Invitation to our revival PB with all nations.
![[Image: attachment.php?attachmentid=1102870]](https://www.civforum.de/attachment.php?attachmentid=1102870)
============================
The game has now started
PBSpy: http://civ.zulan.net/pbspy/game/82/
Server: pb.zulan.net:2088
Mod: PB Mod_v9 (almost vanilla BTS)
Arbiter
Lord of the Civ takes on the role of referee in this game. Send him a PM here or here if needed.
General requests can made in this thread or in the other forum.
As player, please ignore the stories here and @civforum.de from other players.
The conventions in both communities are slightly different. We had no subforums for each PB game, but one for all games. We used a cookie based 'workaround' to mark threads as invisible to omit accidental reading them.
Moreover, we do not share passwords in the threads, but over private messages.
List of players
0 Meiz Dareios
1 kreutzberg Napoleon
2 Elkad Friedrich
3 Der Graf+theindless Gilgamesch
4 xist10 Victoria
5 TeeRohr Süleyman
6 Frozen+Nahoimi Isabella
7 klops Ludwig
8 Dullland Huayna
9 CivNoob Hatschepsut
10 Ceres Gandhi
11 Mr.X Boudicca
12 SvenBVBFan Ashoka
13 nane Hannibal
14 Konsul+hackim Lincoln
15 Piccadilly Julius Caesar
16 firlefanzer+ElDuderino91 Suryavarman
17 Kendogan+Mongke Khan Brennus
18 ziankali Joao
19 Plemo Karl der Große
20 Lao-Tse Ramses
21 CocoRico Hammurabi
22 cheggined Mao
23 wahl-profi Peter
24 Fimi Wilhelm
25 BaII De Gaulle
26 naufragar Montezuma
27 Flunky Zara
28 aspi Mansa Musa
29 Aristobulus Justinian
30 SVE!V Perikles
31 Kaffeesatzleser Alexander
32 dvametraNINJA Bismarck
33 Jerry Demmings Pacal
34 Donovan Zoi Tokugawa
35 Hubabl Roosevelt
36 Holland Elizabeth
37 Jesper Portus Ragnar
38 Apenimon Stalin
39 superjm Mehmed
40 Empirate Kublai Khan
41 pico Washington
42 Admiral G Sitting Bull
43 shade Dschingis Khan
44 asdfg Wang Kon
45 Korialstrasz Katharina
46 Suite Saladin
47 Rob Anybody Qin Shi Huangdi
48 superdeath Churchill
49 Sauron44 Shaka
50 CivIVer Augustus
51 Leibniz Kyrus
1 kreutzberg Napoleon
2 Elkad Friedrich
3 Der Graf+theindless Gilgamesch
4 xist10 Victoria
5 TeeRohr Süleyman
6 Frozen+Nahoimi Isabella
7 klops Ludwig
8 Dullland Huayna
9 CivNoob Hatschepsut
10 Ceres Gandhi
11 Mr.X Boudicca
12 SvenBVBFan Ashoka
13 nane Hannibal
14 Konsul+hackim Lincoln
15 Piccadilly Julius Caesar
16 firlefanzer+ElDuderino91 Suryavarman
17 Kendogan+Mongke Khan Brennus
18 ziankali Joao
19 Plemo Karl der Große
20 Lao-Tse Ramses
21 CocoRico Hammurabi
22 cheggined Mao
23 wahl-profi Peter
24 Fimi Wilhelm
25 BaII De Gaulle
26 naufragar Montezuma
27 Flunky Zara
28 aspi Mansa Musa
29 Aristobulus Justinian
30 SVE!V Perikles
31 Kaffeesatzleser Alexander
32 dvametraNINJA Bismarck
33 Jerry Demmings Pacal
34 Donovan Zoi Tokugawa
35 Hubabl Roosevelt
36 Holland Elizabeth
37 Jesper Portus Ragnar
38 Apenimon Stalin
39 superjm Mehmed
40 Empirate Kublai Khan
41 pico Washington
42 Admiral G Sitting Bull
43 shade Dschingis Khan
44 asdfg Wang Kon
45 Korialstrasz Katharina
46 Suite Saladin
47 Rob Anybody Qin Shi Huangdi
48 superdeath Churchill
49 Sauron44 Shaka
50 CivIVer Augustus
51 Leibniz Kyrus
Settings
• World map with shuffled starting positions
• 48h timer
• Handicap: Deity
• No diplo, only empty trade windows (like AI)
• No tech trade
• No alliances
• Vassals: No
• Goody huts: No
• Events: Yes
• Barbarians: Yes (no ragging)
• Start archer which must fortify in the capital until round 100. (Move towards the settler if you walk around with it.)
