Sponsor:
Horist
Opening Date: Monday, February 15, 2010
Duration: Four Weeks
Map Generation: Random (unedited except to turn off events)
Race:
Meklar
Difficulty: Hard
Galaxy Size: Small
Opponents: Four
Color: Purple
Events: None. (Turned off in the save file.)
Scenario:
The Mighty Meklar have always been gamers, obsessed with winning at all
costs. They have assimilated and dominated their planet, and with all
the pride and joy that comes from winning against the native species of
Meklon, they "retired" so they could remain 1-0 forever. Perfection
realized. The end.
Or not? With time comes discovery and the Meklar realized that 4 other
species exist on different planets, whose barbaric ways include a desire
to expand to many planets. These races care nothing for score, and will
probably colonize planets they cannot keep and will have losses on their
record! This is anathema! These other species have already dominated their
respective planets, why do they wish for more? Once 1-0, there is no need
to go any further! The Meklar hold such inferior minded races in contempt!
It is time to show the galaxy that 1 planet can destroy all planets without
colonization or invasion and cement in history the only race who went
1-0.
Variant
Rules: No invasions of any planets, ever. No building/designing colony
ships, ever. Your starting colony ship has already been scrapped for you!
Extermination
is (for all intents and purposes) the only victory condition possible.
Scoring:
There is no scoring system as such for this game, but results will be
listed in (up to) four victory categories, in the following order:
- The CHAMPION
is reserved for the fastest (earliest game year) extermination victory.
- The SURVIVOR
is reserved for the last (latest game year prior to) defeat.
- The VICTORIOUS
will be listed in order from second-fastest to slowest extermination
victories.
- The DEFEATED
will be listed in order from second-latest to earliest losses.
Notes:
Losing to a diplomatic vote early should be a non-issue, thanks to our
inevitably low population. This game will largely decide on broad strategic,
technological and diplomatic decisions you make, followed by hitting the
next turn button a lot! This game has both Cats/Birds and the Darlok to
start a bunch of wars for you. Most likely, you will decide who's side
to fight for.
As you can
see from the screen above, scrapping the starting colony ship has provided
a fair chunk of reserves for you to play with. It's up to you how you
wish to use this.
Lastly, unlimited
range is in your tree. You don't have to worry about having to steal it!
Closing
Date: Monday, March 15, 2010. Reports due by the end of Tuesday, March
16, your local time.
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