October 6th, 2020, 03:47
(This post was last modified: October 6th, 2020, 03:52 by giraflorens.)
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T045 + T046
Too much risk? The barbar was beside my warrior and the settler. If I move the settler North I waste one turn to come back, so I kept both of them in the forest, and the result was... we won!! Sorry I did not took a picture. In T046 Nogodorov is been founded, and two workers are on the pigs that will be ready next turn.
The Scout revealed the 3rd city of Miguelito, and now I plan to uncover the tiles east of Nogodorov and go back north
In North Elkad has founded a second city as next pic shows. Don't know where exactly. May be between the Lions tags, or may be E of the corn? We are in a hurry to see where is that city, cause next settler (in 6 turns) should go there in city B. Should I move a warrior north to see? May be yes, cause the scout is far in the south and won't arrive in time.
Some stats graphs:
We are first in land area, and have a good food resource, but the hammers production is very low.
October 6th, 2020, 12:15
(This post was last modified: October 6th, 2020, 12:16 by pindicator.)
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No, I don't think that's too much risk. I'd settle the city and then move our warriors south to deal with the barb warrior.
And it looks like we want to settle City B next
EDIT: DIdn't see where you chose to wait a turn.
Suffer Game Sicko
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(October 6th, 2020, 12:15)pindicator Wrote: No, I don't think that's too much risk. I'd settle the city and then move our warriors south to deal with the barb warrior.
And it looks like we want to settle City B next
EDIT: DIdn't see where you chose to wait a turn.
I meant that I waited a turn in the forest for the barbar warrior to fight with my warrior, and afterwards in T46 I settled the city.
Yes, next city is CityB, but I don't know if Elkad's city will impede us to. Do you think I should move a warrior up to see? The warrior that is in St.Pete?
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Elkad's city is 3N of city site B. He is not CRE so we are going to win control of the area. This might provoke him to attack us but we are also settling on a hill and will have our copper hooked up soon, so between having metal units and having a good defensive position I think we will be fine.
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T048
Miguelito has founded his 4th city 5 tiles East of St. Pete. I can't believe his speed of making settlers.
Our Scout finally uncovers all tiles at East of our territory, between us and Miguelito.
One worker is making the copper and the other is N of Nogodorov finishing the road. Now I thing this worker should had gone to chop the forest N of copper and make the settler before.
What about the next tech to research? Agriculture, Sailing, Archery?
Another thing is what should I make in St Pete after the warrior, a Granary? or another worker or an Axeman.
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T049
I am thinking about choping the forest north of Nogodorov for hurry the granary. And with the worker in the copper to chop the forest N of copper for the library in the capital.
Don't know what to do with the Scout now, may be uncover the tiles on the west of the horses and the silver?
What to research next? Agriculture is cheap already, and I can wait to have the library for going for iron working and sailing.
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T050
St Pete grows to 2pop and the Sheeps are ready. After the warrior I make a granary. I plan to take the worker in the sheeps to start the road north of st pete for next settler that will be ready in 3 turns.
The warrior north of Nogodorov will chop the forest for the granary.
October 10th, 2020, 11:01
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Sorry for going missing, I've been having a sick dog among other things messing with my time and this fell off my list. That is a very aggressive city by Miguelito but that seems to be his thing - he did it before in a game with me. We could look at settling on the forest hill south of his newest city, but aside from gaining space I'm not sure what benefit that city would really give us.
I like chopping into granaries. Granaries are the best building you can make right now.
I think we need to hook up that Copper and make an axe and a spear. And we certainly need to scout west of our newest city. I would suggest doing the following: - take the warrior in Novgorod and scout west with it. Alternatively, take the scout west of Novgorod and use the warrior in Novgorod to fog-bust around the marble.
- move the warrior in the capital south to cover near Novgorod. Nothing can hit the capital and we'll be able to build another unit before we need the MP. Obviously you should not do this if it will make the capital unhappy.
- Take one of the warriors at St. Petersburg and start moving it north to where we want to send the next settler. Let's claim the area before the settler is done.
- We are going to need workers next. The two workers by Novgorod are going to be very busy when Novgorod's borders expand. That just leaves 1 worker for everything else. Perhaps after the copper is done we just need 1 worker at St. Petersburg. But we need 2-3 more workers.
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October 10th, 2020, 11:02
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(October 10th, 2020, 11:01)pindicator Wrote: I like chopping into granaries. Granaries are the best building you can make.
FTFY.
October 10th, 2020, 17:08
(This post was last modified: October 10th, 2020, 17:15 by giraflorens.)
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T051
The Scout is going west and the warrior Nogodorov east.
One worker is choping for Nogodorov, that means in 3 turns (T54) the granary is wiped. I planned to make an Spearman then, and send it to St.Pete to deal with Miguelitos chariots.
Other worker is making the road of the copper and after I though chopping the forest N of copper to hurry the library in Moscow.
In Moscow the settler is whiped next turn, then a boat (1 turn with the overfload) and then the library.
Worker at 8 of St Pete makes a road and then chop that forest for the granary and whipp in T55. After that a worker can be made in 5 turns
I have to check whether whipping the Spearman of Nogodorov when grows to 2 pop or wait until growing to 3.
Thank you very very much Pindicator, your vision is very helpful and I am enjoing very much following your advice. Don't worry if you can't post some days, I understant that is very hard lurking when you don't have the responsability of the game and other games and occupations, but giving suggestions from time to time is wonderful and I appreciate it greatly.
I forgot about research. Suggestions??? I was thinking Agriculture-Sailing-Maths??
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