• Espionage: No tech steal, no change of civics/religion
• No victory by Apostolic Palace or UN (but wonders can be build)
• No nukes
• Fairplay/Dicing out critical decisions
• Unit gifts: None allowed. (Decided by players vote)
• City trade: Only if arbiter allows. Ask the arbiter 'Lord of the Civ' by private message.
• Capital movement forbidden after space ship start
• Beaming of units (by closing borders) not restricted.
• 48h timer
• Handicap: Deity
• No diplo, only empty trade windows (like AI)
• No tech trade
• No alliances
• Vassals: No
• Goody huts: No
• Events: Yes
• Barbarians: Yes (no ragging)
• Start archer which must fortify in the capital until round 100. (Move towards the settler if you walk around with it.)
• Espionage: No tech steal, no change of civics/religion
• No victory by Apostolic Palace or UN (but wonders can be build)
• No nukes
• Fairplay/Dicing out critical decisions
Quote:If two players are competing for a city foundation and realize this, they should have the referee roll out the turn order. This prevents complains/reloads.• No 'double moves' during wars and one round before. (Forces playing style like PBEM games)
Quote:War establishes a move order.
Ideally, the attacker should establish the move order already in the pre-war round.
If you haven't finished your turn yet, you can always declare war on someone who has finished already.
In the declaration of war round, the defender is not allowed to go back into play after the attacker in order to force a reversal of the order.
If a party misses its turn window, a double move is possible as a last instrument and must be discussed with the referee.
• Unit gifts: None allowed. (Decided by players vote)
• City trade: Only if arbiter allows. Ask the arbiter 'Lord of the Civ' by private message.
Quote:City trade can only be prevented if it deprives a (potential) enemy of loot or if the city trade is tactically abused by exploiting the game mechanics (e.g. beam units, border blockade, upgrading station, trait exploitation, spies economy, ...).• Corporations buffed (see below)
• Capital movement forbidden after space ship start
• Beaming of units (by closing borders) not restricted.
Login, Mod installation, etc (Text translated by DeepL)
The contact point of a PB is its PBSpy overview page. There you can find links to the relevant files, a point list of all players and below a log of all events.
It's all on a single html page, but if you bookmark the page, you can use #Anchor to go directly to the section you want to see.
So e.g. http://civ.zulan.net/pbspy/game/84/#game_log jumps directly to the log. Most of the time this is the most interesting because you can see who is in the game right now.
Since there are so many players here, #players is also useful.
To participate in the game you need three things. It doesn't matter if you have the Steam variant or the normal variant.
1. the mod.
Select the installation path of Civ4:BTS and extract the zip file into the mods folder there. Then check exactly the name of the mod folder.
If it is "PB Mod_v9" (with spaces), the mod is completely installed.
If it is "PB_Mod_v9" (with underscore), your unzip program has created an extra folder. Copy "PB_Mod_v9/PB Mod_v9" one level up!
Depending on where the installation directory is located, you will probably need administration privileges to create data in the mod directory. This is also true for point 2.
2. for the other two things you need this zip
Extract the files into the installation directory of Civ4:BTS.
Now you have two options to enter the game. Due to the many players in this PB, the first variant should only be used in exceptional cases!
A) Start the game with Civ4BeyondSword2015.exe:
This exe is needed, because with the original exe, only one player can enter the server at the same time. You would then block 51 people!
Open the installation directory of Civ4:BTS in Explorer and create a shortcut to the 2015 exe (right click on the file and choose "Create shortcut-> Desktop"). Then open the properties page of the shortcut (right click on the shortcut -> Properties) and expand the line "Target from ...Sword2015.exe" to ...Sword2015.exe" mod= "PB Mod_v9" (note the space behind =).
