Comments on Greener Tectonics (small):
TBH I'd say go with Lakes, but also mod out Pyramids. Small map should be fine, but if you guys want a game that is slightly less of a brawl (given the histories of PB71 and PB76) I would suggest that we could push the size to standard given it's a classical start, the cities get spaced wide, and there are parts of the maps usually far away from anyone so there is stuff to fight over later in the game.
I also strongly suggest that everyone rolls a few maps to know what we're all getting into.
- 70% water (Earthlike) will put people on astro continents, not great in a 5 player game when a 3-1-1 split happens. It also puts players 6 tiles apart. I'd say this is an unplayable random map.
- 60% water is essentially the same problem, but often gives pangaea. The 6 tile starting distance is still present. I'd also say that this not suitable for our purposes.
- Pangaea gives us a PB75 style map. I'd say this is a legit option. Normal gives us a map that can have quite a bit of plains and desert, wet basically turns desert to plains. IMO Normal aridity is absolutely fine, it's never looked quite as bad as PB71, but it's definitely bad compared to RB standards and worse than PB75 in terms of numbes of grasslands. Start distances can be as close as 10 tiles though. PLains cow and a billion forests starts happen quite frequently as well. It's playable but might not be what people want. I'd also suggest modding out Pyramids (changing it to be buildable only in ancient era starts) would likely be better for the game.
- Lakes maps look either awesome, with no real terrain aridity prooblems (players get more than 10 grasslands, unlike some starts on Pangaea) with solid start distances that mean we don't all go HBR first to HA rush each other, or trash. Usually look pretty sound though. There can be some really funky ones, but by funky I mean unusal ie rare. Occasionally there is an unfair "land split" but not insurmountable: fine for a "Play the hand you're dealt" style approach to a game. Resources don't seem to be a problem, not abundant but better than PB71 on every map I rolled.
Note though that the map can be anywhere between 30% to 70% land. I keep on getting flashbacks to PB1 even though that was handcrafted
- Islands - just no, looking at maybe 30 tiles per player.
- Mediteranean - No
- Randomized Actual Earth + RAE (Old world start) - maybe if we wanted to play on standard? Not exactly a "random map" though.
TBH I'd say go with Lakes, but also mod out Pyramids. Small map should be fine, but if you guys want a game that is slightly less of a brawl (given the histories of PB71 and PB76) I would suggest that we could push the size to standard given it's a classical start, the cities get spaced wide, and there are parts of the maps usually far away from anyone so there is stuff to fight over later in the game.
I also strongly suggest that everyone rolls a few maps to know what we're all getting into.