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new RBCiv rules for C3C ? |
Posted by: kryszcztov - April 6th, 2004, 09:23 - Forum: Civilization General Discussion
- Replies (7)
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Hi RBCiv players !
I wanted to know if RBCiv rules will be re-written for C3C someday or not. C3C surely changed PTW in some ways, and maybe even patches. This would be nice to have a new sheet of rules for the games to come. But maybe it's not necessary, maybe you'd like to wait for the last patch before... Anyway, if people feel like having some comments on that, you can use this thread. I myself don't have much to comment on, since I'm not one of the Civ die-hards who haunt this forum !! ^_^
krys, who will eventually come back to the series
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The Civ 3 Tips & Tricks Thread |
Posted by: Caesar_Augustus - April 6th, 2004, 04:54 - Forum: Civilization General Discussion
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Not only do I want to share some of the tips and tricks I've acquired over the years, but I'm hoping some of the vet Realms Beyond players will reply and add their own tips. I'm not only looking for in-game tricks, but also anything to do with interface, .INI settings, etc. Most of my tips are mainly curios, but I hope somebody finds a useful nugget of info below.
DISCLAIMER: I'm not claiming that I am the 'creator' of any of these tips. After years of reading SGs, game reports, and strategy threads, it's impossible for me to give credit where it's due.
DISCLAIMER #2: Some of the below might seem basic and obvious - but it's all subjective, so no need to comment on that in a negative way. There's a chance that a vet player may be unaware of a trick that others have been using since the start.
-------------------- - 99999 Gold Trick: Allows you to view the Total Income of any computer opponent whom you have contact with. Total income means the gold per turn earned from all cities, taxmen, interest, and other civs BEFORE deductions like science, corruption, etc. To view it, enter the Diplomacy screen with your opponent of choice, click on their 'Gold Per Turn' and enter 99999. Hit 'Enter', and it will display their Total Income in the negotiation window. You can also view your own Total Income by doing this on your side of the Diplomacy window, but of course a much easier way is to just look in the F1 screen. Can be a nice tool at times.
- Tech-Steal Window: When you are in the F6 screen after successfully stealing a tech
h34r:, you may note that one of the tech names is in bold facetype. That tech is the one that the AI is currently researching.
- 'ESCape from Diplomacy, now!: You can press ESC to instantaneously exit a diplomacy negotiation with another civ, saving yourself from annoying mouse clicks. Best feature of this interface trick is that anything that is currently 'on the table' is preserved if you resume diplomacy later on. This really helps during massive trade sessions - for example, you can find out the max GPT offer, hit escape, compare with other civs, and then come back later and still have the GPT offer and the tech on the table. Also useful for those annoying map trade offers that pop up all the time - I don't want your *&$%( Territory map! :axe:
- City-View Scrolling: When micromanaging, a convenient way to rapidly move through the main city-view screens is by clicking the right and left arrows next to the city name at the top of the screen. However, the fastest way to do this is to use the 'Right' and 'Left' arrows on your keyboard to rapidly move through the screens while your mouse makes all of the necessary adjustments.
- Upgrading without losing Movement Points: Let's say you have just researched Military Tradition, and have tons of knights ready to upgrade. Too bad you have to upgrade the knights, waste their movement points, and wait until the next turn to use your Cav, right? Wrong. When you see the 'We have researched Military Tradition' popup at the beginning of your turn, click on 'What's the Big Picture?', then access the F1 Domestic advisor, and double click on a city with knights. Once in the main city view screen, right click and upgrade as many Knights as you want. Then, scroll through the cities by clicking on the arrows (or pressing the arrow keys on your keyboard) and upgrade to your heart's content. These freshly upgraded Cav will have all of their movement points and can then be used on that turn. NOTE: I'm pretty sure this is illegal for Epic games - there is a section in the exploit lists banning 'scroll ahead' moves like this one.
