October 28th, 2009, 14:28
Posts: 3,010
Threads: 264
Joined: Mar 2004
Part of the reason is KoP needs moderation, however, as a person lacking restraint with his gaming time would run and grab the game anyways.
I know I am not being fair to TorchLight base on the experience I had with Mythos but that's why I would like to try the demo first and hear what you guys have to say. Not that Mythos was a bad game, especially when it was only early beta. I have no real complains about the game except, I didn't get the feel.
I am not talking about the story (For me, a good game can do without a story. Game stories are only cute on the first go around) or atmosphere. I am talking about the satisfying sound when you slice up a weaver in Diablo, so much so that you can feel the muuuush. The clank on your shield vs a bunch of knights that make you think about repair bills, and the stunlock, knockback effects that feel physically real. You know, that desperate feeling when your all powerful ironman mage is being snared by a whimpy illusion weaver? You know, you find yourself leaning forward, pushing on the keyboard with your body weigh and clicking your mouse like mad, all the while well aware that none of these helps but you just can't help it.
D2 has lost much of that feel but it's still there, such as when fighting Baal with a not so uber toon and keep getting pushed back by his cold waves; and then a vine pops up to nip at your heel at the most inopportune time.
Guild Wars has a small dose of that feel, mainly when you are trying to run away from that meteor shower, but you are crippled.
So far, Borderland gives me that feel when I am dying fighting for a second-chance. And this morning I find myself putting my whole body into it when I was trying to force myself up a roof top. I had to laugh. (Yup, you can grab those treasures on the platform across Dr Zed's shop. Not that it's really worth the trouble, but it had to be done ;p)
So, how does TorchLight feel?
KoP