So there I was, with Kronin Thistleknott leading Riara Renthese through Perdition Rock to Ring of Fire when she started uttering some truely bizarre assertions:
- Warriors are tanks
- Warriors are the centrepiece around which the battle is joined (not exactly those words but some other mantra with roughly that meaning).
- That I had said something like "We need a warrior who can take a hit." Referring to a recent People vs. dragon Glint fight, where what I said was more like, "We need a tank who can take a hit," thinking of putting Kronin himself forward for the role as I recall.
And proceeded to use Devona's Riara-directed combat tactics to illustrate how "warriors" are supposed to behave . . .
. . .
Needless to say I had a fairly powerful WTF moment over that one, after already being astounded by some of the prior assessments. Here's me, veteren primary warrior player of a thousand battles running a fairly un-tank-like hammer build who's observance of Riara's pearls of wisdom would be a surefire way to either A.) Drain a monk's energy supply flat in no time. Or B.) Die.
The whole episode made me think back to a PvP run where a monk on my team tried to direct everyone to his called target and threw a fit when both warriors, my Ragnar and one other, sensibly switched to something else. The monk left the game and left us high and dry.
Or the times where I've run up against a sword and shield based R/W and found myself facing a "tank".
Or the times where I've entered a RB game with Somewhat Zen and repeatedly had to insist on the inclusion of Mhenlo etc.
And so many other times where people have made false assumptions about those playing alongside them or outright dictations as to what they should be.
One thing is clear about Guild Wars and that is its wealth of character diversity. If the Primary and secondary professions mixed weren't enough to loosen up a character's predictability then surely the range of attribute and skill options would throw any preconceptions out the window, but apparently not. And given the tendancy for RB'ers to experiment I suspect I'm not alone . . .
So here it is. Clearing the air. My "Do you get it now?" thread . . . or something like that.
In alphabetical order:
Ice Blade of Realms
Elementalist/Mesmer
PvE
Primary Function: "Nuker" Long ranged blasting
Secondary Function: Caster shutdown, energy leech, knock down and slow down
Concept: Ice Blade is quite literally a walking ice cube. His Elementalist side lets him cool things down and his Mesmer side sucks up energy.
Notes: A lot of fun to play, I can blend in to most teams and really play a significant part in most games. My one attempt at running him in random PvP had me quite surprised by how unsuitable he turned out to be in that role. I think he could really come into his own as a flag runner's wingman or base defender in a guild match, but that remains to be seen.
Kronin Thistleknott
Ranger/Mesmer
PvE
Primary Function: Leech shutdown
Secondary Function: Multi-purpose applications
Concept: He's based on a minor character of the Kender race from the DragonLance series of books.
Notes: The ranger body provides the look and the mesmer skills contribute a "sewing the seeds of chaos" factor that matches Kenders quite well. The domination staff lends itself to replicate the Kender hoopak staff too.
Ragnar of Syvesten
Warrior/Monk
PvE
Primary Function: "Ninja"
Secondary Function: Big pinpoint damage with some knockdown and moderate tanking ability on the side.
PvP
Primary Function: Hunting down runners
Secondary Function: Pinpoint damage dealer
Concept: None really. Ragnar is my first non-beta character and I initially built him blending my old passion for Diablo II Paladins and the Clan warriors of BattleTech. His current green and yellow colour scheme is based on the banner of Clan Jade Falcon. Syvesten is a village where my father is from in the north of Denmark.
Notes: With Ragnar I've developed a 4-skill attack combo that when left unchecked has been known to wipe out Elementalists before the fourth hit even lands. He's kind of like how Diablo II's Werewolf often turns out: Front-line equivalent of a glass cannon. Ninja is an occasional GW term for characters who head back behind enemy lines, make a kill and scarper, hopefully before getting killed in the process. To that end Ragnar is an all or nothing kind of guy - It's either "Full steam ahead!" or "Retreat!"
Somewhat Zen
Monk/Ranger
PvE
Primary Function: Fire-support/Heal-support
Secondary Function: -
PvP
Primary Function: Marathon runner
Secondary Function: Extreme range Fire-support/Heal-support
Concept: I made the character and decided a few hours later that a zen archer would be a neat idea (normally the concept comes before the character).
