February 23rd, 2023, 15:01
Posts: 23,489
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Armies are just production sinks, not like any of this understanding is new, but the multiple levels/dimensions of units per turn will not disappear unless some of those levels (workers into public service pool which is spent point and click fashion, religion spreads etc) are abstracted off the map.
I doubt they move to a form of "per city" support system for an army, but that is one of hte few ways to link the number of units to map size (but then it puts more pressure on ICS strategies so likely to end up having to deign all these systems around another fix...)
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
February 23rd, 2023, 15:32
Posts: 5,996
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Joined: Apr 2012
The biggest issue for me with 1UPT is the log jam and getting stuck not being able to move things without first moving something else. I get the most enjoyment from the empire-level planning and decision making, and the tactical planning and movement logistics just bogged me down. But ultimately the 1UPT was manageable, the feature-bloat-without-fixing-what-was-already-there is what ultimately turned me off from Civ6. Vanilla has Sooooo much potential, and I feel like the later patches from the 1st expansion were getting to a good place, but the decision overload of poorly documented stacked systems was just too much for me after that.
Anyone play/remember Civ Call to Power? It had a 9-unit-per tile limit, with the option to group units into armies which fought as one (stack battles as multi-layered with melee in front, ranged in the middle and artillery behind). I don’t know the specifics about the mechanics but it seemed to work well and it felt nice being able to customize an army composition.
It also used a public works pool for improvements which from what I can remember seemed fine (I don’t think I’ve played CtP since Civ 4, and I certainly wasn’t micromanaging empires back then).
February 23rd, 2023, 15:46
Posts: 6,838
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I also loved Call to Power but how much of that is nostalgia vs it actually being a good game I don't know.
February 23rd, 2023, 16:00
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Call to Power was my first Civ game I ever played. Have some fond memories of it. I recently played it again, just to see how things hold up. It does a lot of interesting stuff in other fields too like their slavery mechanic. The combat felt nice in there and not overloaded. Even though you had these multiple layers they were assigned automatically and the whole fight also went on automatically.
One simlpe thing in CtP that made late-game micromanaging a lot easier is that you could create build-lists. You create a list of ordered buildings to be build and could apply this list to a city and no longer worry about choosing buildings every time their finished.
Not everything in CtP worked, but it was a great and bold experiment.
February 23rd, 2023, 16:26
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(February 23rd, 2023, 16:00)Charriu Wrote: One simlpe thing in CtP that made late-game micromanaging a lot easier is that you could create build-lists. You create a list of ordered buildings to be build and could apply this list to a city and no longer worry about choosing buildings every time their finished.
Don't the Civ games have that too? Pretty sure I was using saved build queues in Civ 4 when I was doing some high score challenge games. Also in SMAC.
February 23rd, 2023, 17:48
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Yeah, in Civ4 Ctrl+# saves a build queue and you can press # in another city to paste it in. There are also other RTS-like shortcuts to set up repeating build queues and waypoints, which I think were intended for people playing in live online games with very short turn timers.
February 23rd, 2023, 20:48
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(February 23rd, 2023, 17:48)El Grillo Wrote: Yeah, in Civ4 Ctrl+# saves a build queue and you can press # in another city to paste it in. There are also other RTS-like shortcuts to set up repeating build queues and waypoints, which I think were intended for people playing in live online games with very short turn timers.
What.
February 23rd, 2023, 20:54
Posts: 8,666
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control clicking a city ? i think selects all the cities on the continent, and by right clicking? a square you can do a waypoint for all units. I do/did it alot in single player.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
February 23rd, 2023, 20:57
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Call to Power was an extremely good game.
February 24th, 2023, 03:48
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Joined: May 2017
You don't control click a city while on the map which does what superdeath noted but inside the city using Ctrl+# does indeed save the build queue.
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