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Imperium Eleven - Rise of the Triad - Results          

Imperia

Scoring: This event has custom scoring. SCORING IS OPTIONAL.

Player Colonist Researcher Diplomat Victory Total Score
Maniac Marshall 156 194 164 100 614 x 4 = 2456
RefSteel 168 233 118 100 619 x 2 = 1238
Megafrost 163 205 104 100 572 x 2 = 1144
Sullla 157 189 112 100 558 x 2 = 1116
meatbalz 153 195 82 100 530 x 2 = 1060
DaveV 91 196 88 100 475 x 2 = 950
jmas 100 190 84 100 474 x 2 = 948
TheArchduke 96 145 114 100 455 x 2 = 910
timmy827 212 223 56 100 591
kjn 131 237 66 100 534
timoteob 130 121 40 100 391
KnTenshi* 90 145 36 100 371
mostly harmless* 87 128 48 100 363
sargon0** 96 100 60 100 356
Doug.Lefelhocz** 81 55 20 100 256
dathon 68 52 20 0 140
Brackard 48 42 16 0 106
Axiis (unscored game) - - - - -

* Denotes shadow game.
** Won game prior to 2450.

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Scoring:

You may earn points for this game in each of three different categories: colonist, researcher, and diplomat.

Colonist
3 points: EACH planet under your control at the end of the 2375 turn
1 point: EACH planet under your control at the end of the 2450 turn

3 points: EACH vote you cast in the 2375 Council Vote
1 point: EACH vote you cast in the 2450 Council Vote

(Note: it is possible for the 2375 turn to pass without a council vote taking place. To calculate your score manually, go into the Planets screen and add up the total population of all of your planets, then divide by 100 and round up to the nearest whole number. This is how the game calculates the council vote. Example: if you have five planets with population 110, 95, 76, 30, and 5, then the sum = 316, which becomes four votes after dividing by 100 and rounding up.)

Researcher
1 point for your tech level in each of the six fields at the end of the 2375 turn
1 point for your tech level in your THREE BEST tech fields at the end of the 2450 turn

(Example: If your tech levels read 10, 12, 8, 15, 12, and 11 in 2375, your score would be the sum of these six fields = 68 points. If you had the same tech levels in 2450, your score would be the best three of those added together, 15 + 12 + 12 = 39.)

Diplomat
The scoring in both 2375 and 2450 is the same, based upon your relations with each of the other four races. Score points as follows for EACH race:

Feud: 0 points
Hate: 0 points
Discord: 0 points
Troubled: 2 points
Tense: 2 points
Restless: 4 points
Wary: 6 points
Unease: 8 points
Neutral: 10 points
Relaxed: 12 points
Amiable: 14 points
Calm: 16 points
Affable: 18 points
Peaceful: 20 points
Friendly: 22 points
Unity: 25 points
Harmony: 30 points

You do not score any points for races you have not met, or races that have been eliminated from the game. (Example: if you had relations in 2375 that read "Restless", "Neutral", "Friendly", and no contact with the fourth race, your score would be 4 + 10 + 22 + 0 = 36 points.)

Bonus Scoring
100 points: Victory (any type)

If you have 75 or more points in all three categories, DOUBLE your score! You have demonstrated proficiency in all three aspects of the triad.

If you have 150 or more points in all three categories, QUADRUPLE your score!!! You have united the triad and mastered all three roles. (Is this even possible? Guess we'll find out!)

Additional Rules
* You may not gift technologies or money to the AIs to boost relations. These tactics are off the table for this game.

* You may not trade technologies with the AIs in this game to boost your tech levels. Espionage is perfectly acceptable, however.

* All scoring takes place at the end of the 2375 and 2450 turns; record your information from those dates. EXCEPTION: if you have enough votes to win the game on either or these turns, you may record your data from the 2374/2449 turn instead. You are not required to play an additional 25 turns if the game is already won.

* If you win the game before reaching the year 2450 (or 2375), you do not score any points for those benchmark dates.

 

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