- Re-Negotiate Peace Trick: SG vets will know this one well. Have lots of military but are behind in tech? Don't want to risk a prolonged war with 'traditional' ( :war: ) pointy-stick research? Re-negotiate peace and include the tech/resources/luxury that you want from your opponent. If you're strong enough you can usually get a pretty nice discount. Of course, if you're weak you'll have to pay even more <_<
- Click and Drag Windows: You can click and drag any game pop up window (Advisor windows, etc . . ) just like you can click and drag Windows windows. Handy for taking nice screenshots of freshly popped Scientifc Great Leaders, since that damn Science Advisor window always obscures your capital!
- Transport Unload Trick: Another common one, but a fave of mine. If you move a transport into a city controlled by you and awake the transported units (either by clicking 'Unload All,' 'Wake All', or manually right clicking each one), those units will have all of their movement points. Very handy during amphibious assaults - take an enemy city with a marine, unload armor transports and blitz inland cities with your tanks on the same turn.

Who's gonna post the next trick(s)?
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Giving AI gold before trading |
Posted by: T-hawk - April 5th, 2004, 11:05 - Forum: Civilization General Discussion
- Replies (8)
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In the Epic 39 thread, Dark Savant and Griselda wrote:
"if an AI cannot quite offer market value for a tech I am selling, I often simply give the AI money, which I will get back anyway once I sell the tech."
You're saying that instead of selling a tech for below market value, you give the AI gold, then sell the tech to them at full price? Outside of Wall Street, I can't see the advantage to that over simply selling the tech at below-market price if you are going to sell it. Sure, giving the money away helps your reputation, but so does selling tech at low prices.
Selling tech at low prices helps your rival's attitude (that's different from your reputation) only very slightly. Also, the attitude is the same regardless of how cheap the deal is, if the deal is already 10% better than market value for the AI. Gifting makes a much larger difference - if you haven't already gifted them anything recently, a large enough gift will always boost Annoyed to Polite or Polite to Gracious.
However, the attitude of your rivals doesn't much matter. It makes a near-trivial difference (1 to 2 percent) in the prices they'll give in trade, but if you're far enough ahead that you're using this tactic anyway, that won't matter. And the only other effect it has is in diplomatic voting. No real link between AI attitude and their actions otherwise has ever really been established.
However again, the effect of Wall Street giving them extra per-turn income if you gift them cash never occurred to me before. That's tremendously clever! A great way to get more cash off your rivals to fund your research towards space. I'll definitely use that one in the future.
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An invitation |
Posted by: Charis - April 5th, 2004, 08:56 - Forum: Off Topic
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I post this in the general forum just because I know many of you have never played
Master of Orion, and had not considered doing so. But if you like strategy games at
all, whether you currently have the game or not, I would like you invite you to join
in the MOO Imperium games -- get in on the ground floor.
Here's a post I made in the MOO forum specifically aimed at the utter newbie (like me)
Top Ten Reasons for Utter News to TRY Master of Orion
Now, back to our regularly scheduled non-game off-topic discussion! (And may I give a big
wave to my RB friends - I hope you like the new boards! :D )
Charis
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Folks, you gotta try this |
Posted by: Charis - April 5th, 2004, 08:51 - Forum: Master of Orion
- Replies (5)
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I'm a total, 100%, absolutely newb in MOO. And I would like to give my strongest encouragement
for all lurkers, Realms Beyond friends, MOO fans of the past, and most of all, utter newbies,
to give Master of Orion a try, and specifically... play the first Imperium!
Here's my top ten reasons to play list --
10. Installation is painless and does not threaten your system in any way.
I had it up and going on Win2K in minutes. No special programs, just click on compatibility mode and go
9. If you hated MOO3, don't let that stop you. I loathe MOO3 and can confirm the
games only share a common name and the most superficial of elements.
8. The interface is highly intuitive and not hard to master, not a gazillion levels of subscreens
7. If you've played Civilization (I/II/III) before and understand the concepts of rapid expansion
and of emphasizing growth and production early on, you are already a better than average
MOO player and will not be lost in this Imperium.
6. The game is 'simple' enough that 'cause and effect' is evident. This sounds small but is a huge
factor in improving the user experience for the newbie. (Yet it's complex enough that is has some
of the best strategy gamers around coming back after a decade. Now that's longevity!!
