(September 20th, 2020, 20:27)pindicator Wrote: Which category is greater?
Food Lost to Not Building That Lighthouse
or
Food Lost to Superdeath Pillaging Workboats
probably not the workboats one..
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
We have a spy to check out what the neighbours are up to. Any thoughts on what path he should take once in India?
I'm hopeful that these Galleons are just going to check up on Jowy, but will try to tail them to find out where they're heading. Mjmd accepted our fish-fish a turn after the peace treaty, so it's possible he doesn't have any plans for attacking, but we've splurged out to be ten cities ahead of him again, so if I was him I'd have us as #1 target.
We'll revolt to nationalism the turn peace expires and draft 3 muskets (only three? Do I always play on large maps?) in the most vulnerable cities, then get a round out from all our cities unless we're feeling much more secure.
The glorious empire of Carthage: precariously balanced between getting wiped out and crushing the world easily. The difference being whether we can distract Mjmd for long enough to get our shit together. And build a lighthouse in the capital.
We still have three filler sites to settle but not being coastal they aren't a high priority. The dotmap in the west is very frustrating - there's no overlap between most of the cities so it's either too many tiles worked or not enough - there's no potential for juggling tiles around to save worker turns or change a city's focus. Especially when Shrimp, Dies the Fire and Benton are working a lot of specialists.
Victory screen shows we've overtaken Mjmd on pop, but we're some distance from domination.
I love the addition of improvements here Charriu! We need to up the workshop count a bit, I could see us spending five turns in slavery between golden ages, but we should be a caste civ for the foreseeable future, right?
Demos and graphs. MFG is still creeping up and if we went 100% tech we'd be #1 for GNP, but Mjmd isn't at 100% either, so this is probably fair right now. We're at 20% to finish Paper and see how quick we can get Astronomy (and how many wealth builds we'll need).
GNP still doesn't make for happy reading, but we'll have the Forbidden Palace built in five turns, so perhaps things will improve then.
MFG should rival Mjmd by the end of the golden age with Superdeath's cities growing and workshops getting built.
Food is always the best indicator for if you're going to win. Unless your neighbour is five military techs ahead of you.
The general trend on power isn't great. Drafting muskets to face rifles and cavalry will do the job though, right?
Red alert! We still don't know what the intention here is but five galleons could contain fifteen rifles (although there were only around 5-6 down south when we signed peace so it's likely half knights). I think we know that the highlighted galleon is full because the weaker caravel is above it in the unit order - I'm fairly sure that full transport units have a lower chance to defend, but I didn't know it could be when the difference in strength was 25%.
One galleon can hit all these cities on t204, all five can hit Benton on t205, Dies on t206, Shrimp on t207. I'm not so worried about the cities further down the coast, but these ones have a lot of our golden age great people eggs in them. So the plan is we have a highly promoted musket (from the HE city) to make the odds look terrible for amphibious attacks, backed up with a stack of knights to make it unlikely we lose the city. If he's attacking with rifles and knights is it better to take Pinch to increase the odds vs rifles, Drill 2 to take fewer hits vs rifles or C1 to increase the odds vs both?
We were worrying that he might be using the galleons to draw our forces away from the border so our spy is checking for an attack stack (nothing up here). India acquired Military Tradition last turn but a rifle came out of the HE city (Maple Sugar) rather than a cavalry, so it seems less likely he's planning to invade from this direction again.
Next turn (if he rolls the 93% dice required to survive) should the spy go this way to check for threatening units, or push into the core to find targets for vengeance? (Yes, obviously we're going to check for units.)
This is where our supermuskets are coming from. On t204 we'll start churning out privateers, switching to frigates as soon as chemistry comes in.
Demos and power. We have research visibility on Mjmd and he's saving cash on Constitution. Either he's planning to upgrade knights to cavalry or he's getting representation by the end of his MoM-golden age. I'd bet on the latter, but hopefully the spy will warn us if its the former.
(September 21st, 2020, 05:26)Old Harry Wrote: The glorious empire of Carthage: precariously balanced between getting wiped out and crushing the world easily. The difference being whether we can distract Mjmd for long enough to get our shit together. And build a lighthouse in the capital.
I have all the faith in you guys. After the lighthouse.