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Civ 4 Deity adventures

luddite Wrote:very good advice there. Unconquered Sun is probably the best poster at CFC.

http://forums.civfanatics.com/showpost.p...tcount=657

US is a sound guy, knows what he is talking about. Doesn't play much MP though, which is a pity.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Speaker Wrote:Imagine how easy it would be to kill the AI units if they could only put one unit per tile (so no defensive protection), and if flatground had a defensive penalty, and if you were able to use ranged units to soften them up first. smoke


lol lol

Hehe. Good thing there isn't a game that does that.

:neenernee
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Speaker Wrote:Imagine how easy it would be to kill the AI units if they could only put one unit per tile (so no defensive protection), and if flatground had a defensive penalty, and if you were able to use ranged units to soften them up first. smoke

Well see here's what you do - in that scenario you've created a system where any attacker can easily take three cities the turn war is declared for hardly any losses. Of course against a competent counter-attack they can never hold them, so they raze. But you protect against that by invoking diplomatic hatred from every other civ for the rest of the game. Viola, you've countered one inelegant feature with another.

Whats that? People play Civ versus humans and the above system doesn't work for them, making holding cities more or less impossible? Um....have you noticed the AI leaders speak in their own languages in Civ5? How about that?!
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Okay - I had some time to play this game a bit more. First of all, it was time for a worker check. Darrell noted that I was working river grassland at one of my better cities and asked how many workers I had

Quote:Darrell: how many workers do you have?
me: workers - maybe 10 ish?
2:31 PM Darrell: tiwanaku barely looks improved
you are working a grassland river itle there
and another grassland tile
thats your second biggest city
me: heh
Darrell: 10 workers should be enough for 7 cities though

Though upon getting into the game, I found that I only had 6 lol Oops! And Tiwanaku is actually working 3(!) unimproved river grass tiles. Double oops!!

Okay so let's try and fix that. Also I check on war declarations, and it looks like Mao is willing to declare on Caesar, but Liberalism won't do it.

I did get the Taj in 500 AD, which is a first for me on Deity.

560 - Printing Press came in which I swapped to Zara for Guilds, setting research on Banking. Still trying to decide if I should go for Economics or not - 2 civs have Banking already. And sheesh - Mao won't declare on JC for Guilds AND Printing Press. What a wimp! JC will declare on Mao for Liberalism and Printing Press, which is tempting, but I don't want to send him any further towards Rifles.

620 AD - Banking comes in and Econ is already gone, so I set research for Replaceable Parts.

Aaaand that was enough for one setting. I'm on the last turn of my Golden Age. I went to OR since I was in a bit of a building phase. Plan is to swap to Theocracy, and probably Nationhood. It may be awhile (~15 turns) before I get to Rifling, but I don't want to waste a turn of anarchy later.

I just whipped my 6th theater, and whipped the forge in Ollayantambo, which will overflow onto the Globe.

Here's an overview shot of my lands,

[Image: civ4screenshot0078.jpg]

and the tech screen.

[Image: civ4screenshot0079.jpg]

For the record, Caesar was out-popping me 99 to 41, I have "narrowed" the gap to 106 to 47. And of course by "narrowed" I mean "slightly widened" lol
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At least the ratio moved in your favour tongue
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Krill Wrote:http://forums.civfanatics.com/showpost.p...tcount=657

US is a sound guy, knows what he is talking about. Doesn't play much MP though, which is a pity.

Yeah that's a good example. He was the person who taught me that cottages in civ 4 really aren't the greatest thing you can possibly have. They're useful, sure, but if you're not financial there's a lot of other options that are more powerful.
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regoarrarr Wrote:And sheesh - Mao won't declare on JC for Guilds AND Printing Press. What a wimp!

Don't know if this helps, but I have noticed that the AIs tend to declare war for less if the proposed target is already at war with someone [i.e. you].
Played in: PBEM 4 [Formerly Jowy's Peter of Egypt] | PBEM 10 [Napoleon of the Dutch] | PBEM 11 [Shaka of France] | EitB XVI [Valledia of the Amurites] | PB7 [Darius of Rome] | Diplomacy 3 [Austria-Hungary] | PBEMm/o vs AutomatedTeller
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luddite Wrote:Yeah that's a good example. He was the person who taught me that cottages in civ 4 really aren't the greatest thing you can possibly have. They're useful, sure, but if you're not financial there's a lot of other options that are more powerful.

If you have to spend goal on a MP unit to cover the happiness needed to grow a pop to work a cottage. And on high levels wink

Just clarifying because some people who read this forum are still pretty new to Civ4, and for most circumstances on most levels cottages still own.
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Tatan Wrote:Don't know if this helps, but I have noticed that the AIs tend to declare war for less if the proposed target is already at war with someone [i.e. you].

Yeah I know, but I wasn't quite ready to go to war myself. In retrospect, I should have made the deal for JC to declare on Mao for Lib and PP
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sunrise089 Wrote:If you have to spend goal on a MP unit to cover the happiness needed to grow a pop to work a cottage. And on high levels wink

Just clarifying because some people who read this forum are still pretty new to Civ4, and for most circumstances on most levels cottages still own.

haha that's true. On noble level it's basically cottages = economy.
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