5. I am not one prone to like space games and yet my initial try with this game shows it to have
more potential that I might like it than any other I've tried. I've been told it makes no sense, but
I loved Warcraft and hated Starcraft. If you're also averse to space-based games but like a good
strategy game, I encourage you to try it for yourself.
4. Check out Sirian's web pages. He goes into painstaking detail and has tons of screenshots
AND solid strategic advice. Specially, if you're as rank as newbie as I am, do not miss his tutorial!!
Sirian's Tutorial at - http://sirian.warpcore.org/moo1/tutorial.html
I played through this, diverged on my own once I understood what I was doing, and won
a diplomatic victory at almost exactly the point in time where I felt, "Hmmm, I think I'm actually going
to win this game". MOO is FAR nicer in giving up the win at the point you have a won game.
3. A game can be completed, even by a newbie, in far less time than you might be used to in
other games. I'm one of the worlds slowest strategy game players, as I pore over all decisions,
but I was able to start, finish, and win my first game, all while reading the tutorial and learning
the interface in just one night. Sure the more difficult games will take longer, but if you're
on the fence wondering whether to try this or not -- there's nothing to lose
2. Cost is low, it doesn't take much time, and if you've not played in a Realms Beyond Epic before,
there is absolutely no better way to learn than to see a dozen or so other players report on
their experiences on the exact same map and with the same goals. It's nothing short of an epiphany!
1. Last but not least... when did Charis ever steer you wrong?!?! B)
I've got so much going on it's with mixed emotion I try something new, but here's what I'm going to
do -- play the first two Imperia and take it from there. Will you join me?? :war:
Pardon for this thread spam, but I felt the newbie's voice needed to be heard! 
Charis
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Gal Civ Tech Chart |
Posted by: LKendter - April 4th, 2004, 10:43 - Forum: Galactic Civilizations
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One of the top things that makes this game frustrating is the lack of a good way to look up the techs. I love Civ3 and the science screens. From there I can see every tech, what is brings in buildings / units, and requirements to get there.
I have never found a screen like that in GalCiv. I found one spreadsheet to download, but the CanBuild column was blank. Does anyone have an idea where a good reference for the game is. I suspect I need something that I can print, as alt-tabbing out of the game is slow.
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Reference Materials |
Posted by: Sirian - April 4th, 2004, 07:38 - Forum: Master of Orion
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I've posted an analysis of MOO technologies at My Webpage. Rather than examine each tech one at a time, I sort by field and then by function, which is in my view the best way to think of the technologies.
In most cases, we're looking at a handful of concepts with multiple upgrades, where later versions work the same as earlier versions, but cheaper, faster, or better. My analysis deals with the core concepts in a package I hope players both new and old will find insightful. I also hope this will ease the learning curve for new players making the jump from "learning how to play" into "figuring out strategy", perhaps even give folks enough information to be able to make choices in the first Imperium game with at least some confidence, and a place to refer back to (in addition to the game's manual, which is actually quite helpful) for some guidance.
I've also posted a reference for keyboard commands.
- Sirian
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Epic Forty: The Hittite Cosmonauts |
Posted by: Griselda - April 4th, 2004, 03:09 - Forum: Civilization General Discussion
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Epic Forty: The Hittite Cosmonauts has been announced, and will open Monday, April 5. Epic Forty will feature a new Conquests civ, but will be revisiting an older variant to see how things play out in Conquests. Please note that this Epic will be played in Conquests version 1.15 (the beta patch), although a newer patch is available. This is a small-map Epic, and I hope that will give players an opportunity to complete the game before patching if they choose.
-Griselda
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Diablo walks the earth... |
Posted by: CelticHound - April 2nd, 2004, 16:46 - Forum: Diablo
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4:42 EST, Friday April 2nd. I make a Hell game with the idea of just wasting ten minutes, and I get "Diablo Walks the Earth". I'll give it a shot, but I doubt this char can handle it. Anyone care to join RBD9 to lend a hand?
-- CH
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