Now you should be able to start the game incl. mod with the shortcut.
B) Start the game with BTS_Wrapper.exe:
Like A, but adds the faster login. This small program will do the trick at the point where the save is transferred to the player. It overwrites the default variant with an faster variant (over http(s)).
If you don't use the wrapper, all logged in players (and you) will have to wait a very long time when you log in. (This has already triggered wars
)
To start the game with the wrapper, you can proceed as in A, but you create the link to BTS_Wrapper.exe instead of …2015.exe
The only disadvantage of the wrapper is that it is mistaken by anti-virus programs for malware. Therefore, you may have to create an exception in the anti-virus program.
Questions about the wrapper could ask here: https://www.realmsbeyond.net/forums/show...#pid697240
Once you've set up the game and started Civ4 with the mod, try best first of all the login in the test game.
Enter the url pb.zulan.net:2057 under "Multiplayer > Direct IP" (empty password).
Then choose any of the leaders (also empty password) and log in. If the game does not crash, you have set everything up correctly.
Then you can log into the correct game, pb.zulan.net:2088.
It's all on a single html page, but if you bookmark the page, you can use #Anchor to go directly to the section you want to see.
So e.g. http://civ.zulan.net/pbspy/game/84/#game_log jumps directly to the log. Most of the time this is the most interesting because you can see who is in the game right now.
Since there are so many players here, #players is also useful.
To participate in the game you need three things. It doesn't matter if you have the Steam variant or the normal variant.
1. the mod.
Select the installation path of Civ4:BTS and extract the zip file into the mods folder there. Then check exactly the name of the mod folder.
If it is "PB Mod_v9" (with spaces), the mod is completely installed.
If it is "PB_Mod_v9" (with underscore), your unzip program has created an extra folder. Copy "PB_Mod_v9/PB Mod_v9" one level up!
Depending on where the installation directory is located, you will probably need administration privileges to create data in the mod directory. This is also true for point 2.
2. for the other two things you need this zip
Extract the files into the installation directory of Civ4:BTS.
Now you have two options to enter the game. Due to the many players in this PB, the first variant should only be used in exceptional cases!
A) Start the game with Civ4BeyondSword2015.exe:
This exe is needed, because with the original exe, only one player can enter the server at the same time. You would then block 51 people!
Open the installation directory of Civ4:BTS in Explorer and create a shortcut to the 2015 exe (right click on the file and choose "Create shortcut-> Desktop"). Then open the properties page of the shortcut (right click on the shortcut -> Properties) and expand the line "Target from ...Sword2015.exe" to ...Sword2015.exe" mod= "PB Mod_v9" (note the space behind =).
Now you should be able to start the game incl. mod with the shortcut.
B) Start the game with BTS_Wrapper.exe:
Like A, but adds the faster login. This small program will do the trick at the point where the save is transferred to the player. It overwrites the default variant with an faster variant (over http(s)).
If you don't use the wrapper, all logged in players (and you) will have to wait a very long time when you log in. (This has already triggered wars

To start the game with the wrapper, you can proceed as in A, but you create the link to BTS_Wrapper.exe instead of …2015.exe
The only disadvantage of the wrapper is that it is mistaken by anti-virus programs for malware. Therefore, you may have to create an exception in the anti-virus program.
Questions about the wrapper could ask here: https://www.realmsbeyond.net/forums/show...#pid697240
Once you've set up the game and started Civ4 with the mod, try best first of all the login in the test game.
Enter the url pb.zulan.net:2057 under "Multiplayer > Direct IP" (empty password).
Then choose any of the leaders (also empty password) and log in. If the game does not crash, you have set everything up correctly.
Then you can log into the correct game, pb.zulan.net:2088.
Game mechanic changes:
Espionage:
• 'Counter espionage missions' can extended if they already running, now.
This only works in the last round before the mission ends and it
removes 'protection hole' for the second player in a espionage war.
Corporations:
• Commerce output at headquarter: 3 gold instead of 4.
