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MoM bugs reports (to do list)

High Elf Citys can no longer build Merchant’s Guild in your patch. Ship Yard + Bank = Check but no Merchant’s Guild in the Build options.

I am raging at the moment because i played this season for 4 Days and i have now to give up because i specialize my city and most of my gold was going in to my "Gold Citys" on Lakes ...
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max2k, you can easily remedy that yourself with a save game editor. See the "Downloads and links" thread for a variety of useful editors.
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For clarity: I did not introduce any buildings, units, spell changes in Insecticide. Even ship speeds were reverted to original.

Everybody who had buggy issues with Insecticide, please, test them against 1.40j version again. 1.40i version is history, it was highly corrupted.
(I am afraid that you will have to start a new game, though. 1.40i savegames are unstable.)
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No i am a big moron ... I messed "Ship Wright’s Guide" with "Shipyard". Sorry for my complains. I did not play MoM for years because the KI was so boring.

And tobe sure that i am realy thankfull that some one trys to fix the issuses of what could the best games, if ther would not be the missing MP or the bad KI.
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kyrub, you forget about ship carrying capacity. You increased it to 8 in all cases except Warship (which still has 3). Supposedly to work a round a bug.
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Thanks, I forgot to mention it here. An exception to the rule above.

Maximum ships capacity ( 8 ) is key for now and I had to make that change, to let AI use ships. I hope that I will be able to find the right fix that would sidestep it.
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I like Serena Wrote:This could easily be the result of the bug we discussed in this thread earlier.
Would you check if the bug still occurs after the fix?
Or check if the bug occurs in 1.40h or Vanilla?

Installed 1.40j. Battles with magicians go without a hitch now.

Kudos.
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kyrub Wrote:- if a town with sum_circle is destroyed, the circle is not moved back to fortress [robinh3123]

This only happens when the last pop is bought as a settler. When enemy wizard destroy the town, the summoning circle does go back to the fortress.
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Dear all,

works for me now jive (see UPDATE 2010-12-16 of my post).

@kyrub & ILSe:
Many thanks for Your help!
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Dear all,

again, also seems to be fixed with 1.40j
(see UPDATE 2010-12-16 of my post).

@kyrub & ILSe:
bowbowbow
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