When I want a CIV fix I play a random, fractal game. I rolled Koreans and this start. The warrior started on the hill 8 of the settler.
I'm going to make a decision inside five minutes and then post the result (Spoiler'd) but would be interested to hear people's thoughts on how they'd approach this.
I'd settle one of the plains hills. The south one you can get in one move and the east one will take two moves... So I'd move 1S and see how it looks. If south looks good, finish on top of the plains hill. if it looks meh, I'd go 1NE and you'd get to the east plains hill in no less time than if you beelined it directly. Either way you're getting plains hill + wet corn + river start + floodplains + forests. Pretty great.
Here's the final view on T10 with some exploration in.
@ Scooter, good point about the movement work, I didn't realize that while debating. What cinched it for me though was that the start was wet-corn, river, 4 flood plains. I may end up throwing down my first city in such a way that it shares the corn and 2 FP with the cap.
i was thinking SIP (rather than move north) because I would want to keep that that extra FP to the south. I didnt think of the settling on a hill as a huge need against AI, since it doesnt rush you - would your choice be different in a MP game?
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Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
Based just on the original screenshot, I'd move to where the warrior is. Double wet corn, cow, and two flood plains (a sweet spot, since the third gives unhealth.)
Settling the PH is less about safety, and more about 2 hammers in the cap (I assume). It's why I would make that move. I think I would have tried the southern PH, too - it looked like it might be coastal.
Post as an Adventure. It is the perfect example of why you need to simulate every start to turn 40. I think any of 22, 89 and 966 re reasonable capital sites.