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  Sharing food between cities
Posted by: Ichabod - November 7th, 2011, 11:30 - Forum: Civilization General Discussion - Replies (25)

The 3 basic "currencies" of Civ IV, as we all know, are food, hammers and commerce. The production of this 3 currencies are tied to the game's productive centers, the cities. While commerce production is also localized on cities (which will dictate things like "what cities are worth building a library on?"), this currency ends up being added in a Civ wide pool and used to make gold, culture or science through the slider.

On the other hand, production and food are always localized in the cities. There's no Civ wide pool where these currencies get added so that you can later redistribute them as you'd like (commerce can be redistributed between cities in some ways, like rushbuying, for instance). So, a city without food resources/tiles able to generate food won't be able to grow past a certain point, even if they have good tiles to grow into (like plains hill gold mines).

My question is: what if you could share food between cities (like city A gives 8 surplus food per turn to city B)? Do you think Civ could make this mechanic change without changing a lot of other mechanics? Or would it require a complete overhaul of the economic part of the game? Would it add to the gameplay or would it only be more unnecessary complexity?

I don't think such a mechanic would work with hammers, because hammers don't get the same restrictions from food (like happy and health cap, so you can't really grow a gigantic city). You could just throw all your hammers in 2/3 cities and always produce something (that means that cities building workers and settlers should have some kind of restriction regarding receiving food, to avoid the same problem). But I wonder about food...

Anyway, what do you think?

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  Dominion on isotropic.org
Posted by: SevenSpirits - November 6th, 2011, 22:34 - Forum: The Gaming Table - Replies (80)

There is a site, http://dominion.isotropic.org, where you can play the card game Dominion (in real time - games take like 10 minutes).

It has all the expansions and an interface that's great for repeated play, though perhaps not so great for learning. I've been playing there occasionally recently. It's a great game and a great venue for playing it.

If you're interested in a game, let me know. Feel free to send a chat request to scmccarthy@gmail.com so we can coordinate easily. I'm happy to try to teach if you like.

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  Voxatron - pay what you want
Posted by: b0rsuk - November 6th, 2011, 17:12 - Forum: The Gaming Table - No Replies

Hey

Have you heard about Voxatron ?
http://www.youtube.com/watch?v=EKdRri5jSMs

The game is still in alpha, but already has a working level editor and tons of levels. And you can name your price, even $0.01 because it's featured on Humble Indie Bundle.
http://www.humblebundle.com/
Runs on Windows, Mac, Linux. If you buy the alpha, you naturally get the access to all future updates.

You can pay more than the average (currently $5.02) to also get Binding of Isaac and Blocks That Matter.

You can see some of the user-made levels here:
http://www.youtube.com/watch?v=1p6Mht2XIpA

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  Cool Free Games Thread
Posted by: antisocialmunky - November 5th, 2011, 23:51 - Forum: The Gaming Table - Replies (1)

I every so often like to find some good free games so I thought we should pool together our Free Game knowledge in a single thread:

Platformers:
Trilby: Art of Theft - http://www.escapistmagazine.com/content/...artoftheft
Stealth Bastard - http://www.stealthbastard.com/

Space Sim:
Warning Forever - http://www18.big.or.jp/~hikoza/Prod/index_e.html
HellFighter (quite old) - http://www.dracova.com/hellfighter/

Abandonware:
Tyrian
http://www.dosgamesarchive.com/download/tyrian/
One Must Fall
http://www.dosgamesarchive.com/download/...fall-2097/

I'll start off with some relative unknowns and oldies but goodies today. I suppose I could include a ton of good MMF/GF/CnC/KnP games as well since I was talking to luddite about them. Hoever Eternal Daughter and Tango Strike were the last two ones I played before I quit the community due to the limits of MMF.

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  Victory Score formula and calculator
Posted by: T-hawk - November 5th, 2011, 21:07 - Forum: Civilization General Discussion - Replies (27)

Hi all,

I've written an article describing the score calculations in Civ 4 in great detail. Most of it deals with the victory score extrapolation formula. I know we don't harp on in-game score around here but I still find it interesting. The first part also reviews how the in-game score is calculated before the victory formula, which could be useful for analysis in multiplayer games.

http://www.dos486.com/civ4/index/score.shtml

http://www.dos486.com/civ4/index/calc.shtml

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  Archiving Sirian's Site
Posted by: antisocialmunky - November 5th, 2011, 12:46 - Forum: Civilization General Discussion - Replies (6)

I checked the other day and it seems pretty much intact on the wayback machine. Sullla mentioned trying to back it up on his Garath site/blag a few months ago but no word since. Anyone interesting in archiving his site and reupping it elsewhere?

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  Can't Post
Posted by: Lewwyn - November 4th, 2011, 08:10 - Forum: Off Topic - Replies (5)

Want to post.

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  Linux help
Posted by: VM - November 4th, 2011, 03:17 - Forum: reMaster of Magic - Replies (9)

Anyone having the time and will (and linux) to help me out with a linux/mono test?

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  Interesting thing on game design
Posted by: antisocialmunky - November 3rd, 2011, 23:49 - Forum: The Gaming Table - Replies (10)

Thought people would be interested in game design after Civ4. This is a really well done (amusing) series on it.

Sequelitis by Egoraptor (Famous Flash Animator)
Ep1 Castlevania:
http://www.youtube.com/watch?v=Aip2aIt0ROM
Ep2 MegaMan:
http://www.youtube.com/watch?feature=pla...pigqfcvlM#!

NSFW (Language)

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  [Spoiler] Better than the old Flauros - darrelljs
Posted by: darrelljs - November 3rd, 2011, 15:58 - Forum: Erebus in the Balance PBEM XVI - Replies (61)

You will NOT believe what happened to me on t0.

Darrell

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