• The output in the cities was also reduced.
The map size influence the corporation output. Here are
the reduced output for this game:
<table>
<tr>
<td>KG</td><td> New</td><td> Standard</td>
</tr><tr>
<td>Cerals</td><td> 0.25
</td><td> 0.37
</td>
</tr><tr>
<td>Creative</td><td> 0.20
</td><td> 0.25
</td>
</tr><tr>
<td>Mining</td><td> 0.25
</td><td> 0.50
</td>
</tr><tr>
<td>Sushi</td><td> 0.15
</td><td> 0.25
</td>
</tr></table>
Other mod changes:
F1-Screen:
• Button to "un-pause" game. Note that the screen is reachable
by mouse clicks if you're trapped in a diplo screen.
Diplo-Screen:
• Here should also be a button to un-pause the game. For some
smaler resolutions it is not reachable. Use F1-Screen is this case.
F4-Screen:
• Better distribution of the leader icons around the screen.
• Filter mechanism to hide displayed leaders/lines except for
a selection.
- A click on the label in the bottom left corner toggles the feature.
- To alter the leader selection use [Mouse Click].
- To restrict the seleciton on one leader use [Shift]+[Mouse Click].
- To find out all trade partner (etc) of a player, use the bottom right labels.
F9-Screen:
• Deselection of graphs by clicking on the legend.
Scoreboard:
• Added scrollbar allows the handle of long contact lists.
• Reduce width of scroreboad
• 'Counter espionage missions' can extended if they already running, now.
This only works in the last round before the mission ends and it
removes 'protection hole' for the second player in a espionage war.
Corporations:
• Commerce output at headquarter: 3 gold instead of 4.
• The output in the cities was also reduced.
The map size influence the corporation output. Here are
the reduced output for this game:
<table>
<tr>
<td>KG</td><td> New</td><td> Standard</td>
</tr><tr>
<td>Cerals</td><td> 0.25
![[Image: Civ4Nahrung.png]](https://www.civforum.de/images/smilies/civ4symbole/Civ4Nahrung.png)
![[Image: Civ4Nahrung.png]](https://www.civforum.de/images/smilies/civ4symbole/Civ4Nahrung.png)
</tr><tr>
<td>Creative</td><td> 0.20
![[Image: Civ4Produktion.png]](https://www.civforum.de/images/smilies/civ4symbole/Civ4Produktion.png)
![[Image: Civ4Produktion.png]](https://www.civforum.de/images/smilies/civ4symbole/Civ4Produktion.png)
</tr><tr>
<td>Mining</td><td> 0.25
![[Image: Civ4Produktion.png]](https://www.civforum.de/images/smilies/civ4symbole/Civ4Produktion.png)
![[Image: Civ4Produktion.png]](https://www.civforum.de/images/smilies/civ4symbole/Civ4Produktion.png)
</tr><tr>
<td>Sushi</td><td> 0.15
![[Image: Civ4Nahrung.png]](https://www.civforum.de/images/smilies/civ4symbole/Civ4Nahrung.png)
![[Image: Civ4Nahrung.png]](https://www.civforum.de/images/smilies/civ4symbole/Civ4Nahrung.png)
</tr></table>
Other mod changes:
F1-Screen:
• Button to "un-pause" game. Note that the screen is reachable
by mouse clicks if you're trapped in a diplo screen.
Diplo-Screen:
• Here should also be a button to un-pause the game. For some
smaler resolutions it is not reachable. Use F1-Screen is this case.
F4-Screen:
• Better distribution of the leader icons around the screen.
• Filter mechanism to hide displayed leaders/lines except for
a selection.
- A click on the label in the bottom left corner toggles the feature.
- To alter the leader selection use [Mouse Click].
- To restrict the seleciton on one leader use [Shift]+[Mouse Click].
- To find out all trade partner (etc) of a player, use the bottom right labels.
F9-Screen:
• Deselection of graphs by clicking on the legend.
Scoreboard:
• Added scrollbar allows the handle of long contact lists.
• Reduce width of scroreboad
Note about the timer and game pauses
https://www.realmsbeyond.net/forums/show...#pid717144' Wrote: […] also note that pause requests must handled strict for 52 players. With 2days/turn, predefined moves, and help by lurkers, the game should run without long pauses.
