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Sharing food between cities |
Posted by: Ichabod - November 7th, 2011, 11:30 - Forum: Civilization General Discussion
- Replies (25)
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The 3 basic "currencies" of Civ IV, as we all know, are food, hammers and commerce. The production of this 3 currencies are tied to the game's productive centers, the cities. While commerce production is also localized on cities (which will dictate things like "what cities are worth building a library on?"), this currency ends up being added in a Civ wide pool and used to make gold, culture or science through the slider.
On the other hand, production and food are always localized in the cities. There's no Civ wide pool where these currencies get added so that you can later redistribute them as you'd like (commerce can be redistributed between cities in some ways, like rushbuying, for instance). So, a city without food resources/tiles able to generate food won't be able to grow past a certain point, even if they have good tiles to grow into (like plains hill gold mines).
My question is: what if you could share food between cities (like city A gives 8 surplus food per turn to city B)? Do you think Civ could make this mechanic change without changing a lot of other mechanics? Or would it require a complete overhaul of the economic part of the game? Would it add to the gameplay or would it only be more unnecessary complexity?
I don't think such a mechanic would work with hammers, because hammers don't get the same restrictions from food (like happy and health cap, so you can't really grow a gigantic city). You could just throw all your hammers in 2/3 cities and always produce something (that means that cities building workers and settlers should have some kind of restriction regarding receiving food, to avoid the same problem). But I wonder about food...
Anyway, what do you think?
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Dominion on isotropic.org |
Posted by: SevenSpirits - November 6th, 2011, 22:34 - Forum: The Gaming Table
- Replies (80)
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There is a site, http://dominion.isotropic.org, where you can play the card game Dominion (in real time - games take like 10 minutes).
It has all the expansions and an interface that's great for repeated play, though perhaps not so great for learning. I've been playing there occasionally recently. It's a great game and a great venue for playing it.
If you're interested in a game, let me know. Feel free to send a chat request to scmccarthy@gmail.com so we can coordinate easily. I'm happy to try to teach if you like.
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