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Big games always seem to signal tight spaces to me and I understand your regret about Creative - just like your point on the game never really militarily progressing past Ancient techs I think Creative being amazingly good is a point that has to be made for big&tight games.
So how's Shakadeath doing?
Yeah, I'm not happy about my past behaviour either.
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Unfortunately, it's hard to report when you're always the last to end turn. TBS was typically giving me an hour to a half hour to end turn before he got declared on by Superdeath, now it's even more of a complete cluster. I'd blame Superdeath for taking the earlier time slot but TBS always going until Hour 23 means he never had much choice. It's going...okay? TBS is in his early-medieval bloom while I spam triremes. :shrug:
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(June 18th, 2021, 13:58)Commodore Wrote: Unfortunately, it's hard to report when you're always the last to end turn. TBS was typically giving me an hour to a half hour to end turn before he got declared on by Superdeath, now it's even more of a complete cluster. I'd blame Superdeath for taking the earlier time slot but TBS always going until Hour 23 means he never had much choice. It's going...okay? TBS is in his early-medieval bloom while I spam triremes. :shrug:
I understand this means low morale in regards to this game?
Yeah, I'm not happy about my past behaviour either.
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(June 18th, 2021, 15:44)Kurumi Wrote: (June 18th, 2021, 13:58)Commodore Wrote: Unfortunately, it's hard to report when you're always the last to end turn. TBS was typically giving me an hour to a half hour to end turn before he got declared on by Superdeath, now it's even more of a complete cluster. I'd blame Superdeath for taking the earlier time slot but TBS always going until Hour 23 means he never had much choice. It's going...okay? TBS is in his early-medieval bloom while I spam triremes. :shrug:
I understand this means low morale in regards to this game? It's been very frustrating, not just tactically and strategically, but just as a play experience. The empire hasn't changed much:
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GG Joshy/Van, hope you took no offense at my initial evaluation there. You seem to have made a game go at it; sometimes your first games are blessed, other times you start between Superdeath and TBS.
The battle continues anon. TBS is eating the ex-Joshy lands and mauling poor Superdeath. He saw the threat to his fur island, but fortunately I'm the loon who has been massing more chariots here in 150 AD...
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Thrawn, thank you for this. First of all, password is still "Bigfoot". We're typically last to play as we're behind TBS in the turn split: ( https://civ.zulan.net/pbspy/game/109/)
On the plus side, I won't be leaving you the dicey proposition of TAKING A TBS CITY. He's been shuffling stuff into Tianjin as fast as he could.
...but three catapults were enough to collateral down things. Praetorians are nasty against compromised low-base-strength defenders. This was after clearing the anti-chariot mess.
Done. Came with a granary, which is awesome. I'd pack in all the wounded here and just heal while keeping TBS defensive with the empty galley fleet. One full-health Praetorian sticks to the forest furs to ensure he doesn't do what I just did:
The border is broad and complex. If he wasn't mostly-engaged with Superdeath I'd be in very bad shape right now; as it is I think we can make a burn to Feudalism before turning almost all of our population into whippped and angry Praets/longbows/catapults for the Real Offensive. Keep fighting, SD, please.
Instructions are pretty easy all over the empire, only bit of nuance is the plan for the first Great Person; next turn we grow here and put the new pop plus the lake guy into merchants. With the forum, that's actually 11 GPP, so hey, getting use out of the unique building.
You'll do fine. TBS' play is his art form, so just study his art, use that Chiss noggin of yours, and figure out how to win. Watch out for your Noghri bodyguard.
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(April 12th, 2021, 16:55)Commodore Wrote: (April 12th, 2021, 16:16)Krill Wrote: You know how sometimes lurkers ask players how they will win? I'm not baking that.
I want to know how you will lose. Nice. Your lurking was missed, Krill.
My blob is interesting, going as it does clockwise down-tier:
Tier 1 (TBS)
Tier 2 (Commodore)
Tier 3 (Tarkeel)
Tier Superdeath (Superdeath)
Tier Bottom (Horrible situation with joshybravo/Vanrobber playing random turns)
So the worst neighbor situation in terms of gaming-winningness is mine, with Mr. Perfect on one side and Sane Newbie With A Strong UU on the other. Pouring one out for Tarkeel, though, as his situation is easily the worst situation in terms of gaming-losingness. I'm honestly a little lost on how best to advance my cause here. TBS will be able to eat joshy at his leisure, and I don't have that option with Tarkeel unless Superdeath Superdeaths him really hardcore. And then I'd be neighboring Superdeath. There's a chance for something edible across the sea to my northwest, I guess, but the winner of this game is going to be a King of the Blob, I think.
Ergo, how I lose is going to be in a nasty duel with TBS, trying to leverage a Praet edge before Chucklenaughts. I don't have high hopes for that one, but what else is there to do?
Good update.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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Appreciate all this, so much. :Thumbs up:
(June 29th, 2021, 22:37)thrawn Wrote: The instructions were surprisingly easy to follow. Just a couple of questions.
Looks like TBS bluffed first, and I don't understand the other instructions. Kill singletons - there are no singletons? Move to heal - everyone seems at full health? . What shall I do with the triremes? Looks like nothing to kill, just keep still here, and in the SE. Quote:
Update on the TBS boats in the SE - they are all single.
Where should I build the road next turn - on the tile 1N from Dogman or the tile where the workers currently are? All workers do that or only one and the others go for the cottage?
Does the new cottage goes on the grass 1N from the iron? (that's 2n 1w from where the workers currently are)
All workers make road (it's a 3 worker job on a floodplain), then all go north of iron, aye.
Thanks again for this, Thrown.
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(June 30th, 2021, 00:54)thrawn Wrote: Ok, doing that.
Which floodplain for the road though - where the workers currently are or between them and the city where the sign is?
And what should Dogman and Snallygaster continue to work on next turn? I thought they had something in the queue but they asked me when I ended turn.
Sorry, where they are currently.
Weird that Dogman and Snallygaster both lacked queue builds, but when in doubt, I'm gonna say...Praetorian Dogman, archer Snallygaster. Thanks again, off to the theme park now...on 2.5 hours of sleep. Each other member of my family worked carefully to ensure this cabin held no sleep for me.
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In other news related to Bigfoots, I'm writing a new adventure for publication:
The Wild Men of Casmir's Mill. In it, the players’ are sucked into the dire plight of the little village of Casmir’s Mill, under siege by the hairy Wild Men of the Wood. Unknown to anyone in the village, the wild men are enraged by a desecration committed by the indolent Petty-Lord Kukovaitis, a secretive dabbler in necromancy who stole the skull of a wild man to interrogate the strange creature for secret knowledge.
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