Moreover, a common problem of in game pauses are diplomatic screens: Some player de-pauses to leave the screen and to play the turn, other players join in and want also move.
At the end, the pause will not set again.
Exceptions are Christmas and Easter holidays. We will increase the timer on such a high value that no turn will be missed. If everyone moves, it is also ok…
Summer vacations are problematic because they are spread too wide for an useful pause of the game. Here, we prefer the search of a substitute for the vacation.
Public available map of the previous world map game:
The old opening post
Hello guys,
a few years ago, we at civforum.de played a quite spectacular Pitboss game with 52 players. Each leader of the game was represented on a huge world map!
We had doubts if a game will be playable with such high number of players, but they were ill-founded. We found solutions for all technical and human issues.
The game lasts two years and ends entertaining with a parallel space and cultural victory.
Now, we're planning a remake on almost the same map and with at least all nations (34), but hopefully all leaders (52). With respect to the old age of the game we probably won't fill all slots on our own and invite your members to join the party.
Currently, 25 players with Pitboss experience from zero up to 15 years had appeal to the game.
It will probably already starts in November, but stops during Christmas+New year's eve.
Edit:
Settings:
Fixed:
• 48h timer
• No diplo, only empty trade windows (like AI)
• No tech trade
• No alliances
• Start archer which must fortify in the capital until round 100.
• Espionage: No tech steal, no change of civics/religion
• No victory by Apostolic Palace or UN (but wonders can be build)
• No nukes
• No 'double moves' during wars and one round before. (Forces playing style like PBEM games, details will be given later)
In discussion:
• Handicap: Deity?
• Unit gifts: If target player fulfill properties to build them on its own?!
• Vassals: No
• Goody huts: No
• Events: Yes
• Barbarians: Yes
• City trade: Only if arbiter allows. (To complex to summarize idea here).
• No capital companies (too strong, especially on a huge map.)
If you're interested post in this thread or directly here. It is a German forum, but if you post in English we also answer.
_____________________________________________
If you not know me: Since 2019 we, Zulan and me, hosts your games on the same machine like our Pitboss games. This had already led to an unification of the playing environment of both communities. Thus, we will use the same mod (almost vanilla Civ4:BTS) as the players of 'Pitboss 44' and the same tools (unblocking fix + faster login).
a few years ago, we at civforum.de played a quite spectacular Pitboss game with 52 players. Each leader of the game was represented on a huge world map!
We had doubts if a game will be playable with such high number of players, but they were ill-founded. We found solutions for all technical and human issues.

Now, we're planning a remake on almost the same map and with at least all nations (34), but hopefully all leaders (52). With respect to the old age of the game we probably won't fill all slots on our own and invite your members to join the party.

Currently, 25 players with Pitboss experience from zero up to 15 years had appeal to the game.
It will probably already starts in November, but stops during Christmas+New year's eve.
Edit:
Settings:
Fixed:
• 48h timer
• No diplo, only empty trade windows (like AI)
• No tech trade
• No alliances
• Start archer which must fortify in the capital until round 100.
• Espionage: No tech steal, no change of civics/religion
• No victory by Apostolic Palace or UN (but wonders can be build)
• No nukes
• No 'double moves' during wars and one round before. (Forces playing style like PBEM games, details will be given later)
In discussion:
• Handicap: Deity?
• Unit gifts: If target player fulfill properties to build them on its own?!
• Vassals: No
• Goody huts: No
• Events: Yes
• Barbarians: Yes
• City trade: Only if arbiter allows. (To complex to summarize idea here).
• No capital companies (too strong, especially on a huge map.)
If you're interested post in this thread or directly here. It is a German forum, but if you post in English we also answer.

_____________________________________________
If you not know me: Since 2019 we, Zulan and me, hosts your games on the same machine like our Pitboss games. This had already led to an unification of the playing environment of both communities. Thus, we will use the same mod (almost vanilla Civ4:BTS) as the players of 'Pitboss 44' and the same tools (unblocking fix + faster login).