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  [PB79 ricketyclik player/dedlurker thread] Monarch of the Glen
Posted by: ricketyclik - July 10th, 2024, 16:55 - Forum: Pitboss 79 - Replies (95)

Yep. Dedlurker thread.

Game address: pb.zulan.net:3079
Password: riro
PBSPY page: https://civ.zulan.net/pbspy/game/163/
Mod: Close to Home 5.0.0
Game thread: https://www.realmsbeyond.net/forums/show...?tid=11199

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  Sid Meier OP?
Posted by: Alhazard - July 8th, 2024, 19:04 - Forum: Close to Home Mod - Replies (3)

Hey,

I been playing single player civ4 with CtH mod (thank you so much Charriu) and I can win most of my games except when Sid Meier and Justinian are both in the game then they both out-tech me pretty hard and I can't figure out if there is something in the code. For example, last game, I just got MT and both were already on physics and lost communism pretty badly. Not sure what gives. Maybe I am a bad player. Help?

I am playing on Monarch difficulty at the moment.

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  [spoilers]The Courts of Chaos: Thoth disrupts the Pattern
Posted by: Thoth - July 6th, 2024, 16:27 - Forum: Pitboss 80 - Replies (145)

Placeholder.

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  Are the biological weapons good?
Posted by: Anskiy - July 4th, 2024, 11:34 - Forum: Master of Orion - Replies (1)

I know that most Master of Orion 1 players shun them and consider them bad. After all, they harm the targeted planet, making it worse to conquer. Nobody likes destroying their future prizes, which is part of why Chaos and especially Death are looked down upon in Master of Magic, too. But, on top of that, they also make everyone else upset and can be countered easily with the right techs.

But I wonder if we all have been overlooking them? After all, in some games the AI demonstrates how powerful they can be in wiping out planets, especially since they don't care about shielding and defenses at all. And they do have a nifty side effect; any colony affected by them still keeps its factories, making them potentially more profitable than conventional bombing runs. Still, I have to admit using them effectively seems challenging, considering their downsides.

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  [LURKER THREAD - NO PLAYERS] it ain't easy being green
Posted by: greenline - July 3rd, 2024, 17:58 - Forum: Pitboss 79 - Replies (99)

Going to try and get the map done or mostly done before I am gone on vacation. Too optimistic?

(July 3rd, 2024, 14:02)Mjmd Wrote: As far as map, something land heavy but with some water and islands. At least 13 tiles between starting locations. Capitals make sure they are fairly nice; these are new / new ish players. 

The problem with the last map I made was that I got too caught up in a grand vision, and missed out key details that made it not that fun for players. So my philosophy here is to keep it simple, stupid. I am going to roll a bunch of lakes map scripts with 5 players, and then edit in green terrain / food as needed. Any advice on map size? Or a better script recommended besides lakes?

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  PB74 & PB75 sub needed
Posted by: greenline - July 3rd, 2024, 13:40 - Forum: Civilization General Discussion - Replies (3)

From july 7 to july 15, I will not have computer access to play civ or post here. Will need a sub to keep the games moving

In both cases, my civ is weak and does not have a lot of decisions to make outside of immediate needs. I will post directions in my thread before leaving.

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  Tech thread
Posted by: Thoth - June 27th, 2024, 03:50 - Forum: Pitboss 80 - Replies (386)

Here we go.....



[EDIT] 

Settings:

Monarch difficulty (pending Yuris, Commodore, and Pindicator)
Random civ and leaders (no Firaxis or Sid))
Map Script:  Totestra (probably)
Classical Start  with 420 points to spend.   Minimum of 1 worker, 1 archer, and 1 scout need to be purchased to fit with the default Classical start units.  Rest of points are player choice.
No War weariness
No active Spy missions (spy units are ok)
Huts ON
Events ON (and DOUBLED)
Quests for everybody ON
Raging Barbs ON
Vassal States OFF
Unit gifting OFF

Map Trading ???

[/EDIT]

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  [Lurker Thread] Anybody eikositriophobic yet?
Posted by: Kaiser - June 23rd, 2024, 13:18 - Forum: Civilization 6 PBEM 23 - Replies (19)

to get this started, I will roll around with some map screenshots to get some feedback, the goal is to have minimal if any editing. I hope to get away with mostly balancing strategics but if I remember correctly the map generator was iffy in terms of balance.

Quote:A significant land component to the map, rather than it being wholly naval based (I would think this leans towards using Pangea or Seven Seas as the base map script)
No abundance of city states that would be easy for one player to conquer and snowball off of. If you are randomly rolling maps, just make sure the number of city states is set on the lower end
Balanced strategic resources and starting locations. The surrounding lands can be less balanced owing to how much time you are willing to put in, but ideally we don't want to see one player have a marsh sugar + plains hill deer in their capital (6f + 5hammers without improvements!) and another player have only grass cows (3f1h when improved)

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  Do people use Berserkers these days?
Posted by: Anskiy - June 23rd, 2024, 11:42 - Forum: Caster of Magic for Windows (CoM II) - Replies (5)

I can't help but feel like their use cases have been narrowed sharply from CoM 1. Sure, they're still excellent at fighting most monsters in melee, and so are great at taking lairs, but their unlock time compares unfavorably to things like sprites, cavalry with phantom warrior/confusion spam, draconian bowmen, or even buffed horsebowmen. And losing some relatively easy lairs and nodes to waiting for them always feels bad. Not to mention, even with buffs, there's lots of things that can kill them easily. Naga/Ghoul poison, Confusion, Possession or Black Sleep with Black Prayer, Warp Creature, the list goes on and on... It seems like the only viable way to use them is by taking Life books with some Sorcery, and then throwing Bless, Resist Magic, and a whole bevy of Life buffs on top, and even then, they're too vulnerable to justify the investment. Gladiators and Spellserkers both seem like far better choices for the race.

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  My WIP Unit Art Thread
Posted by: WingsofMemory - June 14th, 2024, 21:33 - Forum: Caster of Magic for Windows (CoM II) - Replies (56)

Hi there, not sure if this against forum protocol, but I can't think of an easier way to collaborate on new unit art with other modders.

So the idea is that I will post WIP unit art here for people like Slingers (maybe Suppanut and others as well depending on my free time?) so that they can give me feedback and confirmation before I start finalising the unit from other angles and animating it. If other people want to chime in, I'd be happy for the feedback (even if I won't always follow it) and I can also give advice on making unit art for Master of Magic assuming people think me worthy of giving it lol.

If people are into this thread I can do other ones for wizard/misc art, music, and anything else related to Master/Caster of Magic modding since I might be able to help with those as well!

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