Turn 45:
Vanilla Ice over in the East is most definitely in trouble.
The two lizardmen have now joined up and seem to be competing with each other for a new rat-skin cloak.
Since finding Cull I’ve been solely reacting to the barb movements, but this turn I’ve made a decision regarding my next aim.
Two choices really, try and find Bob by heading South, or head West to Archduke/back home.
Vanilla Ice really needs to stop up and heal, but I don’t think that he’s going to get the opportunity.
So the plan is: head West and try and shake off the lizards via two moving between hills/forests.
If the lizards just walk exactly in his footsteps, that’s obviously not going to happen. But if I start zig zagging, they may make a mistake. *shrugs*
I can’t two move through what appears to be a thick rainforest-type jungle, so that’s why we’re going West.
If I can’t shake them off, then Vanilla Ice’s final mission will be to deliver those lovely lizardmen (+ a couple of combat promotions from his death) into the arms of either Archduke or Selrahc, in particular the latter’s possibly poorly defended second city.
Sareln is a distant third choice for this kind of stunt, but the choice may not be mine.
If I’m desperate enough, I may even explore a lair with Vanilla Ice.
He’s 4/5 xp, and exploring always grants 1xp, no matter the outcome.
Worst case scenario, it spawns even more barbs, far away from me.
Picture a ratman with his tail on fire running screaming into one of my rivals’ cities, that sort of thing.
Over at Kwythellar, all is going as planned.
Bob and Boggy B continue to move to their positions.
Clogz moved onto the plains hill and gained sight of a deer resource.
Next turn he’ll move N along the hills.
Beefy moved SE, will move NE to join Clogz on the hill next turn, then will move SE to stand sentry on the forested hill.
The deer resource makes the already preferred
purple location a clear winner.
It won’t be much of an immediate help, being in the 3rd cultural ring and requiring hunting.
But it’s a lot better than the locations I was considering up until now.
Demographics:
Nothing much going on.
Selrach gained +1 pop in his capital, so he’s size 5 now.
Archduke likely still the worst GNP at 11, which suggests he’s going for a level 1 tech like Exploration or Crafting.