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RBP3 [SPOILERS] - Friendly Kittens (Ragnar of Maya)

RefSteel Wrote:How much total culture has Ornata accumulated? (It makes 5cpt, just like Savannah; I already know that.)

Are you sure Ruby Tuesday is making 6cpt, or inferring?
Favorite quotes:
Diplomacy is the art of letting other people have your way - Unknown.
The graveyards are full of indispensible men - Charles de Gaulle
If you live to be a hundred, I want to live to be a hundred minus one day, so I never have to live without you - Winnie the Pooh.
There's no point in being grown up if you can't be childish sometimes - The Doctor
What's the use of a good quotation if you can't change it? - The Doctor (again)
Your friendship is the nicest gift I have ever recieved - my girlfriend smile
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In that case, we will probably lose control of the wheat for a finite but annoying period. The worker plan for that region will have to change, and I'm a bit miffed that we did not have this information in advance, but we'll get through it. I'll think about it further.....
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By the way: I assume the figures you provided are for turn 147, right? And that's the current turn?
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Got it. Assuming the above is correct, no change to the worker plan is needed. We will not lose control of the wheat unless "soon" is VERY soon, and then only if we allow it, and only briefly. We'll probably need to build culture (starting) next turn instead of a forge - we'll lose some hammers to this, but that's it, and it's better than what we'd lose by not working the wheat for a significant period. I'll make a more specific longer-term plan when I have time.
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Yes, its for T147. I was less than happy about it myself. Unfortunately, I already played the turn this turn and farmed up the wheat before doing a HFS at how close their culture was to ours.

He seemed to think we shouldn't be bothered by this and could "just work the flood plain, it's only 1 less food."

He completed Sistine last turn, but I didn't notice till this turn, and, honestly, thought nothing of it at first as I didn't think there was a religion in that city.
It came up when discussing that post bio site, which I'm sure we can't settle now as we'll never get control of the stone and spices vs his culture w/o doing shit like building a cathedral.

I'm also further miffed at him for something else. Remember him asking us for the furs that Carthage was giving him? I told him that yes, we really needed them, but that we could give him a sugar (which I discovered retroactively was a bad idea, as I'm sure you remember). Turns out last night or so, he went to Carthage and asked them to cancel furs to us and give them to him...
I find that REALLY annoying.

Fortunately, Carthage came to us first and I explained that, yes, we really did need them.

Carthage is also miffed at him. Remember the FP we needed to farm so they could line of irrigation that filler city? Well, we're free to cottage it now. Turns out that Mali planted a city up there without even bothering to consult anyone...
Favorite quotes:
Diplomacy is the art of letting other people have your way - Unknown.
The graveyards are full of indispensible men - Charles de Gaulle
If you live to be a hundred, I want to live to be a hundred minus one day, so I never have to live without you - Winnie the Pooh.
There's no point in being grown up if you can't be childish sometimes - The Doctor
What's the use of a good quotation if you can't change it? - The Doctor (again)
Your friendship is the nicest gift I have ever recieved - my girlfriend smile
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Savannah was spot on at 53/46 and 21 culture for our part.

Ornata is actually 67/32, and there is 44 culture in the city.

Capac: 6 cpt in Ruby but will soon be 10

I'm going to spend tomorrow working on a project of my own... How to draft 40 rifles in 8 turns without going unhappy while revolting back to Buro/OR/Rep... Can it be done? I'm hoping so...
Favorite quotes:
Diplomacy is the art of letting other people have your way - Unknown.
The graveyards are full of indispensible men - Charles de Gaulle
If you live to be a hundred, I want to live to be a hundred minus one day, so I never have to live without you - Winnie the Pooh.
There's no point in being grown up if you can't be childish sometimes - The Doctor
What's the use of a good quotation if you can't change it? - The Doctor (again)
Your friendship is the nicest gift I have ever recieved - my girlfriend smile
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See what I wrote 3 posts up if you crossposted and missed it. Worker plan [EDIT: updated slightly[/EDIT] but no changes to worker actions are needed. I realize it will need further extending before I disappear for the weekend, but that will have to wait. Your numbers mean:

1) [EDIT: RUBY TUESDAY] popped third ring borders last turn (right?)
2) We currently have [EDIT:15*] "culture points" on the wheat tile to Mali's [EDIT: 13*].
3) You'll have to tell me what the percentages are on the Ornata tiles next turn, but I suspect we won't have to do anything to keep them.

