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Civ5 known bugs and exploits

I adopted the social policy that is supposed to give +25% worker production rate (yes, I know, bad choice), but it didn't affect my worker production at all. Anyone experience the same?
I have to run.
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Free Golden Age Social Policy either lies or doesn't scale the reported number to game speed.
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Actually +25% worker production speed works. It relates to improvement building time though, not worker training time, as the name would suggest.

Yesterday, I got the social policy in Rationalism branch, that's supposed to give you +2 reserach per trading post, but it only gives +1 research. Not worth it I'd say.
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sunrise089 Wrote:Free Golden Age Social Policy either lies or doesn't scale the reported number to game speed.

This happened to me. Apparently it occurs on Quick game speed because the description fails to report the 25% reduction due to the game speed.

But I cannot verify if that is actually true. I had built Chichen Itza both times it happened, and thought that might cause it.
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SpazzMaticus Wrote:Actually +25% worker production speed works. It relates to improvement building time though, not worker training time, as the name would suggest.

Which presumably implies "up to 25%", because on most speeds most improvements aren't a multiple of four turns.
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You know when a CS asks you help them against another AI at war with them, it asks you to kill a certain number of units to get more influence with them? Stealing workers counts as killing units. That seems just a little like a bug to me.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Found another one.
You know how AI sometimes settles city way on the other side of the continent?
Well it just happened to me, that Alexander settled his city right next to my capital, hundreds tiles away from his, and immediately comes to me telling not to settle in his land.duh
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Well, I can see the argument that that is how some humans do tend to play the diplomacy game... wink
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Not sure if this a known bug, or a feature (I suspect the latter, but...)...but if you have a unit outside your territory that can gain a promotion, and you have just researched Optics, the unit can take Embarkation as a promotion allowing it to enter water tiles in stead of a normal promotion.

So if the unit has just left your borders to kill a barb, don't take Embarkation...
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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I think there is a bug with the Angkor Wat...with it only working in the city is is built when it says it lowers culture needs for popping tiles in all cities. Or it doesn't update until after a city has popped it's borders, after the wonder has been built. Either way, something wrong there.

EDIT: Confirmation: Doesn't work cities other than that it is built in.

FWIW...this is much better for balance than what it is supposed to do. Suggest you keep it as is and relabel the wonder effect...
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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