sheep+silver+village+hamlet+hamlet+grassfarm+ mine+mine+mine+mine(taken back from PR)+(new)cottage(see Toulouse, below)
Pride Rock builds Knight, works cow+horse+fpfarm+grassfarm+grassfarm+grassvillage+ mine+mine
Temminck builds Worker (Aqueduct, Pikeman on hold), works SharedVillage+village+village+fpcottage+rice+coppe r+gold+grasscottage(borrowed from PR)
Feng Shui completes forge, builds Hindu Monastery (Pikeman on hold), works farm+farm+farm+farm+gems+dyes+spice+cottage+cottage+
Kilrah grows to size 8, builds Crossbowman, works pig+rice+wine+mine+farm+farm+grassforest+grassfore st
Hukawng Valley grows to size 9, builds Forge(Pike on hold) and WHIPS it for 2 pop, works corn+farm+farm+farm+floodplain+floodplain+floodpla in
Blue Dot will be founded this turn (see Snowball VII below)
Snowball VII builds the city of Blue Dot, builds Granary, works oasis

Missionary WAITS for Snowball VII, then moves 3SE-1SW-1W to Blue Dot and spreads Hinduism
Peppo WAITS for Snowball VII, then moves 1W-1SW to the gold
Shun Gon moves 2SW to a jungle
Billy Bass move 1S to a different jungle
Thomas O'Malley farms and CANCELS orders
Chmeee moves 1S to a floodplain, farms, and CANCELS orders
Duchess, Berlioz, and Oliver mine and CANCEL orders (note they do NOT chop yet)
Toulouse cottages; complete
Nala farms and cancels.
Marie moves 2W-3SW farms and CANCELS orders.

Turn 121:

Fierias builds Maceman, works corn+sheep+silver+village+hamlet+hamlet+cottage+gr assfarm+mine+mine+mine+mine
Pride Rock builds Knight, works cow+horse+fpfarm+grassfarm+grassfarm+grassvillage+ mine+mine+(new)grassfarm (see Nala and Marie below)
Temminck completes Worker, builds Worker (Aqueduct, Pikeman on hold), works SharedVillage+village+village+fpcottage+rice+coppe r+gold+grasscottage
Feng Shui grows to size 10, builds Hindu Monastery (Pikeman on hold), works farm+farm+farm+farm+dyes+gems+spice+cottage+cottage+cottage
Kilrah builds Stable (Crossbowman on hold), works pig+rice+wine+mine+farm+farm+grassforest+(new)mine (see Berlioz below)
Hukawng Valley grows to size 8, builds Hindu Monastery (Pike on hold), works corn+farm+farm+farm+floodplain+floodplain+floodpla in+(new)farm (see Chmeee and Thomas O'Malley below)
Blue Dot builds Granary, works oasis

New Worker is named Serafina, and moves 4NE-1E to a grassland hill
Chmeee and Thomas O'Malley farm; complete
Peppo roads and CANCELS orders
Shun Gon roads and CANCELS orders
Billy Bass roads and CANCELS orders
Duchess chops; complete
Berlioz mines; complete
Oliver moves 1N to a river grassland, farms, and CANCELS orders
Toulouse moves 1W-2NW to the silver, roads, and CANCELS orders
Nala famrs; complete
Marie farms; complete

Turn 122:

Fierias completes Maceman, builds Settler, works corn+sheep+silver+village+hamlet+hamlet+cottage+mi ne+mine+mine+mine+plainsfarm
Pride Rock builds Knight, works cow+horse+fpfarm+grassfarm+grassfarm+grassfarm+gra ssvillage+grassmine+(new)plainsfarm (see Marie below)
Temminck completes Worker, builds Aqueduct (Pikeman on hold), works SharedVillage+village+village+hamlet+cottage+rice+ copper+gold
Feng Shui builds Hindu Monastery (Pikeman on hold) and WHIPS it for 1 pop, works farm+farm+farm+farm+gems+dyes+spice+(NE)cottage+(E)cottage
Kilrah grows to size 9, completes Stable, builds Crossbowman, works pig+rice+wine+mine+mine+farm+farm+grassforest+gras sforest
Hukawng Valley builds Hindu Monastery (Pikeman on hold), works corn+farm+farm+farm+farm+floodplain+floodplain+cot tage (borrowed from FS)
Blue Dot builds Granary, works oasis

New Worker is named Bagheera, moves 1NW to a river grassland, cottages, and CANCELS orders
Peppo roads and CANCELS orders
Shun Gon roads; complete
Billy Bass roads; complete
Chmeee and Thomas O'Malley move 1E to a floodplain, farm, and CANCEL orders
Oliver moves 1N to a river grassland, roads, and CANCELS orders
Duchess and Berlioz move 1N to a river grassland, farm, and CANCEL orders
Toulouse roads; complete
Serafina mines
Marie moves 2E-1SE to a river grassland, cottages and CANCELS
Nala moves 1SE to Bagheera's river grassland, cottages, and CANCELS orders
Favorite quotes:
Diplomacy is the art of letting other people have your way - Unknown.
The graveyards are full of indispensible men - Charles de Gaulle
If you live to be a hundred, I want to live to be a hundred minus one day, so I never have to live without you - Winnie the Pooh.
There's no point in being grown up if you can't be childish sometimes - The Doctor
What's the use of a good quotation if you can't change it? - The Doctor (again)
Your friendship is the nicest gift I have ever recieved - my girlfriend smile
Reply

Thanks for the replies, seening as there is a micro plan (in impressive detail too) I am ready to assist in turnplaying whenever you wish. I can help with other things as well I expect - please let me know.

Please don't take any offence at my observations, it is always strange entering a game late and trying to make sense of the direction and plans. I perhaps would have structured the empire differently, however not knowing past events makes it very difficult to say this or that is wrong. I was horrified when i saw the forge and farmed floodplains down south - with only 2 desert hills, however in a slave econ it makes perfect sense.
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