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[PB81 Mjmd] Heave Away
Forum: Pitboss 81
Last Post: superdeath
3 hours ago
» Replies: 104
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PB81 - Continental Drifte...
Forum: Pitboss 81
Last Post: superdeath
3 hours ago
» Replies: 96
» Views: 3,556
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[PB81] Dreylin vacations ...
Forum: Pitboss 81
Last Post: superdeath
3 hours ago
» Replies: 99
» Views: 2,534
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[PB81] naufragar is a roc...
Forum: Pitboss 81
Last Post: superdeath
3 hours ago
» Replies: 106
» Views: 3,651
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[PB81] Clash of Island
Forum: Pitboss 81
Last Post: xist10
3 hours ago
» Replies: 45
» Views: 1,253
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My WIP Unit Art Thread
Forum: Caster of Magic for Windows (CoM II)
Last Post: WingsofMemory
5 hours ago
» Replies: 82
» Views: 2,236
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What are you currently pl...
Forum: The Gaming Table
Last Post: superdeath
5 hours ago
» Replies: 900
» Views: 178,499
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Cornflakes Goes Classical...
Forum: Pitboss 82
Last Post: Qgqqqqq
7 hours ago
» Replies: 121
» Views: 3,859
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Civilization 7 is in deve...
Forum: Civilization General Discussion
Last Post: pindicator
11 hours ago
» Replies: 156
» Views: 11,234
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[PB81] Lurkers from the D...
Forum: Pitboss 81
Last Post: superdeath
11 hours ago
» Replies: 133
» Views: 4,765
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Only Connect style Word Wall |
Posted by: Enoch - January 12th, 2025, 13:51 - Forum: The Gaming Table
- Replies (2)
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It has been a long time since I've been on these forums but I thought this sort of puzzle might appeal to the people here and I'm truly stuck. This is a puzzle from my local Parish magazine (small village near Bristol) that has stumped me. It's based off the word wall from the Only Connect Tv series.
The words are:
Jack
Chris
Crow
Steam
Martell
Sledge
St George
St Mary
Admiral
Cross
Wine
Sluice
Water
Damien
Nail
Flood
Dan
Commander
Commodore
War
Claw
High
Captain
Lieutenant
The rules are as follows: "All you have to do is arrange the 24 items on our wall into six sets of four. You'll also need to provide an exact description of what connects the items in each of your sets. Your description must be sufficiently precise hat the description of each set could only apply to the four items in the set. Descriptions such as 'male first names' won't do"
I have ideas for threes sets of four but they might be a stretch. Any help would be appreciated!
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Breakthrough spell balance |
Posted by: Seravy - January 4th, 2025, 10:28 - Forum: Caster of Magic for Windows (CoM II)
- Replies (1)
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It has been a while since the spell was added, so what's your opinion on it?
1. Does the spell succeed at the intended purpose of making Chaos+Sorcery (or Chaos alone) have a slightly better early game?
2. Does it affect the game balance in any unexpected way and if yes, is it good or bad? (Such as does it make it to easy to attack or too hard to defend walled cities?)
3. Does the AI cast the spell when appropriate? (or wastes their turn then the spell is not needed and/or misses an opportunity to use it when it should?)
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[EitB LVIII] Und wenn sie nicht gestorben sind - Xist Fairy Tales |
Posted by: xist10 - December 30th, 2024, 14:47 - Forum: Erebus in the Balance PBEM LVIII
- Replies (11)
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Und wenn sie nicht gestorben sind, dann leben sie noch heute. - And if they didn't die, then they live still today.
The classical German end of a fairy tale. A bit longer than "And they all lived happily everafter".
I'm lacking creativity, so I'm going to reuse my theme from the last PBEM. Let's hope that this game goes longer.
Similar setting to the last game.
To the map:
Minimum distance between starts: 15 tiles
Land tiles per player: 200-300
Map-script: Map-maker choice
Continent + start distribution: All players on same land mass
Amount of ocean/water: Map-maker choice
Islands (amount and size): Map-maker choice
Lushness: Not totally barren plains or desert hell, otherwise Map-maker choice.
Blessing of Amatheon: Map-maker choice
Unique features: Yes, but balanced
Strategic resources: ensure copper, horses, iron, mithril, reagents, incence, and blasting powder in all starting areas (not necessarily in capital BFC)
Nominal map-size: standard (affects tech costs, amount of Kuriotates mega cities, etc.)
So expected empires sizes of about 20 cities at last ?
RefSteel is nice enough to make a map again, but not as modified as the last two maps.
Other settings:
Boosted thaw start - additional worker, all starting techs and an additional tech (based on starting techs of the civ).
Random block for leader + civ selection (3 combis, unrestricted leaders is off) (3 rounds, change all or nothing)
Game settings
AI diplo
Quick speed
Emperor difficulty
No tech trading
No vassal states
No espionage
No Acheron
No Orthus
Wildlands
Living world
Tribal huts: no
Lairs, barrows, graveyards, etc: yes
Mana nodes: two guaranteed sources in starting area
Normal settler at start (no bonus vision or movement)
Samhain banned (if Illians in game)
Relative classical MP settings, I think. With 2 Mana nodes you are relative independent of Palace mana - and you can start thinking about one of the mana wonders.
Players:
BING_XI_LAO
xist10
Aurorarcher
coldrain
Brian Shanahan
DaveV
Still six, but 2 changes.
Ginger disappeared during this year - and never played on turn in the last game. Mjmd was nice enough to play.
And mackoti would be a bit difficult after the end of the last game.
Instead we got DaveV - my dedlruker last game - and Brian Shanahan, so I think even better players.
Like the last game, I will have my min report in german on civforum.de and mirror this report here.
I still need to create my thread there, but I will link it, when I did it. - At last when I got my first leaders.
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civ 6 "little league" game? |
Posted by: greenline - December 26th, 2024, 19:45 - Forum: Civilization General Discussion
- Replies (27)
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After a couple rounds of Civ 6 MP, I am feeling more interested in playing a game that doesn't feature the very high power level of the Leader Pass DLC civs (definitely no salt here, no sir). Would anyone else be interested in a game where only the "bad" civs are allowed to be taken for a spin? With some work beforehand to define what the bad civs are.
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