Played turns 58-61.
We are in fact still playing this game. Over the last several turns we have greatly expanded our knowledge of the map, although many things remain unclear.
We have found Rusten and Lewwyn west of SD. We asked them for OB for scouting purposes and they accepted. The current plan is to defog that horse city which I previously thought might be the equivalent of SD's stone location (which also has a jungled banana), but maybe it's not. After that I'll try to deduce where Bob might be and then head in that direction. Bob might actually be southeast of where the scout is, there is a lot of black in that area and not a lot of black further west.
Lewwyn and Rusten each settled a city. SD still has his unused settler which might be heading to the tile SW of the clam near the stone. He would settle there next turn if that is in fact the case.
We have also settled a city, named The Beacon because it will light the way for our Moai city. (The Beacon is also a zone that you move through to get taken to an island to fight the god of the sea in the game.) Unfortunately we have probably orphaned a clam in doing so, which is a possibility that we considered (that there was unrevealed seafood) but it didn't really fit our plans to try to account for it. If we wanted to plant SE of its current location, then we would want culture over either the fish or the cow first before planting the city (preferably both), and thus we would want to plant the Moai city before this city. But then we'd have to build a monument in the Moai city and we don't want to deal with that - we want to get a granary, lighthouse, Moai in the city to get it into a powerhouse as soon as possible. And it will grow all the faster when it is starting with both fish available immediately. We also don't really have anywhere else to send this settler, because the ST worker was out of things to do but we don't have enough units to defend a forward city out from HB. We also thought there was a good chance any seafood would be reachable from an island, since one is already to the south and there may be another to the east. From the looks of things there is more ocean and less island in the east though, so the clam may be gone for good. C'est la vie.
Up in the north we have a settler ready to settle The Ascent in two turns. HB is building a galley for the Moai spot, and the capital will produce another settler on the same turn that it completes. You may have noticed in the previous pictures that it was building a work boat - that will be heading over to Beacon shortly. And in the far southeast ST's border expansion revealed marble on the island. So we'll want a piece of that in the near future, once the galley scopes out where we want to plant the city.
Also, I forgot to mention that Serdoa asked us for OB on t58 immediately after he completed Writing. We considered accepting for friendship points, but given that our trade routes are shot for another 10 turns or so and he could scout us while we don't have the units to do so, we decided to decline and offer him fish for fish when we got a trade route. Which was this turn with the border expansion, so we'll offer that next turn, hence the sign.
We are getting somewhat low on the soldier count, but it doesn't look like anyone is getting frisky on the graph.
SD may have one axe, Serdoa may have two axes. He has just the one warrior in his border city though.
We are in fact still playing this game. Over the last several turns we have greatly expanded our knowledge of the map, although many things remain unclear.
We have found Rusten and Lewwyn west of SD. We asked them for OB for scouting purposes and they accepted. The current plan is to defog that horse city which I previously thought might be the equivalent of SD's stone location (which also has a jungled banana), but maybe it's not. After that I'll try to deduce where Bob might be and then head in that direction. Bob might actually be southeast of where the scout is, there is a lot of black in that area and not a lot of black further west.
Lewwyn and Rusten each settled a city. SD still has his unused settler which might be heading to the tile SW of the clam near the stone. He would settle there next turn if that is in fact the case.
We have also settled a city, named The Beacon because it will light the way for our Moai city. (The Beacon is also a zone that you move through to get taken to an island to fight the god of the sea in the game.) Unfortunately we have probably orphaned a clam in doing so, which is a possibility that we considered (that there was unrevealed seafood) but it didn't really fit our plans to try to account for it. If we wanted to plant SE of its current location, then we would want culture over either the fish or the cow first before planting the city (preferably both), and thus we would want to plant the Moai city before this city. But then we'd have to build a monument in the Moai city and we don't want to deal with that - we want to get a granary, lighthouse, Moai in the city to get it into a powerhouse as soon as possible. And it will grow all the faster when it is starting with both fish available immediately. We also don't really have anywhere else to send this settler, because the ST worker was out of things to do but we don't have enough units to defend a forward city out from HB. We also thought there was a good chance any seafood would be reachable from an island, since one is already to the south and there may be another to the east. From the looks of things there is more ocean and less island in the east though, so the clam may be gone for good. C'est la vie.
Quote:NobleHelium
any eulogies for the clam?
Gaspar
Rip clam
Youre in a better place now
NobleHelium
well i guess you're not very high on my list of internet friends to ask to deliver my eulogy
Gaspar
Sad
Here lies NobleHelium. He's facing west and he'd want you to get that right.
NobleHelium
haha
that was pretty good actually
Gaspar
Just need the right inspiration
Clam doesn't really excite me
Up in the north we have a settler ready to settle The Ascent in two turns. HB is building a galley for the Moai spot, and the capital will produce another settler on the same turn that it completes. You may have noticed in the previous pictures that it was building a work boat - that will be heading over to Beacon shortly. And in the far southeast ST's border expansion revealed marble on the island. So we'll want a piece of that in the near future, once the galley scopes out where we want to plant the city.
Also, I forgot to mention that Serdoa asked us for OB on t58 immediately after he completed Writing. We considered accepting for friendship points, but given that our trade routes are shot for another 10 turns or so and he could scout us while we don't have the units to do so, we decided to decline and offer him fish for fish when we got a trade route. Which was this turn with the border expansion, so we'll offer that next turn, hence the sign.
We are getting somewhat low on the soldier count, but it doesn't look like anyone is getting frisky on the graph.
SD may have one axe, Serdoa may have two axes. He has just the one warrior in his border city though.
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone.
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone.