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Alright, Warrior NW onto the hill still looks to be the best idea for added visibility. It's also good to see that both Fishing and the second Warrior finish in two turns now.
TT learning his first tech raises a question mark. If it was BW he would need more time and the score increase would have been higher, and the demographics would show an increase in soldier points as well. Perhaps he started on one tech and changed his mind halfway through.. hard to say for now, but if his points increase with 6 again within the next turn or two I'll go for him teching Agriculture and Fishing.
We don't stop playing because we grow old; we grow old because we stop playing. - George Bernard Shaw
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On early scouting:
Second Warrior: Unless there's reason to keep the Warrior at the capital (someone else's scouting warrior appears and threatens to choke for example), having him go south seems like the best idea. For now I'm assuming I have a southern neighbour about as far away as scooter is to my north (our capitals are exactly 10 tiles apart I think), and I'd like to know this for a certainty as quickly as possible. And while there's no food revealed to the south far, that doesn't mean there's no resources hiding out in the fog either. Knowing this ahead of time will help once the inevitable discussing of land distribution starts kicking off. Also, if the map wraps vertically, scouting both north and south may end up getting me circumnavigation which is always helpful.
I'm getting the feeling that the river west of the capital may end up connecting all of our Civs, so defogging it for trade route purposes (with this start everyone should pick up Fishing pretty early) is a good idea. On his way south, having the warrior start out by moving SW-SW-SW will be best for this as long as no barb units have been sighted in the vicinity. After that, he can move SE onto the hill to gain more visibility on the south, and start moving back towards the coast again. This should end up defogging most, if not all tiles that theoratically separate me from my southern neighbour.
Scouting towards the west will be needed as well, although it probably isn't as vital as scouting towards the north and south. The third Warrior should stay at the capital for MP purposes, and to defend from early aggression if needed. Warrior 4 will probably end up guarding the second city (to be planted whereever the Copper resource is). Perhaps I could have the second city start with another Warrior though, who will scout towards the west. It's unlikely I'll already have Pottery at that time, and Unta will be busy training other units.
Workboat scouting is also still in the cards, although if we are all on the same continent, the priority is likely to scout the eastern island for possible settling. It won't be possible to travel a Workboat past other Civs without going through their lands, so until Writing and Open Borders it's simply not possible, and afterwards it requires some diplomacy to arrange. At this point I'll have the second city out before I have Sailing and Galleys (and maybe even the third), but settling the island is not something I want to delay for too long. That silver resource will help quite a bit with happiness so hopefully scouting the island quickly will provide a good Settling location.
Teching:
Agriculture -> Fishing -> Bronze Working -> Hunting -> The Wheel -> Pottery ->Sailing -> Animal Husbandry -> Writing
If Bronze Working reveals no Copper, I'll want to research AH after Hunting to get visibility on Horses faster. Otherwise it can be delayed until after Pottery (although I'll want to research it before Writing for the discount).
I also moved Sailing up the list a little, but this is assuming that scouting the eastern island yields a good city spot. Being able to construct a Lighthouse in Unta is good as well, but I'll probably prefer getting out Writing first if there's no immediate need for galleys.
Build order:
Worker -> Warrior -> Workboat -> Warrior -> Worker (whip) -> Warrior -> Settler (chop)? -> Worker (whip) -> Workboat
This may end up being the better idea over getting the Settler out first. I'll probably have to run some more sims and see how the game plays out before deciding what to do.
We don't stop playing because we grow old; we grow old because we stop playing. - George Bernard Shaw
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Hmm, the scouting Warrior has only two Warriors displayed instead of three. Were they attacked by something in between turns? If that's the case, they should heal until their health is back to full, but otherwise moving NW-N looks to be the obvious route.
The second Warrior should move SW-SW-SW, provided nothing else happens. If they are threatened by that lion or another barb unit, or another Civ's scout suddenly comes out of the fog, a change of course may be needed.
Research is set to Bronze Working next, and Unta starts on a Workboat. The Ivory tile should be worked until the Corn is farmed. At that point it can switch to working the Corn and grow to size two in one turn (working the Corn and Ivory afterwards).
We don't stop playing because we grow old; we grow old because we stop playing. - George Bernard Shaw
Posts: 23,577
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Looking good so far. ![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif) If the Lion doesn't threaten the second Warrior moving SW next turn, go for it. Otherwise, going South is better. The first should still move NW-N after healing up.
The Worker should finish the farm next turn, and Unta needs to start working it right away to grow to size 2 at that point.
My internet access for wednesday and thursday looks to be a bit up in the air, but I'll see what I can do. Friday evening I'll be back home to resume playing the turns again.
We don't stop playing because we grow old; we grow old because we stop playing. - George Bernard Shaw
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Looking at the defogged tiles, I'm starting to get the feeling that the starts have been mirrored for everyone. It's not exact, but very close nonetheless. It should make it pretty easy to predict scouting case.
Quick note in between: scooter's new tech is probably Mining. Judging from the demographics, Twinkletoes also appears to have built a Warrior.
Just in case I'm away from this point:
Turn 10:
Warrior 1 heals, or moves NW-N if he's back to full health.
Warrior 2 moves SW, or S if the Barb lion threatens the SW move.
Worker finishes farming te Corn, Unta switches tiles to work it.
Turn 11:
Warrior 1: As above
Warrior 2: Moves SW if possible, depending on previous moves and where the Barb lion is. The eventual goal is the set of two hills that are already visible.
Worker moves N onto grass hill, Unta works corn and ivory
Turn 12:
Worker starts mining the grass hill
Turn 13:
Unta finishes Workboat
Turn 14:
Workboat moves 1E and nets the Fish
Worker finishes mining the hill
Unta starts training Warrior and works Corn, Fish and Mine
Turn 15:
Worker moves SE and farms grassland for one turn.
I should be back home before T15, but the biggest question marks are what the scouting Warriors should be doing. If no specific instructions are available, they should simply continue scouting towards Dazedroyalty (directly north of scooter's capital), and an expected neighbour south of my capital. If the river that so far appears to be running the starting mass from north to south can be defogged while scouting, that would be great, although the safety of the scouting units is most important of all.
We don't stop playing because we grow old; we grow old because we stop playing. - George Bernard Shaw
Posts: 23,577
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Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 1,716
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Surely victory is certain with the map maker scouting for me!
Warrior 1: N-N
Warrior 2: SW-SE
Worker: Move N and mine the hill
The Workboat unfortunately doesn't match up nicely to the city growing anymore, but that's something I'll ponder on later. I am fairly certain that the western coastline will continue north and south straight as an arrow, so I can start drawing some theoratical dotmaps soon.
Anyway, the next two turns should be the last before I return home. Friday's turn I'll be able to start playing again myself.
We don't stop playing because we grow old; we grow old because we stop playing. - George Bernard Shaw
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