I won't comment on the "just work the fp" out of context as I assume you were talking at cross purposes and misunderstanding one another. If he actually was thinking he'd control the wheat long-term, that statement would have been absolutely asinine, and I don't believe he would ever even have typed it. In the short term, it's not a ridiculous statement; it's merely wrong.

Knowing when "soon" will be would be good though.

Planting the filler city for spice and stone might be a good thing too, and giving it a Mandir and the Hermitage - only because it would be fun to do.

[EDIT: * - This might not be technically right. The way civ places culture on the turn of a border pop makes no sense to me and appears to be massively inconsistent. Nor do I have time to figure it out. Nevertheless, we shouldn't lose control of the wheat unless they jumpt to 10cpt quite soon. We may have to build culture for as many as eight more turns, but we'll be doing so while growing at the fastest possible rate. Unless "soon" means within about the next five turns, in which case it would be good to know exactly when in advance. Have I harped on this enough yet?]
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Note that, as a final insult from Civ, it is just possible (per something that T-Hawk said upthread) that on one or more of the upcoming turns, when Mali happens to get to add their culture to the tile first, forcing our citizen to work not-the-wheat, the game will fail to assign him back to the wheat again when our culture reclaims the tile during the same interturn. If it does this, then whatever, Pitboss is idiotic, but I knew that already, and we'll somehow deal with it.

I've extended the worker plan, at least tentatively, through turn 154. I actually have a couple more turns of tentative plans in the hazy realm of half-recorded ideas, but not in readable form. In any case, everything might change long before then, so we'll see. I don't expect to be able to log in (to this game or this thread) again until sometime on Sunday, but we'll see. In case that is so - or even if it's not! - have a great weekend, all who are reading!
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RefSteel Wrote:it is just possible (per something that T-Hawk said upthread) that on one or more of the upcoming turns, when Mali happens to get to add their culture to the tile first, forcing our citizen to work not-the-wheat, the game will fail to assign him back to the wheat again when our culture reclaims the tile during the same interturn.


Actually, on further review of the code, I don't think that can happen. The processing sequence for each city goes growth - culture - plot culture - production, called from CvCity::doTurn. But tile ownership is not checked during that plot culture step. There's a separate doTurn() and doCulture() in CvPlot which calculates ownership, which is only called (from CvGame::doTurn) after the turn processing for all civs.

Also I happened across this, in CvGame::doTurn :
Code:
    if (isMPOption(MPOPTION_SIMULTANEOUS_TURNS))
    {
        shuffleArray(aiShuffle, MAX_PLAYERS, getSorenRand());

        for (iI = 0; iI < MAX_PLAYERS; iI++)
        {
            iLoopPlayer = aiShuffle[iI];

            if (GET_PLAYER((PlayerTypes)iLoopPlayer).isAlive())
            {
                GET_PLAYER((PlayerTypes)iLoopPlayer).setTurnActive(true);
            }
        }
    }

In simultaneous turns, the civ processing order is randomized every turn. This is what causes wonder and religion races to be a coin-flip. So Pitboss is not as idiotic as you think. smile
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Not sure where this happened, and it does not appear to be a breaking of anything issue, but Smiths Park has 3 less hammers than your spreadsheet thinks it should. As the rollover hammers from NE are 5, we should still be able to complete NE on schedule.

The food is spot on still. Not sure where the 3 hammers would have gone.

EDIT: Actually, with the multiplication factors on those 3 hammers, I think it's possible we come up just short one hammer, but if so, we can always sacrifice food to work an engineer next turn instead of the grass farm and get it done. Won't be pleasant, but it's not the end of the world. I have no idea what happened to those 3 hammers. Only explanation I can come up with would be that i worked the unmined hill instead of the mine and just didn't notice. Not saying I did that, but maybe I did =/.
Favorite quotes:
Diplomacy is the art of letting other people have your way - Unknown.
The graveyards are full of indispensible men - Charles de Gaulle
If you live to be a hundred, I want to live to be a hundred minus one day, so I never have to live without you - Winnie the Pooh.
There's no point in being grown up if you can't be childish sometimes - The Doctor
What's the use of a good quotation if you can't change it? - The Doctor (again)
Your friendship is the nicest gift I have ever recieved - my girlfriend smile
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