Poem
The Amazons
get such acclaim,
Each uses brawn and a mighty brain,
Now the question you must ask,
Is "Who's behind this valiant mask?"
Tribes
of Amazonians great and small,
No one human could meet them all,
Of questions one still bothers me,
Do Amazons reproduce for free?
Nay,
folly is this to assume!
Each has a man to tame and groom,
Only by this can there be more,
Amazon tribes grow by the score!
(Note:
Last line's use of "score" is "set of twenty.")
Man-azons
are the tamed manslaves of the Amazons.
The story goes simply that one day while his tamer is away a Man-azon
breaks into the weapons cabinet and steals some fightin' tools. He then
heads off to battle, hoping to prove his worth to his people. The problem?
Man-azons are not trained for combat. cringe Ohh, this could get
ugly.
Rules
Class:
Necromancer
Tag: MAZ
The Manazon
may put no more than 2 points into energy per level up.
The Manazon
must sell his starting wand.
Skills
These
mostly revolve around one simple phrase: "Now how did they do that attack?
Ah, yes, simply do this, this, and this... presto!... EEEEPP!!! *RUNS*
"
You do
not have to be weilding a specific weapon to use these skills. You're
weak anyway, so it won't overpower you. Example: You can use Bone Spear
even if you're using a Bow.
Combat
skills
Amplify
Damage (Critical Strike)
Terror (Evade)
Dim Vision (Inner Sight)
Bone Armor (Dodge)
Clay Golem (Decoy)
Fire Golem (Valkyrie)
Javelin
skills
Bone
Spear (Piercing Javelin)
Poison Nova (Plague Javelin)
Bow
skills
Bone
Spirit (Guided Arrow. Restriction: BSpirit may do no more than your maximum
melee/bow damage.)
Other
Golem Mastery
(Valkyrie's Personal Trainer)
Ranks
The
Amazons don't train their men for combat, so you don't have to do all
the same quests that Amazons do. This doesn't mean that you won't have
ranks and quests, it just means that they'll be more-or-less easier. Well,
maybe.
Escapee
At this stage you're a lonely traveler who'd passed out somewhere in the
wilderness and now find youself waking up here, in a Rogue Encampment.
You learn of the evil in this area and decide that it would make you look
pretty darn good if you did something about it. Having gambled away the
fine Amazonian weaponry that you'd stolen, you're left with nothing but
your fists. This means you've gotta find a weapon. Even so, you decided
that during this stage the only weapon you'll use is the Javelin. Venture
out into the wilderness and do three things:
-Find weapons that would suit an Amazon [Javelin and 2H axe]
-Clear the Den of Evil
-Kill Blood Raven
Refugee
You learn of someone who, if rescued, would be a refugee. During this
stage only a 2H axe may be used in your quest to...
-Rescue Cain the Refugee
-Obtain a peg leg and keep it in your stash. You never know when you might
need it.
-Kill Griswold the Blacksmith
Fugitive
Word gets out around the Rogue Encampment about an escaped Amazonian manslave.
Fearing your discovery, you decide to disguise yourself and hurry off
to the East.
-Get a disguise by ditching your current equipped items (do NOT sell as
it'll make you seem suspicious) and buying a new set of equipment from
Gheed.
-Kill Andariel
-Travel East without delay!
Dervish
You arrive in Lut Gholein and decide that a disguising yourself as a dervish
wouldn't be a bad idea. In addition, you can be rid of the pesky disguise
equipment that you carried from the Rogues since the townsfolk here don't
know what you look like yet.
-Ditch your current equipment (selling is fine) and find new.
-A spear class weapon must be used for the duration of this stage.
-Kill Duriel and travel to Kurast
Archer
Upon reviewing some books and other documents the Meshif allowed you to
read, you realize just how sheltered your life has been. The Amazons taught
the manslaves virtually nothing about the world. You focus on a word you
learned from one of Meshif's texts: Hero. You were taught about heroines,
but no man was ever to be a champion. Looking at the spine of the book,
you notice the author's name, Farnham of Tristram. He must've been a swell
guy to write books like this.
Now in Kurast, you decide that a good heroic weapon would be a Bow or
a Crossbow.
-Get a bow/crossbow and use it for the duration of this stage.
-Find the ashes of Ku'ley and give them to Alkor. Store the potion in
your stash until later.
-Get the Travincal Waypoint.
Hero
Determined to right wrongs, triumph over evil, etc., etc., etc. you must
defeat the High Council of Travincal and Mephisto.
-Use Wirt's Leg to smash in the heads of the Council Members of Travincal.
-Using either Wirt's Leg, the Gidbinn, the Horadric Malus, or a Bow/Cross
bow, kill Mephisto.
Champion
-Slay Diablo on Normal Difficulty.
-If possible, retain a socketed version of the weapon type that you used
to do this.
-You may now drink the Potion of Life that you obtained from Alkor.
Knight
-Slay Diablo on Nightmare Difficulty.
He-Manazon
-Slay Hephasto on Hell Difficulty.
-Unaided, slay Diablo on Hell Difficulty.
Special
Event (occurs after D is slain; difficulty doesn't matter)
Return to your Amazon Tribe and face anything they may throw at you. Tribes
are denoted by colors. I'll let Charis explain it:
"If
possible, select a socketable version of your intended weapon, and embed
a stone of at least normal quality which represents the 'colors' of your
nation - blue, green, red, amber, white, purple, or black. Other stones
may be added for their effect, these will not affect the color of the
weapon - just the first one."
The "intended
weapon" mentioned is the one used vs D. My addition to this is if you
used Throwing Weapons, you might want to pick a non-throwable version
of the weapon that you used. (Spear in place of Javelins, Dagger in place
of Throwing Knives, etc.) Do this and should you meet an Amazon whose
Tribal colors match yours, tell her of your deeds and see what she thinks!
To
Charis
Imitation
is the sincerest form of flattery. In other words, the Amazon was so much
fun I thought that this take-off on it would be not only humorous, but
also fun. In fact, CursedLemming (my Bow-weilding, Cursing Necro) was
kinda where I got the idea for the Manazon from. It's basically a Necro
trying to be an Amazon, but it's taken a step further so that it not only
imitates a class but also a variant. Similarly, the Returned
Albrect variant stemmed from a "Necro Paladin" idea that I had,
although Albrect is quite a bit different from my original Necro-Pal idea.
After that, the "Horadric Knight" idea came from a Pal-Sorc idea. Notice
how he's rather magely.
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