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Adventure Fifty-Six: Santa's Workshop - CLOSING DAY

Adventure Fifty-Six: Santa's Workshop

Sponsor: T-hawk
Opening Date: Monday, December 10, 2012
Duration: Four Weeks
Map Script: Pangaea, Cold Climate
Game Speed: Normal

Difficulty: Monarch
Civilization: France
Leader: De Gaulle
World Size: Small
Opponents: Five
Victory: All available, diplomatic preferred
Options: No Barbarians, No Vassal States, No Random Events

   

Scenario: You're running Santa's Workshop. You begin with five Worker units: Santa's hard-working elves.

Scoring: Your mission is to share gifts with the world, in the form of technology. Your score is the total number of tech gifts or trades to any AI civilizations. Scoring will be reckoned either when you win or in the year 1600 AD, whichever comes first.

This is tracked using the AIs' existing internal counter for tech trades, used for the diplomatic modifier "You have shared your technological discoveries with us". Any gift or trade of any technology to any AI will count. Dead AIs do not count for any score, so try to keep them all alive.

Additional scoring: 10 points for a diplomatic victory (everybody loves Santa!), 5 points for any other victory.

   

Mod Required: This adventure uses a small mod with the following effects:
- Displays your scenario score
- Removes the chance that an AI will forget a previous tech trade
- Adds a bit of extra fun that you'll find out quickly

Closing Date: Monday, January 7, 2012. Reports due by the end of Tuesday January 8, your local time, for official scoring.


Attached Files
.zip   RBAdv56.zip (Size: 58.33 KB / Downloads: 43)
.zip   rbciv-adv56-start.zip (Size: 12.21 KB / Downloads: 36)
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Have a holiday game, folks. smile I had something crop up this past weekend so I've only done very quick testing of the mod. Please post here ASAP if you find any problems with it.

To install the mod, unzip RBAdv56.zip into your folder for Civilization 4\Beyond the Sword\Mods . NOT under My Documents.

The mod is only XML, not compiled DLL, so I'm hoping it works on Macs too.
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I suppose it would be going against the spirit of things to diff the xml files wouldn't it? lol
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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This looks fun as heck.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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I thought santa had 8 reindeer. What's with giving us only 4? tongue
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(December 11th, 2012, 01:33)pindicator Wrote: I thought santa had 8 reindeer. What's with giving us only 4? tongue

I don't know about you, but I see 12 reindeer there. smile
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Why couldn't you give us a civ that starts with Hunting?!
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This is really quite a lot of fun.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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Aaaaaw, no bonus for using the Workshop Economy? Looks fun, though!
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Last night I had a dream where the 'surprise' in this adventure was that we started in 1AD and the AIs already built the Sistine Chapel. Weird.
(March 12th, 2024, 07:40)naufragar Wrote:"But naufragar, I want to be an emperor, not a product manager." Soon, my bloodthirsty friend, soon.

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