Notes: My first true 50/50 split in a game dominated by tweaking the hell out of things to get highly focused cookie cutters, Somewhat Zen has proven to be amazingly effective all over the game. When the group needs to damage she adds in skills like Barrage to the mix and when the group is suffering I throw the mental switch and have her become the healer. This is the most problematic character for me to get through the pre-mission team chat. People don't understand or quickly forget that her healing ability, while highly useful, has been developed to operate in general ways as a long range support tactic in conjunction with her bow and more importantly another (primary) healer. This effectively makes her a good compliment to any other monk on the team covering general needs while the team mate (or henchman) focuses on spot heals and/or protection. Another major difference with her to other healers is Zen's standing postion is governed by the reach of the bow moreso than by the reach of her heals eg. Other monks are often in the cluster of casters while Zen will be on the fringe somewhere or on a higher elevation.
Monks sometimes have a rough time directing henchies normally, but not Zen. She just twangs away happily at key targets while going back to the healing and the henchies follow the designated target.
My limited PvP experience with Somewhat Zen recreates her into something even further removed from other healing monks. Usually other monks will stay with the group, heal the group and use self-protection, healing and even smiting tactics. Zen just runs away. Normally what happens is monks are like some kind of rabbit to a greyhound and have the universe come charging after them to gobble them up. In Zen's case the pursuers generally break off to deal with the more immediate threat leaving me to either return to take potshots at the range limit (and toss in some healing) or drag some lone warrior all around the map. This isn't a bad thing usually. It tends to cut a 4:4 fight down to a 3:3 with Somewhat Zen lobbing off Heal Team to unbalance things back to something like 3.1:3. In either case her boon and bane are the list of slowdown skills in the game. She works well with teams that have a few of these up their sleaves and is living dangerously when the enemy is packing them.
So there it is. Two characters who wield unexpected weapons and actually make some use of their secondary profession, one warrior who isn't much of a tank and a walking ice cube. Ice Blade is easy for the people to wrap their heads around, but the others have a tendancy to inspire no end of debate.
- Warriors are tanks
- Warriors are the centrepiece around which the battle is joined (not exactly those words but some other mantra with roughly that meaning).
- That I had said something like "We need a warrior who can take a hit." Referring to a recent People vs. dragon Glint fight, where what I said was more like, "We need a tank who can take a hit," thinking of putting Kronin himself forward for the role as I recall.
And proceeded to use Devona's Riara-directed combat tactics to illustrate how "warriors" are supposed to behave . . .
. . .
Needless to say I had a fairly powerful WTF moment over that one, after already being astounded by some of the prior assessments. Here's me, veteren primary warrior player of a thousand battles running a fairly un-tank-like hammer build who's observance of Riara's pearls of wisdom would be a surefire way to either A.) Drain a monk's energy supply flat in no time. Or B.) Die.
The whole episode made me think back to a PvP run where a monk on my team tried to direct everyone to his called target and threw a fit when both warriors, my Ragnar and one other, sensibly switched to something else. The monk left the game and left us high and dry.
Or the times where I've run up against a sword and shield based R/W and found myself facing a "tank".
Or the times where I've entered a RB game with Somewhat Zen and repeatedly had to insist on the inclusion of Mhenlo etc.
And so many other times where people have made false assumptions about those playing alongside them or outright dictations as to what they should be.
One thing is clear about Guild Wars and that is its wealth of character diversity. If the Primary and secondary professions mixed weren't enough to loosen up a character's predictability then surely the range of attribute and skill options would throw any preconceptions out the window, but apparently not. And given the tendancy for RB'ers to experiment I suspect I'm not alone . . .
So here it is. Clearing the air. My "Do you get it now?" thread . . . or something like that.
In alphabetical order:
Ice Blade of Realms
Elementalist/Mesmer
PvE
Primary Function: "Nuker" Long ranged blasting
Secondary Function: Caster shutdown, energy leech, knock down and slow down
Concept: Ice Blade is quite literally a walking ice cube. His Elementalist side lets him cool things down and his Mesmer side sucks up energy.
