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My MM is better than your MM

[Image: Civ4ScreenShot0494.JPG]

We are playing Willem of Sumeria, CRE/FIN, Agriculture and Wheel starting techs.

How do you play out the first 25 turns and why?

Bonus point for making a sim.

EDIT: Tech costs

Hunting 57
Agri 85
Wheel 85
Fishing 57
Myst 71
Mining 71
AH 143
Pottery 114
BW 171
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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How do you upload game files?
Haven't made one but will if none is made in next 24h
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Qgqqqqq Wrote:How do you upload game files?
Haven't made one but will if none is made in next 24h

You can upload it as a zip file by using the paperclip icon or you can link to an online location such as dropbox.
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You know as nice as that deer tile is, its still only a 3f/3h tile. We might be better off settling on the sugar and getting that +1 food from the city tile. I think we need to move the warrior NE before we actually settled there though to get vision on 3 tiles that would be in the BFC. In terms of food, the deer is the same as a farmed grassland. I understand in terms of yield this is a loss for settler and worker production, which is why we would need to see what the warrior explores before proceeding. Otherwise I'd have to say settle one south would be better.

Is this game Quick or Normal? Normal I think?
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Nay! It's a 4/2 tile. Aka pretty nice, it makes our worker a 13-turn build.

Slower than SIP or SIS than 1 turn though.
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Game is on normal speed. Point about settling on sugar, you need AH as first. I'm not entirely sure that settling 1S actually needs AH until after BW though, you can irrigate the sugar (which is 2 worker turns better than farming a flood plain).
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Nicolae Carpathia Wrote:Nay! It's a 4/2 tile. Aka pretty nice, it makes our worker a 13-turn build.

Ah yeah I thought there was a hill there. In that case the sugar may begin to pale a bit, but I still think we should move warrior first before making a final decision.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Settings as I remember: prince small toroidial 4 opponents ancient start.
Anything else I need to know?
Ill just email to Krill, easier that way.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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We need to get a sandbox up if we're going to be playing soon (which I'd expect, with picks done.)

I'm happy to do some simming. Completely inept at actually creating sandboxes.
I've got some dirt on my shoulder, can you brush it off for me?
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Square Leg and possibly Gold Ergo Sum offered to help out with a sandbox, not sure if they're still up for it. If not, any other takers? I'm horrible at sandboxing, and I really want to finish my C&D spreadsheet.
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