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Adventure Twenty-seven - Project Beyaz Peynir - Now Open!

How many ways can *you* win the game at one time? [Image: hammer.gif]

Adventure Twenty-seven is now open.
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Ha, I actually thought about playing the same game myself, and even submitting it for a RB event. Then I decided not to.
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For the space race to count does the ship have to be launched, or 1 turn from arriving? If arriving, does someone know exactly how many turns after launch it takes?
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I lifted the following quote from a discussion of one of the recently closed games ...
sooooo Wrote:Though I'm looking forward to some gentler [games], where more victory types are possible smile
I am thinking that the new Adventure 27 - Project Beyaz Peynir will meet with sooooo's requirements. See the adventure splash page (link above) for details. Now, before I get a bunch of lawyerly posts (actually, it would appear that I was a little late for that), let me clarify some points ...

  1. For space race, arrival is the key date. Duration of flight depends on your ship configuration - don't worry, the game gives you a count down
  2. The 3.13 patch removed the cheezy diplomatic victory when you have more than 60% of the vote yourself. For this event, to qualify for the diplomatic victory, any UN or AP resolution must pass with at least a 60% margin on your winning turn
  3. see below for 'winning turn' example
  4. Adjusted multiplier schedule (see below) - I may as well rewrite the original game splash screen with this info

PS - this post will summarize any answers that I provide below.
PPS - I might have left vassal states on - that is what happens when you right up the game and then prepare the save days later

winning turn example Wrote:turn x
kill off last leader
take screenshots to show that you haven't achieved other possible victory condition: dom, culture, time, diplomatic, etc
hit enter to end turn

turn x+1
victory splash, watch replay, etc
hit "play one more turn"
take screenshots to show that you have achieved other possible victory condition: dom, culture, time, diplomatic, etc
The results of any diplomatic vote will need to come from this turn

modified score multiplier calculation Wrote:We'll adjust the multiplier such that victory conditions that occur on the same period as the first victory condition (as defined above) receive full weight (ie w=1) while victory conditions that occur 't' turns later (min 1, max 10) receive weight = 1/t.

Thus ...
  • n victory conditions (VCs) all on the same, mult = 2^n
  • n same turn VCs plus m 1 turns later, mult = 2^(n+m/2)
  • n same turn VCs plus m 1 turns later plus p 2 turns later, mult = 2^(n+m/2+p/3)
  • etc.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Ruff_Hi Wrote:reserved for answers to questions
  • for space race, arrival is the key date. Duration of flight depends on your ship configuration - don't worry, the game gives you a count down

Is there a chart somewhere that talks about flight length? Trying even a double combo with space knowing the landing time is critical.
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I just completed my first BtS space victory over the weekend. When you complete a part, your rocket ship comes up and lets you add it. When it is configured for launch, a launch button is active and it tells you flight time. Note: that you can launch without completing all parts and either the flight time is longer (if you don't have all of the thrusters) or the chance of success is less (ie n casings = n times 20% of success ... so 5 casings = 100%, 4 = 80%, etc).

After launch, you get a 'x turns to victory' in the location that usually shows the 'x turns to go'.

In my game, flight length was minimum 10 turns. I think with 4 thrusters, is was 12. Not sure on others.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Quote:Playing on after you satisfy the first victory condition will have no impact on your multipler. To get a multiplier higher than 1, you must achieve your multiple victories (and show evidence of such) on the same turn (eg exceed the domination limits on the same turn you finish killing off the other leaders).

I'm getting an ambiguous reading from this. Play stops when the first victory screen is displayed? or is that simply mark the last time you get to hit End Turn? Is the important mark when the victory is logged, or when the victory is achieved (which I believe are a turn off from each other in some cases, though I'm not staring at the code right now, so season to taste).

I'll probably pass on this one - too much focus on micro management for my tastes.
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VoiceOfUnreason Wrote:Is the important mark when the victory is logged, or when the victory is achieved?
I went back and forth trying to define this. Maybe an example would be best. Say you are going for a domination and a conquest victory. The turn that you kill the last leader must be the turn that you cross the domination limits. Now, the domination limits are calculated between turns so it will go something like this ...

turn x
kill off last leader
take screenshots to show that you haven't achieved domination
hit enter to end turn

turn x+1
victory splash, watch replay, etc
hit "play one more turn"
take screenshots to show that you have achieved domination

This will be evidence that you achieved dom and conquest on the same turn.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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One way to address the question of "when exactly" is to allow a grace period. Two turns or five turns or something like that. That way, a slight miscalculation in timing doesn't ruin hours of effort for someone. Either a complete grace period, or a slight penalty for being off, like 0.95*multiplier for being 2-5T off, 0.9*multiplier for being 6-10T off.

I'm sure Ruff wants to reward people who strive toward multiple victory conditions at once, not those of us who will spend ungodly amounts of time doing ultramicromanagement for perfect timing.
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Compromise Wrote:One way to address the question of "when exactly" is to allow a grace period. Two turns or five turns or something like that. That way, a slight miscalculation in timing doesn't ruin hours of effort for someone. Either a complete grace period, or a slight penalty for being off, like 0.95*multiplier for being 2-5T off, 0.9*multiplier for being 6-10T off.

I'm sure Ruff wants to reward people who strive toward multiple victory conditions at once, not those of us who will spend ungodly amounts of time doing ultramicromanagement for perfect timing.
I favor either of these ideas, and I REALLY favor the multiplier idea. For example (and I assume this doesn't qualify as spoiler material since it's already been discussed) trying to win space and UN victory the same turn could easily be frustrated by not getting the UN vote screen when you need it - I know it doesn't appear every turn, but I don't know the system. A multiplier would allow us to combine victory types with easily controllable end dates (culture, space, conquest, time) with those that don't necessarily give the player control over when they occur.
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