I never ever use spreadsheets or anything more than "rule of thumb" micro. Still able to do quite well in games at least some of the time and when I do poorly it is usually due to bad strategic decisions, not due to suboptimal micro. The utility of spreadsheets is vastly overrated IMHO.
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I've never used spreadsheets specifically, but I do break out some paper calculations for important wonders. I love simming out in the early game but that's when the time commitment is smallest and I stop whenever I feel that burden getting too much.
I agree with Scooter in that big games are the ones I can't handle. When I played PB18 I was in college and could handle it to an extent, but any big games I've been involved in since then have resulted in IRL issues. But one normal sized game at a time is in general fine for me. Q5 is probably not aimed at me, but the few games where I have been knocked out of the running early have been some of the most fun for me. In general I try to keep getting myself back into contention for as long as possible and if that's really not possible then spike whoever ruined my game.
I'm going to approach this from a different angle, and whilst I'll go around the houses a little, I will get back to answer the questions.
Civ is often described as a 4X game: Explore, Expand, Exploit, Exterminate. The concepts are described in a linear fashion, because that is a restriction of the language, but I think that's wrong: the first three concepts happen at the same time and the fourth concept isn't real, simply an acknowledgement that the game exists within another space namely real life. The game ends via a victory condition, real life carries on. Every single time I've heard this model used, I've seen it defined in terms of the map, but the map is simply information presented visually, and there is far more information than the map. Information provided ingame: Demographics, charts, the great people screen in civ 6 etc; other information is available by inference between turns (the fabled cloak and dagger analysis). Yet more information is available simply by noting when players play their turns and how long they take. Exploration really refers to all the information gathering processes that are available and using it to make decisions. If you aren't seeking out information you really aren't doing much different than an AI. Expansion isn't just about spreading accross the map, setting cities. It's about spreading influence, and gaining control, but control flows from a player, not the civ. Find out what your opponents are doing, try to understand what they are thinking. An exploratory push here, see the reaction, adjust accordingly. Ultimately it's about using the information gained to get every other player to do what you want them to do, preferably without them realising it. Exploitation: This is the bit where spreadsheets come into play: people think about maximising the small outputs of a civ from the available inputs, to have a bigger stack when the next war starts, but that's not the point. Ultimately it's about using the information gained previously to get every other player to do what you want them to do, preferably without them realising it. Every minute spent looking at a spreadsheet is a minute a player doesn't have their head up, and it's an opportunity to push them to play however you want them to. In essence, spreadsheets are a blindfold with pretty pictures on them: it's a dream, not a reality. Play the person correctly, and their stack never turns up. So onto the questions:
My perspective is pretty useless for you, because I never find playing fast much of an issue.
For what it's worth, I've really enjoyed your games/reports Amica, I hope you can find a balance that lets you play.
If only you and me and dead people know hex, then only deaf people know hex.
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