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Bleaaaaaaarghhhhh....
I think that's all that needs to be said on the matter.
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OK, going from memory here.
Whipped Numbers because a Barb Axe got right next to the city and there's only a catapult inside. Not sure how a Barbarian could get so close without us scrambling a sense, but a Longbow was whipped out, so the city should be safe. Gold might be pillaged, though, which would be a real problem. Our first couple of Knights should head North to make sure we do NOT run into this problem again.
I think most of the cities are running on inertia, but I think Genesis could build a couple of Longbows just to shore up defenses here or there. In Joshua ... I think I interrupted a military build so we could actually get a Barracks there first.
And we still need more Workers. Oh well.
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On Ky's request, I did the turn.
Followed worker plans on signs and I managed to get the Barb Axeman killed off the gold mine without losing the catapult or longbow at numbers! Worker is now rebuilding the mine now.
Aside from that I managed to get a sentry HA to see into Rome's size 1 city 'Praet Failure'.
Cyneheard also declared on Dantski this turn - if that affects us in any way?
"You want to take my city of Troll%ng? Go ahead and try."
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Twinkletoes89 Wrote:On Ky's request, I did the turn.
Followed worker plans on signs and I managed to get the Barb Axeman killed off the gold mine without losing the catapult or longbow at numbers! Worker is now rebuilding the mine now.
Aside from that I managed to get a sentry HA to see into Rome's size 1 city 'Praet Failure'.
Cyneheard also declared on Dantski this turn - if that affects us in any way?
Awesome. I have no idea if that war affects us, though.
Following the Worker signs is probably not a terrible idea, either. We still have a couple of Calendar resources to improve.
Oh, and England has cut off our expansion to the north 'cuz we're slowbies.
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Hey, Kyan, how're the turns going? I can probably pick up some of them this week. Sorry to leave you hanging, but once I get my new PC, I should be able to handle all the turns.
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New PC in hand. No real responses, I guess you don't check our thread anymore. Wonder if our turns have even been played? I'll check in tonight.
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Right, so I actually checked in: No idea what's going on. Ky, wanna brief me? I may be kinda useless as a player until I get brought up to speed a bit.
September 29th, 2010, 08:30
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Cyneheard Wrote:I hate to say this, but this is absurd. When the game restarted 2 weeks ago, it was 860AD. We're now at 900AD, all of TWO TURNS LATER. I'm not even sure WHY we're taking so long, except that most of us don't really care anymore about playing this game promptly. It's instead dying a (very) slow death. I can't even manage my civ properly when it takes 5 days between turns, much less feel invested in this game at all. And many others feel the same way.
So, shall we take a vote on ending the game?
There are 14 teams still alive. I believe we should have at least a 2/3 vote to call the game done (so, 10 teams). No one is in a dominant position for the win (and with tech trading, it's not like most of our teams are unable to stay competitive), but I don't know how the 14 of us are ever going to finish this game.
I don't want to be part of the first RB game to not even declare a winner, but I don't see another option.
Teams In Favor of Ending This Game:
England, Carthage, Rome, Byzantium
Teams Opposed:
Teams Abstaining:
Ottomans
Teams Not Posted:
Egypt, HRE, Portugal, India, Aztec, Inca, Maya, Mali, Babylon
In case you missed it.
Darrell
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