Notes: A lot of fun to play, I can blend in to most teams and really play a significant part in most games. My one attempt at running him in random PvP had me quite surprised by how unsuitable he turned out to be in that role. I think he could really come into his own as a flag runner's wingman or base defender in a guild match, but that remains to be seen.
Kronin Thistleknott
Ranger/Mesmer
PvE
Primary Function: Leech shutdown
Secondary Function: Multi-purpose applications
Concept: He's based on a minor character of the Kender race from the DragonLance series of books.
Notes: The ranger body provides the look and the mesmer skills contribute a "sewing the seeds of chaos" factor that matches Kenders quite well. The domination staff lends itself to replicate the Kender hoopak staff too.
Ragnar of Syvesten
Warrior/Monk
PvE
Primary Function: "Ninja"
Secondary Function: Big pinpoint damage with some knockdown and moderate tanking ability on the side.
PvP
Primary Function: Hunting down runners
Secondary Function: Pinpoint damage dealer
Concept: None really. Ragnar is my first non-beta character and I initially built him blending my old passion for Diablo II Paladins and the Clan warriors of BattleTech. His current green and yellow colour scheme is based on the banner of Clan Jade Falcon. Syvesten is a village where my father is from in the north of Denmark.
Notes: With Ragnar I've developed a 4-skill attack combo that when left unchecked has been known to wipe out Elementalists before the fourth hit even lands. He's kind of like how Diablo II's Werewolf often turns out: Front-line equivalent of a glass cannon. Ninja is an occasional GW term for characters who head back behind enemy lines, make a kill and scarper, hopefully before getting killed in the process. To that end Ragnar is an all or nothing kind of guy - It's either "Full steam ahead!" or "Retreat!"
Somewhat Zen
Monk/Ranger
PvE
Primary Function: Fire-support/Heal-support
Secondary Function: -
PvP
Primary Function: Marathon runner
Secondary Function: Extreme range Fire-support/Heal-support
Concept: I made the character and decided a few hours later that a zen archer would be a neat idea (normally the concept comes before the character).
Notes: My first true 50/50 split in a game dominated by tweaking the hell out of things to get highly focused cookie cutters, Somewhat Zen has proven to be amazingly effective all over the game. When the group needs to damage she adds in skills like Barrage to the mix and when the group is suffering I throw the mental switch and have her become the healer. This is the most problematic character for me to get through the pre-mission team chat. People don't understand or quickly forget that her healing ability, while highly useful, has been developed to operate in general ways as a long range support tactic in conjunction with her bow and more importantly another (primary) healer. This effectively makes her a good compliment to any other monk on the team covering general needs while the team mate (or henchman) focuses on spot heals and/or protection. Another major difference with her to other healers is Zen's standing postion is governed by the reach of the bow moreso than by the reach of her heals eg. Other monks are often in the cluster of casters while Zen will be on the fringe somewhere or on a higher elevation.
Monks sometimes have a rough time directing henchies normally, but not Zen. She just twangs away happily at key targets while going back to the healing and the henchies follow the designated target.
My limited PvP experience with Somewhat Zen recreates her into something even further removed from other healing monks. Usually other monks will stay with the group, heal the group and use self-protection, healing and even smiting tactics. Zen just runs away. Normally what happens is monks are like some kind of rabbit to a greyhound and have the universe come charging after them to gobble them up. In Zen's case the pursuers generally break off to deal with the more immediate threat leaving me to either return to take potshots at the range limit (and toss in some healing) or drag some lone warrior all around the map. This isn't a bad thing usually. It tends to cut a 4:4 fight down to a 3:3 with Somewhat Zen lobbing off Heal Team to unbalance things back to something like 3.1:3. In either case her boon and bane are the list of slowdown skills in the game. She works well with teams that have a few of these up their sleaves and is living dangerously when the enemy is packing them.
So there it is. Two characters who wield unexpected weapons and actually make some use of their secondary profession, one warrior who isn't much of a tank and a walking ice cube. Ice Blade is easy for the people to wrap their heads around, but the others have a tendancy to inspire no end of debate.