... because the game is built for low levels of stress but it moves really fast? Something like that.
[SPOILERS] Structurally unsound lurking thread
|
So the start didn't at all scream "Sury!" to anyone?
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
Nope.The start its screeming finacial, financial and first tech potery.And more than that 800 Bc maybe even earlier burocracy.
Agri>BW>Pottery.
Need those farms first, and slavery will work fine because you can stack the unhappiness in one city and split the food off to those new cities that you triple whipped settlers for, whilst slow building the granary. Even have the happiness to overcome the whip stacking. luddite Wrote:yeah... I gotta say I'm really not liking this map so far. It would be awesome for a duel map, or for a game where everyone wanted to focus on early warfare, but it's just making me feel frustrated.Sigh. That's why I usually ask what people want from a map. Setup thread shown no indications that I should make early warfare difficult, noone voiced preferences for a buildfest or large swathes of land. And now luddite is unhappy because I did not read his mind and did not have player picks to divine their intentions from ![]()
Maps can't fill all expectations especially when you don't even know them
![]() |