May 29th, 2011, 15:28
(This post was last modified: June 5th, 2011, 10:47 by Krill.)
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So, we have tentative agreement to play a new PB game, using the RBmod, with tech trading enabled, and no diplomacy between the players. The following players have said they want to play:
- plako
- Ilios/StM/WK
- Serdoa
- Dazed
- Available
- Available
Now, I've almost finished updating the RBmod. Just waiting to hear from Cyneheard to finish it with some of his civ balance fixes. I'm off for the next two days, trying to get everything sorted so I can post the mod by Tuesday night, hopefully sooner than that.
However, we still need to find a host, a map maker and hammer out other details. Someone who is a better organiser than me can carry this onwards I think...
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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I'm open to teammates/ded-lurkers if anyone wants to play in a lower key role. I could especially use diplomatic input!
I'd offer to host since I have a spare desktop but i'm about to move and go on some vacations that take me away from home for most of June so it would really slow down the start of the game.
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dazedroyalty Wrote:I could especially use diplomatic input!
Signing in as regular turn-player and thread-updater for Krill's evil master plans.
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
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Haha. I mean more how to handle inter-civ relations--not actual diplomacy!
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dazedroyalty Wrote:I'm open to teammates/ded-lurkers if anyone wants to play in a lower key role. I could especially use diplomatic input!
I'd be happy to ded-lurk and give some semblance of input. Also to help with nagging you to update your thread. :neenernee
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How do you have tech trading enabled but diplomacy disabled?
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WarriorKnight Wrote:Otherwise it's a CTON (not even in chat window in trade screen).
Krill described it as single-player against competent opponents. Sounds about right to me, and totally awesome.
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
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You know when you open a trade with AI they do all kind of coments and you have the hint there:we have enough on our hands...
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Krill Wrote:How about a mod move everything from my post with the change log over the the RB mod thread please?
Ok, done. I hope it came out in some kind of sensible order. ![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif) Keep this thread for Pitboss 5 signups and settings and such.
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I can host if you'd like. I've certainly not had 100% uptime during the storm season, but I think it's been decent. My understanding of how pitboss works is that it should not be a problem to run a mod game and a normal game simultaneously once the work has been done to run multiple games period (which it has).
Also, your thread title is mean and taunts me.
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