February 25th, 2023, 13:01
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(February 20th, 2023, 15:01)Krill Wrote: (February 20th, 2023, 14:11)Brian Shanahan Wrote: (February 18th, 2023, 08:53)Krill Wrote: 1UPT is probably the only thing saving the late game.
Was playing the late game of a (n already won, but not officially so) game the other night, and even rushing through the turns somewhat, it took me about two hours to get through ten turns. I'd never take so long in Civ 4 unless I was taking extra care because it was a competitive game or one above my comfort level.
So your point is that it takes longer for you to play a turn of civ 6 late game than a turn of civ 4 late game, without any consideration regarding what a turn is, and what ccontributes to why it takes so long?
Busywork and bloat with no real payout or consequence. Frankly after the early turns, Civ6 is especially bad in the boring stakes.
Travelling on a mote of dust, suspended in a sunbeam.
February 25th, 2023, 17:54
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The only conclusion I can come to, Brian, is that this is an entirely subjective opinion.
It's a game. There is no payout beyond your own emotional response to it ie enjoyment. Therefore I do not dispute the validity of your subjective opinion, but objectively? There is fewer of everything in civ 6, so the turns should not take longer in terms of the number of decisions to make, but if it takes you, as a player, longer to play each turn, that is neither a good nor a bad thing and does not, in my opinion, objective relate to the quality of the game.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
February 25th, 2023, 19:57
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(February 23rd, 2023, 20:48)Amicalola Wrote: (February 23rd, 2023, 17:48)El Grillo Wrote: Yeah, in Civ4 Ctrl+# saves a build queue and you can press # in another city to paste it in. There are also other RTS-like shortcuts to set up repeating build queues and waypoints, which I think were intended for people playing in live online games with very short turn timers.
What.
Lots of us never knew this.
February 26th, 2023, 03:27
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I see I still have a lot to learn about civ 4.
February 26th, 2023, 04:58
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(February 26th, 2023, 03:27)Charriu Wrote: I see I still have a lot to learn about civ 4.
I recently stumbled across the context menu (e.g. Shift + left click on a city/plot).
February 26th, 2023, 05:13
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(February 26th, 2023, 04:58)Ramkhamhaeng Wrote: (February 26th, 2023, 03:27)Charriu Wrote: I see I still have a lot to learn about civ 4.
I recently stumbled across the context menu (e.g. Shift + left click on a city/plot).
March 1st, 2023, 05:02
(This post was last modified: March 1st, 2023, 05:04 by Qgqqqqq.)
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I also didn't know either of those - tho I knew how to set gather points for units (essential in late-game conquests).
I know everyone says this about games they like, but is there a game as well-designed as Civ 4? Everything from moddability to information (Civilopedia!) to little QoL features. It's just phenomenal.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
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(February 23rd, 2023, 15:32)Cornflakes Wrote: The biggest issue for me with 1UPT is the log jam and getting stuck not being able to move things without first moving something else. I get the most enjoyment from the empire-level planning and decision making, and the tactical planning and movement logistics just bogged me down. But ultimately the 1UPT was manageable, the feature-bloat-without-fixing-what-was-already-there is what ultimately turned me off from Civ6. Vanilla has Sooooo much potential, and I feel like the later patches from the 1st expansion were getting to a good place, but the decision overload of poorly documented stacked systems was just too much for me after that.
Anyone play/remember Civ Call to Power? It had a 9-unit-per tile limit, with the option to group units into armies which fought as one (stack battles as multi-layered with melee in front, ranged in the middle and artillery behind). I don’t know the specifics about the mechanics but it seemed to work well and it felt nice being able to customize an army composition.
It also used a public works pool for improvements which from what I can remember seemed fine (I don’t think I’ve played CtP since Civ 4, and I certainly wasn’t micromanaging empires back then).
I played CTP until 2019 , with some dudes from Australia,and I think that game had many things right, and yeah stack compozition and how you made that was important. They even ha the unit slaver...22 years ago when
I was at Uni i played direct IP conection alot and i can say that game was better then Civ4 in many things, but had alot of bugs so we decided to not use those in or advantage...
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Since we mentioned CtP. Could it be that the game had some kind of "copyright protection". I remember playing it with a friend over LAN back in my youth. We both installed from the same CD. But on the second turn the game ended for my friend when his city blew up in an atomic explosion.
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(March 1st, 2023, 05:35)Charriu Wrote: Since we mentioned CtP. Could it be that the game had some kind of "copyright protection". I remember playing it with a friend over LAN back in my youth. We both installed from the same CD. But on the second turn the game ended for my friend when his city blew up in an atomic explosion.
And you didnt tryed again? I played perhaps 200-300 gams TC/IP and never had that problem but the game was cracked...Man i reay want to play a CTP game now....
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