So here goes, my first ever turns in a SG:
I decided to go with this start because I just couldn't bring myself to load up the crap start once I saw it:
Despite oodles of seafood and corn, I made the decision to research Bronze Working first. I did this for two main reasons:
1) I wanted to build a warrior first:
a) Russia had a scout start and I wanted something to deal with Barbs
b) With the presence of a 3-food tile in the city, I could produce a worker
AND a warrior in the same amount of turn (~15)
2) I didn't see the need for Agriculture when the mining start would allow me to improve a 2/1/7 Grassland gems mine.
So I put us on Bronze Working and worked the corn for the 3/0/1 while building a warrior and growing to size 2. Just an awesome tile to speed up both Bronze Working and the Warrior.
I sent the Scout north and didn't run into any other civs for a bit. At turn 8, the warrior finished, the city grew to size 2, and I put us on a worker. I sent the warrior south to scout around.
I also micro'd off the city selected 2/1/0 tile to the grassland mine to speed up Bronze Working and slow down the worker so Bronze Working would finish at the same time I put enough shields into the worker to whip it out immediately.
At turn 12, I ran into Zara Yaqob, the first A.I. leader, with the scout in the north and Augustus with the warrior in the south:
The next turn Bronze Working came in and I revolted to Slavery on turn 13:
We also met Joao II on turn 13:
I decided to go with Agriculture over Fishing since we already had a worker built to improve the river grassland corn when it finished.
After the turn of Anarchy, I whipped to finish the Worker on Turn 15:
Our Scout was also attacked by a wolf, but only lost .1 health, so I kept him scouting:
I immediately sent our worker to mine the grassland gems.
I brought our Warrior back towards our city to play defense in case of any barb spawns, and used our Scout to give us a more clear picture of our immediate environs.
This is our empire on Turn 20. The grassland mine that was just completed added an extra 1hpt and 5gpt to the 2/0/2 tile, making it a 2/1/7.
With Agriculture set to finish at the same time our worker can make the trek over to the grassland corn, I think the first move for the next turn player is to take the worker towards the grassland corn and continue scouting.
Our next city choice is key:
1) Go south towards the 3-4 flood plains down that way
2) Go north towards the pig, banana, and gold
3) Go east and secure the STONE, copper, and ivory
Here is the world view of our empire at turn changeover:
Here is what Moscow looks like:
We need to start thinking about which wonder to build in the next 30 turns. Probably too late for Henge. We could research Masonry and do Great Wall if we are worried, or Pyramids if we are confident (would be nice to hook up the stone, but that will require Masonry, Wheel, Settler, quarry and roads by turn 50 to benefit our Mids build before turn 50). We would probably be better off just growing Moscow and chopping the hell out of all the forests, but I am open to whatever. We could try to research the techs fast enough to get to Oracle. With the gems mine, that line of techs still takes 18 turns though. As a fall back, we could also research Sailing and do the Great Lighthouse.