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[Spoilers] TheArchduke ve...
Forum: Civilization 6 PBEM 25
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[spoilers] Commodore roll...
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[Spoilers] Whosit & Pindi...
Forum: Civilization 6 PBEM 25
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Cornflakes Goes Classical...
Forum: Pitboss 82
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[PB78] Underdogs and unde...
Forum: Pitboss 78
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[PB81] New Variant Game: ...
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[PB81 Mjmd] Heave Away
Forum: Pitboss 81
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4 hours ago
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[SPOILERS] scooter Expand...
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[PB81] Dreylin vacations ...
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5 Player Themed Pitboss: ...
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Cornflakes Goes Classical ... or Quantum?! |
Posted by: Cornflakes - November 20th, 2024, 09:44 - Forum: Pitboss 82
- Replies (57)
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Classical start era ... what themes are related to classical? I'm not into classic cars. I enjoy classical music but am by no means a music aficionado. Classical mechanics though, that is a starting point that I can work with to spin off a theme. Physics is fun! Classical mechanics is interesting, but since it was solved a couple hundred years ago, let's go Quantum! Clearly the capital must be Aether.
And I'll start you off with this video ... yes it's 6 years old, yes it's 40 minutes long, yes it's worth watching if you are at all interested in physics, electricity, magnetism, optics:
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Higher resolution graphics |
Posted by: Naram_sin - October 30th, 2024, 04:30 - Forum: Caster of Magic for Windows (CoM II)
- Replies (1)
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It would be great if we can add higher resolution portraits for heroes and wizards or even ability icons and map tiles.
Would implementing such a change be difficult ? Tried testing with some higher resolution map tiles but the game doesn't scale them correctly.
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High Barrier to Entry |
Posted by: Amicalola - October 29th, 2024, 21:41 - Forum: Civilization General Discussion
- Replies (22)
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I have flirted with joining a game recently, but have thus far always decided against it. Which has made me think about why, and I think the reason is this. Compared to when I started (2020), it feels as though the barrier to entry has risen significantly to play MP civ. I mean this in terms of both new players, but also the amount of time/care that all players have to put into their civ to remain competitive. Theoretically I could play a game where my turns are <20 mins until the late game, but my chances of winning are practically zero. Whereas if I take a long time for my turns, I can usually contend with strong players. So to me, this time/energy input is the main predictor of relevance in a game.
Questions for the forum:
1. Does your experience align with this? Or is it a 'me' problem?
2. Is this an issue? I think it is, because it makes attracting new players very difficult, and retaining experienced ones somewhat difficult (I'd use myself as an example of someone who lost interest because the constraints of playing competitively were too high). But perhaps others disagree.
3. If it is an issue, how is it solved? Greens games are, in my opinion, not a great solution because the greens will just get eaten up once they move out of that space. But perhaps there are other solutions.
3a. How could a game be set up to restrict the amount of time players can spend on it? Is that possible, or a red herring?
4. Has this always been an issue? I feel as though it has worsened since 2020, but perhaps it is just that my life is busier.
5. For people who are typically not competing for wins, why do you join games? I mean that as a serious question: what is the part of Civ4 that you enjoy and keep coming back for? For me, winning is too much of the fun to sign up for games where I am extremely unlikely to contend, but clearly that is not the case for some people.
6. In contrast to Q4, for the people who are typically competitive but take a lot of time on their turns, how do you balance this with your real life?
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