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The Variant Revolver |
Posted by: Lurker Wyrm - August 23rd, 2008, 03:41 - Forum: Variants
- Replies (9)
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Had an idea I thought I'd throw out to see if it garners any interest. We seem to have issues with people committing to a long-term weekly variant, so why not try something a bit more simple? We can get a group of people together, either ad-hoc or pre-plan a few days/week in advance and have a throw of the dice (literal or otherwise) to pick a variant and chunk of the game to get through. It doesn't have to be a dungeon or a hard mode mission or anything, heck it could wind up being Charr-barrs (I know Hawk wrote it up as Charrmen of the Board, I just thought I'd share that one with you guys) through Istan missions or nudist rules through Echovald Forest. Basically something that won't need too much pre-planning work and won't require a long term investment.
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Adv 31 - Zooooom |
Posted by: DerangedDuck - August 19th, 2008, 08:55 - Forum: Civ4 Event Reports
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I'm still behind on posting a complete report on Colonization. Apologies. So, a short report here:
Result: Cultural victory in 1882, turn 211. The game took 2 hours, 7 minutes.
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Adventure 31 - Kylearan's failure |
Posted by: Kylearan - August 19th, 2008, 02:58 - Forum: Civ4 Event Reports
- Replies (2)
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Hi,
I liked the concept of this adventure, and having won the same event for Civ 3 way back when, I decided to participate in this as well. I don't have time for longer games anyway at the moment, which is rather unfortunate.
I figured that most people would go for a cultural victory, as it's the safest way to win under time-constraints. So I tried to go for the UN victory instead, first because I haven't gone this route in ages, and second because I'd like to compare results with different gameplans. It's a more risky approach, but might need less micromanagement (and thus, time) to win - you don't need to juggle around with great artists for example, and have to think less which tech to research as wonders or special buildings or not really needed until the UN.
Well, it turned out the risk was too high - I didn't win, at least not during the first two elections (after which I abandoned the game). My opponent in the elections was Gilgamesh, who had a defensive pact with Saladin (and who voted for him). And while the rest had voted for me before, they abstained in the final election. :mad: Adopting Police State, Nationhood and Theocracy (their favorite civics) didn't help either, so I called the game lost.
The only leader I was friendly with was Gilgamesh , the rest were at pleased - but it looks like I had accumulated too many "traded with worst enemy" and "didn't declare war" mali along the way. On the other hand, I had really bad luck with demands - only once did an AI demand a tech from me (I had a tech lead all game long), and never once that I adopt a religion or civic, not even Isabella! Argh. I had counted on that for additional diplo boni, but no luck this time.
I stopped playing after 1h09m, with a weird city placement, automated workers (after having improved the capital manually) and lots of other . The game went surprisingly well nonetheless.
-Kylearan
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Adv 31 - zeka's quick report |
Posted by: zeka - August 18th, 2008, 15:22 - Forum: Civ4 Event Reports
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This one is not the type of game I like to play, I like civ because itâs a turn-based game and you have time to spend thinking about strategy, micromanagement and other things. Although, since it would be a fast game, I would like to see the worker automation.
It seemed that the âhurry spiritâ took me even before the game started: I havenât planned well the strategy⦠the first thing that went into my mind I did. The plan was to win with AP diplomacy since it has the fastest victory date. Yes it is, but not the fastest victory in time spent! All those missionaries asking for a destiny took me quite a good time. The lack of time to think made me beat my record of weed moves as well!
THE GAME
Settled in place, first build is warrior since Iâm going for Hinduism. Few turns later Hinduism is founded on a distant land 1 turn after Buddhism.
Well, letâs go for Judaism so. The founder of Buddhism was actually Isabella, who is my neighbor! The new plan was then to adopt Buddhism as fast as possible, although expand Judaism.
My scouting warrior dead to hostile villagers as well as the one built in Constantinople. Judaism is founded there in 2740BC.
Thessalonica is settled western near stones, cows and corn. Adrianople comes later on eastern coast getting pigs and floodplains.
Stonehenge and Oracle (Theology) were built in Constantinople, and the first Great Prophet founded Confucianism.
After some empire expanding, Thessalonica completed Pyramids(donât ask me for what) and the capital starts working on Apostolic Palace, built after 480 years.
Another Great Prophet is born and it builds The Temple of Solomon. I lost Taoism for 3 turns.
At AD times the religion situation of the world got shape: only 2 Jewish (Lincoln and De Gaulle), 3 Hindus (Saladin, Chinese and Gilgamesh) and 2 Buddhist (Isabella and me). It appeared the AP victory would not come, but I continued to send missionaries away. Actually at this time I was more worried about finishing useless World Wonders (such as Chichen Itza!), with stone and marble in hands, and passing the turn fast than building missionaries.
Turns passed and it became obvious that AP victory would be impossible still more that some civs were at Theocracy civic. So I chased the obvious victory: UN diplomacy! Wright? WRONG! What kind of weed I was smoking??? Culture is the fastest victory (time played), culture victory = backspace after liberalism (or even earlier after music and drama). I completed UN in 1665AD. For my luck, the path for Mass Media gave me some +50% culture buildings and I was able to win in 1854AD with 2h38min spent!
I took an interesting screenshot after a weird event: I bribed Saladin for making peace with De Gaulle trying to avoid negative relations with both, he accepted and made peace with the French. Just after that he declared war again!
Well done Saladin you got a free tech⦠but I thought he would be at peace for at least 10 turns. Or not?
So that was my weed game. Thanks for the sponsor.
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Adv31: ZPVCSPLFUIFDPEF's game |
Posted by: ZPVCSPLFUIFDPEF - August 18th, 2008, 12:22 - Forum: Civ4 Event Reports
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Just a quick summary before I post a full(er) report with screenshots tomorrow.
Settled on the northernmost Ivory for the extra hammer, and went for Buddhism. Missed it.
Built 3 more cities in high food locations.
Wonder spammed in Capital, built my 3 cathedrals there.
Turned off tech at Music + Civil Service
Ran lots and lots of artists in my other 3 cities, two of which I bombed up to Legendary.
Culture win 1840 AD. 1 hour 1 minute.
I din't automate anything, just used this new "Fortify" command on my Workers.
edit: I wonder if anyone tried to do a quick AP Diplo victory.
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