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[SPOILERS] Map Thread!

To all players, beware, doom has come to this world!

Which means get out if you're a player!


Many line breaks to follow to avoid someone entering the thread by accident.















































Like so!
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Ok, here goes. I'll finish the map in say, 6-7 hours. They are presented with an interesting tactical choice from turn 0, and i hope it'll be fun. I'm using the Hall of Mirrors script for this map, many thanks to SS. I need to go out now currently, but when i'm back and done i'll post pictures.

Also, i need a few people to help me out on this. I don't know how to code at all =( I'll put the save up here, then i need someone to change the leaders/Civs and the player order and so on. Thank you =)
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Sheesh, SS, just how fertile did you make the map? There were like 7 fishes in 30 squares >< I had to use my right click a lot...

[Image: civ4screenshot0003o.jpg]

This is frankly ridiculous. A 3 fish city would have rocked in any game.

Anyway, i'm done with the bottom half, am starting on the top now.

Edit: And i just saw the double sheep / double fish / cow site. Goodness.
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Well, while i'm thinking how to do the top part of the map, this is the start position!

[Image: civ4screenshot0004.jpg]

Yes, the marble and stone are shown. Either they stay on the Plains hill for 2 hammers, move up for the marble (and waste one turn into the forest), or move down for the stone (and waste one turn as well). The Rice/Wheat are still kept.

And yes, TWO TOWNS. Woohoo! Of course, there's a slight catch...

Look at the minimap. There's one spot shown there. I'll get back to it.

Under the grassland town is copper =) under the plains town is horse =)

They have a choice of razing the town to get the copper / horse, or moving really far away (but in their own mirror) to get the other source available. The copper is shown at the bottom on the ice tile. The horse will be at the top part (shown as well) past the sea (You need a city at the edge with a border expansion to get past).


We already had railroads, so why not towns now =P
I think this will make the start ridiculous though. Two towns means good teching power, but at the risk of slow growth. Of course they can grow first then get the towns, but that means low production. It's a payoff. And the choice to get stone/marble in 2nd range and skip the other and the plains hill, or get both in 3rd range and be on the plains hill will make for interesting tactical decisions as well.

Of course, if someone settles on the town...
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Towns are pretty favourable for Hunaya. Giving the only financial player access to the commerce boost even earlier than normal might be a bit crazy.
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Not really, the whole place a river. Financial benefits more from the fact that their cottages are powerful from the start, and they can frankly cottage the whole river. In this case it's already towns, which means the other teams aren't really far off.

Also, i was making this map before the leaders were chosen =( If he took Huayna Capac he should benefit from financial.

Edit: total resources deleted so far = 10-12... for each mirror. Given that there are 5 mirrors, i deleted around 50-60 resources. This is ridiculous.
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Interesting concept. I like how all of the RB games now seem to use increasingly unorthodox gimmicks- strange leader selections, pre-placed railroads, pre-placed towns, barbarian cities settled a few tiles away from everyone's capital on turn 0... lol
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All right, i'm done. Feel free to look through the map and slaughter it at your leisure =)

The save is attached to this post, and here are several screenshots!


the bottom half of the map!
[SPOILER]
[Image: civ4screenshot0005s.jpg]

[Image: civ4screenshot0006r.jpg]

[Image: civ4screenshot0007o.jpg]

[Image: civ4screenshot0008.jpg]

the top half of the map!


[Image: civ4screenshot0009q.jpg]

[Image: civ4screenshot0010b.jpg]

[Image: civ4screenshot0011u.jpg]


[/SPOILER]
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The area west of the flood plains is rather bland. Could do with something to make it worth fighting over IMO.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Hmmm... maybe i deleted off too much from there. It had something like 5 sheep last time...

I just realized we don't have gold =P I'll put one there, along with something else. I'll have to take a look through the resources.
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