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Major Runes

Quote:Decreased the Health penalty on attribute-boosting major runes from 50 to 35. Existing runes are unaffected.


Guess they took Fox's advice and changed major runes so they're more usable now. thumbsup

EDIT: I just checked the rune trader in the GH and he's not selling ANY Major Monk runes except Smite...how fun. (Midnight PST) cry
If you believe everything you read, better not read.
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For moment I thought, "Oh no! I sold a couple of majors today!" and then realized this update will have happened after I sold. lol

Hmm... So what else...

The usual bunch of sensible skill touch-ups. Resilient Weapon gets a cast time adjustment... Weapon Warding really needs it though. Soul Twisting looks less crazy. That's probably a good thing. I capped it today and was mentally cooking up a nasty combo that I was half way planning to test tonight that won't work anymore.

And still no word on pathing. I swear Kaineng Center needs a certain NPC shifted and House Zu Heltzer might as well be named House You Falter.
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Oh man. I liked palm strike before, it was an excellent always-off-hand strike that could hit even if I'm blinded or carrying soemthing and did OK damage so I could get to the dual strike immediately. I like it even more now!

Added damage and reduced recharge. This is sweet. In retrospect, individually, that skill was weak. Vampiric touch could steal more damage and heal the user. However, palm strike always led me to a dual strike immediately, so I didn't care. It was free damage!
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Channeled Strike was a skill I'd use more if it weren't for the originally crazy recharge time (12s).

Now my Daoshen bomber can weaken more than just member of the pack he's about to zap into oblivion.
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