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spacemanmf Wrote:Wait a minute... Ulcers Undo Us??
As in, they'll be our undoing? No?
I love Hot Hell Hole and Isn't It Ironic. Had to look up Jam Jar Jet...
I have to run.
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Krill Kill Karp?
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I have found furs and sugar...but the best thing? I'm going to cut Cyneheard off from both of "his" sources (already got the Sugar all to myself )
4 happy res...gold, sugar, incense and furs. Could be better, but I can deal with it. Cyneheard probably can't with only the 1 res.
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He only gets one of those four? Sounds like he'd get gold and incense, from what you said.
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I'll have the incense sealed away as well he only gets gold and religion, with no chance of popping precious metals (we modded it out of the game)
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EOT t139, Cyne is teching MC, due in 6 (according to espionage points)
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Turns out that revolting to Bureacracy and lsing 12 ep was not that wise, I think? I chose to tech Calendar instead, to get the banana and sugar hoooked sooner, as I didn't need the extra irrigation, and hence found research times.
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Krill Wrote:Turns out that revolting to Bureacracy and lsing 12 ep was not that wise, I think? I chose to tech Calendar instead, to get the banana and sugar hoooked sooner, as I didn't need the extra irrigation, and hence found research times.
You mean he lost 12 EP from a turn of anarchy? How is that significant?
How goes the landgrab?
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Losing the ep isn't that important tbh, but revolting to Bureaucracy is. It is a very situational trait - in my case, the upfront cost is 1 turn of anarchy, and 20 gpt (yes, that is 20 gpt for a single civic at High upkeep). In exchange I get +50% commerce in a single city (and around a straight up 5 hpt due to few hammer tiles being worked).
So, to equal the cost of the civic, I have to be making a minimum of 40 gpt, if I don't value the hammers (and tbh, I don't, so let's consider it as an extra 5 gpt by building wealth). But by revolting for a single turn, I'd lose around 50 gold, 7 beakers, 140 hammers, and around 160 food, I need to regain these losses for the revolt to be worthwhile.
Now, my absolute best city makes around 50 commerce a turn, I can't see Cyneheards' making more than 60 cpt, and he has a smaller empire with lower costs, but a much higher rate of gold production because of it. So let's value the net benefit to his civ at around 20gpt. That would take him a handful (negligible amount) of turns to become positive on the gold, but he is still behind on the crop yield and MFG. However, this is for a well developed cottage city, and there are other options for the Palace, which I chose to follow
The other option is moving the palace to a central location, thus decreasing maintenance costs, and increasing gold generation that way. This costs a mere 160 hammers, which you can chop...this benefits the larger empire more, which is why I chose this route. And you are going to move your Palace anyway to a central location at some point inthe game, so might as well do it now.
TBH, not like it is a massive strategic mistake like the lack of expansion that Cyneheard did to his south...
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AA 9
BB 6
CC 15
DD 9
EE 8
FF 3
GG 5
HH 9
II 8
JJ 7
KK 9
LL 6
MM 10
NN 8
OO 9
PP 9
QQ 4
RR 2
SS 4
TT 1
UU 1
VV 1
WW 0
XX 0
YY 2
ZZ 1
AAA 0
BBB 0
CCC 1
DDD 0
EEE 0
FFF 0
GGG 0
HHH 0
Total= 34 cities and 147 cottages
Current games (All): RtR: PB80 Civ 6: PBEM23
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