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Flagshipped in NM...

Having eventually figured out what I liked and what works, I've been slowly (due to time played, not difficulty) advancing my (like, 8th iteration) MM through NM difficulty (I've tried Elite Norm and found it a lot more *tedious* than hard, but I abandoned it early and reserve the right to change my mind at a later date).

Anyway, I was really enjoying NM, and found it a lot more fun (and substantially easier, *most* of the time) than Norm. I was just playing through doing all quests and each zone once. Then I hit Monument Station, and all the mobs were about 10 clvls over my head. And then I got Flagshipped cry .

I can still handle the mobs, if I watch myself, but I'm getting almost no exp due to some oddball game mechanic where (according to what people on the forum are reporting) you are penalized by killing things over your clvl. WTF? smoke

So now I'm doomed to either grinding for exp in zones where the mlvl is roughly equal to my clvl, or, well, abandoning this character. I was trying to push her through to finishing NM (if possible, I know about the act 5 mlvls) before the 1.0 patch killed the minigame (which I find more fun the the regular game, frankly), but it is not to be.

The biggest problem is that, well, mobs at my clvl are no fun. I just shred most of them. I can run the entire zone pretty quickly and use no health. The fun area for this character is when the mobs are 5-10 lvls over her--but then I get almost no exp, and the situation soon veers out of control as the mobs grow up but I don't.

Grrr.

Why do they penalize you for being able to kill things *above* your clvl? This is a fact, right, and not just a rumor? It seems to hold up for me in-game.

Grrr.

Anyway, just to add to the RBD group experience pool, a little about my current MM SlipShod who is about a clvl 37 in NM Monument Station. I went a bit against the conventional wisdom with her (CW=push stamina as a stat to equip +AA equip to cover up for the fact you are pushing all stamina, and use Rapid Fire and Multi Shot). SlipSHod pushed a lot of accuracy early, then concentrated on armor. She only uses Tact Stance, Beacon, the obligatory 1 pt in Escape, and the passive procs Ricochet and Reflect and Deadeye. The weapon of choice is the arclight auto rifle, with 600 rpm, 100% shield penetration through gear and as much +ignite as can be achieved. Crit chance is about 25% with crits going for about 300% damage. Damage mitigation from all the armor is somewhere near the max in the mid-60% range, but the health is only about 500, and the shields are crappy. At least through NM Monument Station, this actually works lol

A key, of course, is not actually getting hit (*and* learning to dodge those gutgore sweet-gum-balls 'o stun)...

--Cy
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Hello Cy

I rather expect that our play times are not going to be easily coordinated. But even so, I would love to try a party game with your marksman and my summoner, and perhaps cb-13's engineer.

I would dearly like to get through Nightmare with her and she is playing in normal (not Elite) difficulty. She has been playing mostly with cb-13's engineer, and the play style is that she plays tank (well, mostly her Carnegor plays tank rolleye ) while the engineer hangs back and does nasty things to the monsters that engage them.

It would be interesting to see if the three of them would be able to manage together. I am finding that the experience ramps up considerably in group play. I think we have the engineer almost to Temple Station in NM now.
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ShadowHM Wrote:I rather expect that our play times are not going to be easily coordinated. But even so, I would love to try a party game with your marksman and my summoner, and perhaps cb-13's engineer.

Sounds great, but, yeah, scheduling willl be an issue. I'm also afraid my rig isn't good enough to run Multi. I can freeze *myself* when all my procs proc in some zones, so adding in other effects plus mine would be taxing.

I'd still like to try once, though, just to see.

--Cy
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